Here's hoping ME3 will be a masterpiece of art...
#151
Posté 05 février 2011 - 04:32
[quote]AwesomeName wrote...
1. "The Fountain", where Tom nearly breaks down near the end of his life-long journey, but has a vision of his wife, which pulls him through to the end. If Shep has to do the final mission on her own and has a LI, then I think this is worth looking at - especially if (s)he's under severe mental turmoil (indoctrination perhaps)
[quote]
Nice idea, i can really picture a scene like this in ME3. I can really she a heavily injured and/or demoralised shepard having such a vision, before the final saving of the universe and/or his/hers death near the end of the game.
[/quote]He posted that before his "I'm done" topic or w/e.
#152
Guest_AwesomeName_*
Posté 05 février 2011 - 07:53
Guest_AwesomeName_*
HGunner wrote...
Grunt could totally go beast mode and own some fools Asuka style, I'd damn near pay to see it, too. There's never any really badass fight scenes in this game IMO. If ME3 would make weapons and wounds more realistic the game would just blow my mind, only thing I don't like about ME1 and 2.
Seems much more likely for Thane to do something like this with his situation and all, he could easily pull it off too.
If at least one of our team mates dies in this game, then I hope they get at least a few minutes worth of cutscene showing them taking down heaps of enemies...
#153
Posté 05 février 2011 - 08:21
Okay, I've watched every single vid and I've got this to say:AwesomeName wrote...
Okay, so the story has been written now... but maybe the cutscenes haven't been done yet
So, in the spirit of the OP, and in the off chance that the animators are still storyboarding and working on the cutscenes, I just thought I'd throw out a sort of fan-inspiration map of film scenes that I thought were moving, which may or may not be useful to Bioware... Who knows - could be relevant to ME3's story!
1. "The Fountain", where Tom nearly breaks down near the end of his life-long journey, but has a vision of his wife, which pulls him through to the end. If Shep has to do the final mission on her own and has a LI, then I think this is worth looking at - especially if (s)he's under severe mental turmoil (indoctrination perhaps)
2. Desmond Hume turning the failsafe key in "Lost". I think, for Desmond, turning the key is very likely a self-sacrifice, and he believes that it is important for the entire world, but it's the thought of Penny that he clings on to. Similar to above - I love the flashback of Penny. Perhaps there could be a scene where Shep has a flash of her LI, or the people (s)he's trying to save
3. "Berserk", the last 5 minutes of the series where Guts cuts off his arm to try and save the woman he loves, but it's not enough, and he's forced to watch what happens to her. [I can't find a clip of this, but I thought the close-up shots of Guts' reaction, as well as the fact that the [i]only sound you hear during the scene is the music,[/i] was especially moving, and really brought home the gravity of the situation on a personal level]
4. End of Evangelion, where Asuka fights to her last breath. I'd love it if one of Shep's companions gets a substantial cutscene that ends as tragically as this.
As I've stated earlier, I support ME3 being artistic, at least as much as many other games of Bioware. But after watching all those videos I can't help but feel that you want ME3 to be some emo fest where everyone just can't stop crying. I personally am not a big fan of this. There is a point when it is really too much.
Concerning sacrificing, I don't feel like it needs to be shown all the way up too death. Sure I like my occasional fight to death like Boromir did in the film adaptation of FotR, but I don't need the game to actually show it to me every single time a big character dies. Like in RotK where Faramir and company are making a pointless offensive on an overthrown Osgilliath. Or like in the episode 'Lake Loagai' of Avatar, where Longshot and Smellerbee stay behind to buy time for Aang and company. Or Ashley/Kaidan staying behind on Virmire. You don't see them dying, but the knowledge of their certain death (except for Faramir himself, the lucky bastard) can also leave a big impression.
But that's just my opinion.
Modifié par Mister Mida, 05 février 2011 - 08:22 .
