I'm planning to build a PW that uses Pathfinder RPG rules. The problem is that while many of the new class rules might be easy to script, stuff like feats every other lvl and the new skill system might well be impossible to adapt because i couldn't find a way to alter feat gain rate and the "4*(x+int) SP at lvl 1" thing.
Granting Able Learner to everyone at lvl 1 and adding bonus feats here and there to all classes is a a good yet inellegant fix, I'd only settle with this if there were no other way to emulate those changes. So has anyone found a way to alter this things?
Also i'd apreciate if sombody could point me to a list of all, or at least most of, the stuff that is hardcoded.
Modifying Feat Gain Rate and Skillpoints at LVL 1
Débuté par
Taanyth
, janv. 05 2011 05:59
#1
Posté 05 janvier 2011 - 05:59
#2
Posté 05 janvier 2011 - 08:49
edit cls_feat_*** that 2dimensional array controlls when a player character gets feats as well as which ones - if they are automatic - or just on the level-up list etc - go here: http://nwn2.wikia.com/wiki/2DA it is a good start for 2da editing!
#3
Posté 05 janvier 2011 - 01:41
AFAIK, cls_feat_*** only controls class bonus feats. What I actually meant with my question is that if anyone had found a workaround for the other stuff, not if anyone found a way to implement the fix.
Thanks for the reply anyway
.
Thanks for the reply anyway
#4
Posté 06 janvier 2011 - 02:24
It would be possible, but rather awkward, I think, to make characters get their feats at different times - and I don't think you could do it at first level. However, what I think you'd have to do is replace or modify the Level Up GUI windows so that people only get the feats you want them to, when you want. I believe there's a level-up framework system on the vault which lets you do a lot of things like this, but I don't know if it can handle changing when people get feats, though.





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