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Here's hoping ME3 will be a masterpiece of art...


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#101
Phaedon

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As for the video OP, I never personally liked anime (Evangelion is anime right?). They overdramatized things imo. I wouldn't want the emotional part to be done this way, imho.

#102
Guest_AwesomeName_*

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Bamboozalist, I accepted a long time ago that these things are subjective and that we disagree on the clip - for you that's not enough and you want to keep this train wreck of a tangent going... Everyone here gets it already that I think it would work, and that you don't. Furthermore, they can watch that clip and decide for themselves. You constantly fixating on it after we've already said we why like or don't like it, is just beating a dead horse and steering the thread of its tracks...

#103
slimgrin

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Dr. Heart wrote...

I'd rather have a more artistic approach with a more emotionally involved and gut wrenching story over a bunch of explosions any day.


I think we can have both. As long as it's not bogged down by mimicking other action games, which was the case in ME2.

#104
Bamboozalist

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AwesomeName wrote...

Bamboozalist, I accepted a long time ago that these things are subjective and that we disagree on the clip - for you that's not enough and you want to keep this train wreck of a tangent going... Everyone here gets it already that I think it would work, and that you don't. Furthermore, they can watch that clip and decide for themselves. You constantly fixating on it after we've already said we why like or don't like it, is just beating a dead horse and steering the thread of its tracks...


Hey, you're the one who said I was wasn't looking at the clip the right way.

#105
Nightwriter

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FieryPhoenix7 wrote...

Nightwriter wrote...

I'm a little betwazzled today. Maybe you could help a sista out and tell me: is this essentially asking, would you rather have an emotional experience, or an exciting KA-POW! action one?

Rather, it is asking: Would you like to have a profound emotional experience in the inevitable KA-POW! action one?


But that is such an easy question. Do we all not want to be moved by our games?

Phaedon wrote...

Those are not opposite things, you know.


A common sentiment among gamers who dislike unnecessary juxtaposition of game elements.

I think people juxtapose them because they have been juxtaposed in the past - often we will get one, but not the other. Or we will get enough of one, but not enough of the other.

#106
Bamboozalist

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Nightwriter wrote...

A common sentiment among gamers who dislike unnecessary juxtaposition of game elements.

I think people juxtapose them because they have been juxtaposed in the past - often we will get one, but not the other. Or we will get enough of one, but not enough of the other.


The same can be said for movies. I think the reason that people don't think you can have a deep emotional experience AND well done action is because the common thought is to simply focus on one and hope it distracts people from the other.

I don't understand why though, because to me with out an emotional connection action has no value and is dull regardless of how good it looks. For example, I consider the lightsaber fight between Anakin and Obi-wan to be extremely boring despite the visuals.

Modifié par Bamboozalist, 07 janvier 2011 - 10:37 .


#107
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Bamboozalist wrote...

Evil Johnny 666 wrote...

Da_Lion_Man wrote...

Yes and what's your point? I assume you like ME2 better so you already got what you wanted. Some however are not too fond of ME2 for whatever reasons and that should be respected. 

Why does this not happen on these forums? It seems like some people find it necessary to make fun of people who don't like or worship ME2. Or is that just me?


Some people just don't understand that others may not enjoy, or feel betrayed that the second chapter of a trilogy of games barely ressembles the original in too numerous elements, that a lot of what the original introduced that was unique or not got cut off. ME2 is so much different than ME1, why can't people understand that some ME1 fans expected the game to be both enjoyable to them and follow the original in a similar way? We all thought we were going to get Mass Effect Two, and for a big part we got something entirely different and unnapealing to us. Can't people also understand that a true sequel should cater to fans of the "series" first, rather than people who haven't even played the original? ME2 was basically just another game in the same universe.


Because people spent hours and hours ****ing about all that stuff in ME1. People complained about elevators so they got cut. People complained about the boring lifeless balls in ME1 so we got vibrant but short and linear side missions, etc... and it's not just like a few people either, a large vocal majority of people complained about that stuff, so Bioware got rid of it, and critically and financially it worked for them.

You act like that stuff was cut to cater to the new people but it was people who liked the first game and said "Hey Bioware you made a great game, but this, this, and this kinda sucked so can you do better in the sequel?"


I'd also think Bioware overreacted. When someone posts "it is shet" on the internet, you just take it lightly and note that it needs improvements. You're not supposed to take those comments so literally. If anyone posted at all, it meant that the combination worked. Why change the combination?

#108
Bamboozalist

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NewMessageN00b wrote...

I'd also think Bioware overreacted. When someone posts "it is shet" on the internet, you just take it lightly and note that it needs improvements. You're not supposed to take those comments so literally. If anyone posted at all, it meant that the combination worked. Why change the combination?