#154
Guest_AwesomeName_*
Posté 05 février 2011 - 08:42
Guest_AwesomeName_*
Mister Mida wrote...
Okay, I've watched every single vid and I've got this to say:AwesomeName wrote...
Okay, so the story has been written now... but maybe the cutscenes haven't been done yet
So, in the spirit of the OP, and in the off chance that the animators are still storyboarding and working on the cutscenes, I just thought I'd throw out a sort of fan-inspiration map of film scenes that I thought were moving, which may or may not be useful to Bioware... Who knows - could be relevant to ME3's story!
1. "The Fountain", where Tom nearly breaks down near the end of his life-long journey, but has a vision of his wife, which pulls him through to the end. If Shep has to do the final mission on her own and has a LI, then I think this is worth looking at - especially if (s)he's under severe mental turmoil (indoctrination perhaps)
2. Desmond Hume turning the failsafe key in "Lost". I think, for Desmond, turning the key is very likely a self-sacrifice, and he believes that it is important for the entire world, but it's the thought of Penny that he clings on to. Similar to above - I love the flashback of Penny. Perhaps there could be a scene where Shep has a flash of her LI, or the people (s)he's trying to save
3. "Berserk", the last 5 minutes of the series where Guts cuts off his arm to try and save the woman he loves, but it's not enough, and he's forced to watch what happens to her. [I can't find a clip of this, but I thought the close-up shots of Guts' reaction, as well as the fact that the [i]only sound you hear during the scene is the music,[/i] was especially moving, and really brought home the gravity of the situation on a personal level]
4. End of Evangelion, where Asuka fights to her last breath. I'd love it if one of Shep's companions gets a substantial cutscene that ends as tragically as this.
As I've stated earlier, I support ME3 being artistic, at least as much as many other games of Bioware. But after watching all those videos I can't help but feel that you want ME3 to be some emo fest where everyone just can't stop crying. I personally am not a big fan of this. There is a point when it is really too much.
Concerning sacrificing, I don't feel like it needs to be shown all the way up too death. Sure I like my occasional fight to death like Boromir did in the film adaptation of FotR, but I don't need the game to actually show it to me every single time a big character dies. Like in RotK where Faramir and company are making a pointless offensive on an overthrown Osgilliath. Or like in the episode 'Lake Loagai' of Avatar, where Longshot and Smellerbee stay behind to buy time for Aang and company. Or Ashley/Kaidan staying behind on Virmire. You don't see them dying, but the knowledge of their certain death (except for Faramir himself, the lucky bastard) can also leave a big impression.
But that's just my opinion.
Well, that's fair enough, but don't I want the entire game be this intense. I loved the feel of ME2, but for ME3 I do think they should add a lot more emotional gravity here and there (not the entire game, otherwise those moments won't stand out), because a lot more will be at stake, and I think it should be proportional to that. I'm not saying that a character should be crying for the sake of it - in none of those clips is that happening... there's a very strong reason for it, and those clips are key moments of their respective stories. It's not as if those movies/tv shows are "emo fests" where it's like that all the time - one of the reasons those moments work so damn well is because they stand out (I'm sure you can appreciate that those clips aren't going to be as well understood out of context).
#155
Guest_thurmanator692_*
Posté 10 février 2011 - 09:44
Guest_thurmanator692_*
I SUPPORT THIS!
that is all.
p.s. thats totally not my name
#156
Posté 19 février 2011 - 02:33
#157
Posté 20 février 2011 - 02:06
#158
Posté 20 février 2011 - 02:16
I don't like it, but meh what ya gonna do.
#159
Posté 20 février 2011 - 09:08
Mister Mida wrote...
Okay, I've watched every single vid and I've got this to say:
As I've stated earlier, I support ME3 being artistic, at least as much as many other games of Bioware. But after watching all those videos I can't help but feel that you want ME3 to be some emo fest where everyone just can't stop crying. I personally am not a big fan of this. There is a point when it is really too much.
Concerning sacrificing, I don't feel like it needs to be shown all the way up too death. Sure I like my occasional fight to death like Boromir did in the film adaptation of FotR, but I don't need the game to actually show it to me every single time a big character dies. Like in RotK where Faramir and company are making a pointless offensive on an overthrown Osgilliath. Or like in the episode 'Lake Loagai' of Avatar, where Longshot and Smellerbee stay behind to buy time for Aang and company. Or Ashley/Kaidan staying behind on Virmire. You don't see them dying, but the knowledge of their certain death (except for Faramir himself, the lucky bastard) can also leave a big impression.
But that's just my opinion.
Totally agreed. I think it adds depth to the game. I mean, often, it's best to imply something, as what goes through your head is much stronger that what would be forced to you. It's like when they can't keep telling you how the mission is dangerous, how lives will be sacrificed and humanity needs to be saved in ME2. They all know this when they signed up, and you know it too. Trying to make moments unneedingly sugary melodramatic doesn't make things better, it takes some grit and realism out of the game. I'd be surprised the best of the best of the most badasses of badasses need motivation for a suicide mission they already accepted, when they probably had their fair share of dacing with the reaper.
Something similar would be with this particular scene of Blade Runner with the Deckard narration. Basically, he's stating the obvious and taking out the emotional depth of the scene. We are intelligent enough to understand something when you show us something that speaks for itself, no need to go through the Hollywood obnoxious route.
#160
Guest_AwesomeName_*
Posté 20 février 2011 - 09:27
Guest_AwesomeName_*
Evil Johnny 666 wrote...
Totally agreed. I think it adds depth to the game. I mean, often, it's best to imply something, as what goes through your head is much stronger that what would be forced to you. It's like when they can't keep telling you how the mission is dangerous, how lives will be sacrificed and humanity needs to be saved in ME2. They all know this when they signed up, and you know it too. Trying to make moments unneedingly sugary melodramatic doesn't make things better, it takes some grit and realism out of the game. I'd be surprised the best of the best of the most badasses of badasses need motivation for a suicide mission they already accepted, when they probably had their fair share of dacing with the reaper.
Something similar would be with this particular scene of Blade Runner with the Deckard narration. Basically, he's stating the obvious and taking out the emotional depth of the scene. We are intelligent enough to understand something when you show us something that speaks for itself, no need to go through the Hollywood obnoxious route.
Did you read my post in response to Mida?
A) I don't get why you're jumping to the idea that I want melodrama for no reason and
#161
Posté 20 février 2011 - 10:01
AwesomeName wrote...
Evil Johnny 666 wrote...
Totally agreed. I think it adds depth to the game. I mean, often, it's best to imply something, as what goes through your head is much stronger that what would be forced to you. It's like when they can't keep telling you how the mission is dangerous, how lives will be sacrificed and humanity needs to be saved in ME2. They all know this when they signed up, and you know it too. Trying to make moments unneedingly sugary melodramatic doesn't make things better, it takes some grit and realism out of the game. I'd be surprised the best of the best of the most badasses of badasses need motivation for a suicide mission they already accepted, when they probably had their fair share of dacing with the reaper.
Something similar would be with this particular scene of Blade Runner with the Deckard narration. Basically, he's stating the obvious and taking out the emotional depth of the scene. We are intelligent enough to understand something when you show us something that speaks for itself, no need to go through the Hollywood obnoxious route.
Did you read my post in response to Mida?
A) I don't get why you're jumping to the idea that I want melodrama for no reason andwhy those scenes are dramatic for no reason. It's completely untrue in both cases. And why are you bringing up the Deckard narration - yes the narration is jarring and unnecessary, but it's completely different to all of the scenes I've posted and what I'm asking for...