Because if you combine, gold, silver, platinum, emeralds, rubies, a bunch dumptruck full of diamonds, and a bucket of vomit it's going to be a generally good combo (that vomit can only get on so much) but if you could remove the vomit when making the sequel wouldn't you? (I AM NOT SAYING THAT ANY OF ME1'S FEATURES WERE VOMIT!)

If developers see people complaining about something they generally try to fix it. One of the biggest and most vocal complaints about a sequel will always be things that didn't get fixed.

#109
Nightwriter

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Bamboozalist wrote...

The same can be said for movies. I think the reason that people don't think you can have a deep emotional experience AND well done action is because the common thought is to simply focus on one and hope it distracts people from the other.

I don't understand why though, because to me with out an emotional connection action has no value and is dull regardless of how good it looks. For example, I consider the lightsaber fight between Anakin and Obi-wan to be extremely boring despite the visuals.


I have always thought that any lightsaber fight is cool, but the ones that truly stick with me are built upon some emotional battle of some kind.

I think the stigma also comes from the fact that writers who are unable to deliver good emotional entertainment will fall back on delivering lots of action entertainment. I am not sure when action became associated with cheapness, but I find it weird considering writing editors are always looking at your stuff and telling you "Action! Action! Action! Tell the story through action! Show, don't tell!"

#110
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Bamboozalist wrote...

NewMessageN00b wrote...

I'd also think Bioware overreacted. When someone posts "it is shet" on the internet, you just take it lightly and note that it needs improvements. You're not supposed to take those comments so literally. If anyone posted at all, it meant that the combination worked. Why change the combination?


Because if you combine, gold, silver, platinum, emeralds, rubies, a bunch dumptruck full of diamonds, and a bucket of vomit it's going to be a generally good combo (that vomit can only get on so much) but if you could remove the vomit when making the sequel wouldn't you? (I AM NOT SAYING THAT ANY OF ME1'S FEATURES WERE VOMIT!)

If developers see people complaining about something they generally try to fix it. One of the biggest and most vocal complaints about a sequel will always be things that didn't get fixed.


As true as it is, there's nothing without vomit. The vomit is what we can compare to... what we can use for contrast. I'm not saying it should be there in quantities too big, but different stuff may seem as different vomit for different people. As for the vomit they fixed, seriously, the two bags they fixed... that is not two bags they removed. They took silver, relabeled it gold and gave emeralds to the next homeless guy. It's great what they did there, but isn't it a little... way off?

Modifié par NewMessageN00b, 07 janvier 2011 - 11:25 .


#111
Bamboozalist

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Nightwriter wrote...

I think the stigma also comes from the fact that writers who are unable to deliver good emotional entertainment will fall back on delivering lots of action entertainment. I am not sure when action became associated with cheapness, but I find it weird considering writing editors are always looking at your stuff and telling you "Action! Action! Action! Tell the story through action! Show, don't tell!"


You want to show. Telling is very bad. Mass Effect has been pretty good about showing us and not telling us. Soveriegn showed us his power at the Citadel, Harbinger showed us the power of the Reapers/Collectors by having Shepard killed off at the beginning of ME1. How would you like it if ME2 started out with you waking up in the lab and simply being told about all the events that happened in the 12 minute cutscenes before that? Or think about in ME1 how little of an impact Vigil would have had if he was just sitting in a server room somewhere and we didn't get to see the ruins of the Prothean bunker with the statis pods on the walls.

The key is not showing, but making sure what you show is important. You can have emotion and explosions. In fact for explosion to be important and have any value past something blowing up, you need to have emotion.

Edit: Funky formating.

Modifié par Bamboozalist, 07 janvier 2011 - 11:47 .


#112
Nightwriter

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Whoa. I'm confused, Bamboozalist. The very first thing ME2 does is tell me about the Collector threat and the missing colonies without showing me at all. Since this is the driving force of the plot, I thought this was pretty bad form. It basically says, "This is what's happening, it's important, you care, that's why you're joining a terrorist organization, start recruiting people." TIM basically hands you the whole plot in the first ten minutes.

So I agree, and I've always upheld the "show, don't tell" rule, but... they do break it in a lot of ways.

Modifié par Nightwriter, 08 janvier 2011 - 12:08 .


#113
Phaedon

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Nightwriter wrote...

Whoa. I'm confused, Bamboozalist. The very first thing ME2 does is tell me about the Collector threat and the missing colonies without showing me at all.

Well, nope.

#114
Nightwriter

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Well, yes. Firstly, Shepard agrees to work with Cerberus before he's even seen Freedom's Progress. Not good. Secondly, all I see on Freedom's Progress is an empty colony. Compare this to Eden Prime, where we actually get to see everything as it's happening, making the opening big bang of the plot more forceful.

#115
TheNexus

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If I were you, I'd honestly just stop reading anything and everything about ME3 and just pick it up when it comes out. You'll be infinitely more pleased with it after not thinking about it than if you go into it with ridiculously high expectations.




#116
Phaedon

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Nightwriter wrote...

Well, yes. Firstly, Shepard agrees to work with Cerberus before he's even seen Freedom's Progress. Not good. Secondly, all I see on Freedom's Progress is an empty colony. Compare this to Eden Prime, where we actually get to see everything as it's happening, making the opening big bang of the plot more forceful.

I am pretty sure that TIM said 'Go to Freedom's Progress and see for yourself' to all 3 of my Sheps. You arrive at an empty colony and view the quarian's footage. Also, Horizon.

#117
Nightwriter

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Understand that I'm not trying to be unreasonable here, Phaedon. It's just that:

1. Shepard says, "If what you say is true... I'd consider helping you." This already sounds like an agreement to work with Cerberus. It's kind of startling. Why? Because even if it was true, I wouldn't consider working with Cerberus.

2. Shepard walks out of that first TIM meeting and tells Jacob, "I'm only working with Cerberus because..." like he's already agreed to it. He hasn't gone to Freedom's Progress yet.

3. Shepard tells Tali, "I'm only working with Cerberus because..." like he's already agreed to it. He hasn't even seen evidence of the threat yet.

The impression you get is that you're working with Cerberus from that very first meeting and have signed on the dotted line, and the rest is just processing the paperwork.

#118
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Phaedon wrote...

As for the video OP, I never personally liked anime (Evangelion is anime right?). They overdramatized things imo. I wouldn't want the emotional part to be done this way, imho.

-has a seizure- Okay did tou just try to compare that ****-wiped show Evangelion to something good like the Mass effect series. I'm sorry if I don't get what your saying but that just sounds like the most wrong comparison in the world. Anyway for me they better go the distance with ME3 being a masterpiece.

#119
Phaedon

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1. Plot device, necessary one.



2-3. He is technically working with them, Miranda and Jacob are the only squaddies that you can pick.

#120
Metalunatic

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I totally agree with you OP. I want a story that gives me chills becouse of its awesomeness.

#121
Phaedon

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DJ1107 wrote...

Phaedon wrote...

As for the video OP, I never personally liked anime (Evangelion is anime right?). They overdramatized things imo. I wouldn't want the emotional part to be done this way, imho.

-has a seizure- Okay did tou just try to compare that ****-wiped show Evangelion to something good like the Mass effect series. I'm sorry if I don't get what your saying but that just sounds like the most wrong comparison in the world. Anyway for me they better go the distance with ME3 being a masterpiece.

Errr...the OP posted the video, not me.

#122
Nightwriter

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Phaedon wrote...

1. Plot device, necessary one.

2-3. He is technically working with them, Miranda and Jacob are the only squaddies that you can pick.


No it's not.

He is working with Cerberus, yes.

#123
Phaedon

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The whole Lazarus project was a necessary plot device too. How would he fight the Reapers if he still was given assignments by the Council who didn't believe him?

#124
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Phaedon wrote...

DJ1107 wrote...

Phaedon wrote...

As for the video OP, I never personally liked anime (Evangelion is anime right?). They overdramatized things imo. I wouldn't want the emotional part to be done this way, imho.

-has a seizure- Okay did tou just try to compare that ****-wiped show Evangelion to something good like the Mass effect series. I'm sorry if I don't get what your saying but that just sounds like the most wrong comparison in the world. Anyway for me they better go the distance with ME3 being a masterpiece.

Errr...the OP posted the video, not me.


And just to add to this, I wasn't suggesting that Mass Effect, as a whole, be like Evangelion (Hell NO to that!).  I'm not that fond of Evangelion, but I liked that clip in particular because  I thought it would be good if there was just one scene in the middle of the game where a companion was in a similar situation (fighting as hard as possible against something unstoppable, with a heart-breaking result).  That's literally all I was suggesting there.

DJ1107, I think that the emotional side of Mass Effect, at least for the final mission of the game, should draw inspiration from things like Tom's ending in The Fountain, Desmond turning the key in Lost, or Aenea confronting the church in End of Endymion...  Now those moments are amazing.  Sure I said that in the OP?

p.s. @Phaedon, Actually I'm confused as to why dj thought you were comparing ME to Evangelion :/

#125
Nightwriter

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I understand the Lazarus plot device, and it is handled a bit better. Whereas in the Cerberus plot device, the game forces you into working with them when you don't want to, then uses that to sever all your old relationships (like my good buddy AntiChri5 said).