Why would I read your response to Mida - which I did - if I'm not arguing about a particular point of yours? I was just agreeing with Mida's thoughts and adding some of mines about the subject. Second, "it's completely untrue in both cases" is false, it's subjective. The necessity of these bits is subjective, that is, which is what I was arguing. Thirdly, like I said, I didn't bring the Deckard narration thing to attack any of your points, much less to directly compare them to scenes you talked of. Even if Mida did refer to those scenes, my comments were not exclusively geared towards them, as I didn't even mention them.
As far as I know, this is a thread about the artistic values of the ME games - yes it's principally about ME3, but since the game isn't out yet, it's normal that we talk about ME1 or 2 bits and how it should or not be translated into ME3 - not a thread about a one on one discussion with you. I didn't even specifically brought up any of your points, I don't know why you're jumping on the gun with this... I never said you wanted melodrama or anything.
Modifié par Evil Johnny 666, 20 février 2011 - 10:16 .
#162
Guest_AwesomeName_*
Posté 20 février 2011 - 10:24
Guest_AwesomeName_*
Evil Johnny 666 wrote...
Why would I read your response to Mida - which I did - if I'm not arguing about a particular point of yours? I was just agreeing with Mida's thoughts and adding some of mines about the subject. Second, "it's completely untrue in both cases" is false, it's subjective. The necessity of these bits is subjective, that is, which is what I was arguing. Thirdly, like I said, I didn't bring the Deckard narration thing to attack any of your points, much less to directly compare them to scenes you talked of. Even if Mida did refer to those scenes, my comments were not exclusively geared towards them, as I didn't even mention them.
As far as I know, this is a thread about the artistic values of the ME games - yes it's principally about ME3, but since the game isn't out yet, it's normal that we talk about ME1 or 2 bits and how it should or not be translated into ME3 - not a thread about a one on one discussion with you. I didn't even specifically brought up any of your points, I don't know why you're jumping on the gun with this... I never said you wanted melodrama or anything.
Well, I'm sorry Johnny - Mida was indeed talking about a specific post I made... So when you "totally" agreed with him, I naturally got the impression you were agreeing with his response to that... :/
#163
Posté 20 février 2011 - 10:28
AwesomeName wrote...
Well, I'm sorry Johnny - Mida was indeed talking about a specific post I made... So when you "totally" agreed with him, I naturally got the impression you were agreeing with his response to that... :/
Well, maybe I shouldn't have used "totally" as I was ignoring a small point about you wanting the game to be an emo-fest. I guess I was a little harsh as your response annoyed me a bit, sorry then!
#164
Guest_AwesomeName_*
Posté 20 février 2011 - 10:32
Guest_AwesomeName_*
#165
Posté 02 mars 2011 - 02:13
#166
Posté 02 mars 2011 - 03:23
that's the end of the anime, not the manga. at any rate, it would be a very emotional scene (not too mention a very disturbing one) especially if the woman in question is your love interest.gosimmons wrote...
I'd love to see Me3 cover some really stirring, hard hitting moments like this.AwesomeName wrote...
3. "Berserk", the last 5 minutes of the series where Guts cuts off his arm to try and save the woman he loves, but it's not enough, and he's forced to watch what happens to her. [I can't find a clip of this, but I thought the close-up shots of Guts' reaction, as well as the fact that the [i]only sound you hear during the scene is the music,[/i] was especially moving, and really brought home the gravity of the situation on a personal level]
Won't deny I teared up during the end of Berserk.
#167
Posté 09 mars 2011 - 08:17
#168
Posté 09 mars 2011 - 12:01
AwesomeName wrote...
yes, but that's not really the point I was making - did you read my post?
You could have made it more readable. Anyway, you're advocating one over the other. The two posts before yours are wanting equal treatment. They responded to your point.
#169
Guest_AwesomeName_*
Posté 07 juin 2011 - 10:38
Guest_AwesomeName_*
#170
Posté 07 juin 2011 - 11:00




Ce sujet est fermé
Retour en haut






