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Why Melee Needs To Be Overhauled Somehow in ME3


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#1
Abstract

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Ok, first of all I love my Mass Effect games. They are
easily my favorite games this generation and I simply cannot get enough of that
universe. Personally, I am the kind of person who likes to play as the Soldier
class. However, in all of my playing ME1 and ME2, one thing has always
irritated me. The Melee system.  I’ll be
up in the heat of combat with bullets soaring over head and explosions going
off all around me

My enemies are moving in close and ammo is running low. So I
decide, eff it, I jump over the cover and charge headlong into my enemies,
preparing to deliver a beat down with my fists. I mash the “B” button and what
happens? I do this puny little, stiffly animated, elbow attack. Correct me if I
am wrong, but should not most soldiers in the military have at least some kind
of hand to hand combat training and know how to do more than just elbow
someone?

If I’m attacking someone hand to hand, I want to be able to
mix it up alittle. Say, hitting B once knees the enemy, I immediately hit B
again and I punch the enemy in the jaw, and then I hit it a final time and I
kick them away. I just feel like such an amazing series with awesome combat,
whether you are a biotic or a soldier, should have a more satisfying melee
system. For example, in LoTSB when you are fighting the SB, when it prompts you
to press B and then you witness Shepherd putting the smackdown on the SB by
straight up punching him in the face and doing cool moves. I want to see more
of that, but in real time.

What do you guys think?

Modifié par Abstract, 05 janvier 2011 - 06:38 .


#2
shinobi602

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Not the most important thing on my list, but it'd be nice to see more animations in hand to hand fighting...

#3
The Big Nothing

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It they made melee more cinematic and brutal like in Halo: Reach, I would be aMazed. With a capital M.

#4
AlexMBrennan

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I assume that the Shepard's unarmed melee attack is the only attack that's practical while holding a gun. Anything more fancy would require Shepard to put his gun away.

Now there are two possibilities: The universe could support competitive balance and allow melee weapons to keep up with firearms (and, later, ME style gauss rifles); in that case you'd get something like Fallout where you can charge a power-armoured Brotherhood Paladin wielding a mini gun with a hammer and *win*.
Or, the universe could decide to be less silly. At the moment, body armour does not cover the whole body and is ineffective against knife attacks (although strike plates do deflect knifes). By the time of ME, the standard issue kinetic weapons have been significantly improved, and hard suits had to keep up to deflect/absorb the impact of at least a few projectiles travelling at relativistic speed. It seems unlikely that a knife/sword pushed/swung by even a krogan would be able to penetrate the armour.

Melee and unarmed attacks might be effective in certain situations (quietly take out a guard, etc - i.e. cut scenes or quick time events) but not for regular combat.

Modifié par AlexMBrennan, 05 janvier 2011 - 12:56 .


#5
Captain Crash

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I used to think people made too big a deal out of melee. Mainly those used to playing FPS like Halo. But after playing as a Vanguard you realise how usefull it is and how it does need an upgrade. For virtually every other class though its not actually needed. The only time I used it not as a vanguard is when your being swarmed by husks on the defunked Reaper.



So yes it needs an overhaul slightly, but not to the imaginative standards I have read of some people. Those who like it up close and personal certainly deserve a better system that I have no doubt.

#6
Vaenier

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If you are in melee range, you are doing it wrong.

#7
didymos1120

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Vaenier wrote...

If you are in melee range, you are doing it wrong.


Yeah, especially if you're a vanguard....oh, hang on...

#8
Dean_the_Young

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Vanguard's pretty much the exception that proves the rule, and even then any enemies without barriers/armor (which somehow prevent them from being pushed more than a stagger) go flying.



If anything, the game needs to weaken melee more. Less damage, but maybe add in a 'knock down' factor like in ME1. The point of hitting someone isn't to do with your manly powerful fists what shotgun shells to the face won't, but rather to knock them down so you can reload and shoot them again.

#9
Vaenier

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didymos1120 wrote...

Vaenier wrote...

If you are in melee range, you are doing it wrong.


Yeah, especially if you're a vanguard....oh, hang on...

Even then. My statement is still applicable. Bioware is doing it wrong.

#10
Sailears

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Vaenier wrote...

If you are in melee range, you are doing it wrong.

Half the fun with any class is getting into melee range to deliver the killing blow/shots.

#11
Teknor

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Melee should stay in ME3 as it is now. A nice ice breaker, stunner and animation canceller.

#12
Talthanar

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having been in the military once and working on going back, atleast in the US your average soldier's hand to hand is a joke. sure Shep is specwar, he'd had more hours and training for his job than any of us have had for our jobs, but fact remains that if you hit something metal with something flesh even armored you're gonna hurt yourself more than your target.



Plus what's he supposed to do with the <insert weapon here> he's been shooting with? Short of dropping it not a whole lot he can do. Also I dare to say that what looks like an elbow is really a butt stock smash. Using a modern rifle this can be a devastating thing to do due to the mass of the weapon and the fact it's moving and stopping suddenly against a soft target but in the future the weaponry doesn't appear to weigh too much so not sure how effective it would be.



There would have to be some addition of a viable weapon of some kind. Bayonet/knife combat is still practiced but generally not used. Ideally a midlength weapon about the size of a machete would be included since there's a reasonable range, animations would be viable, and something of this size just makes sense.

#13
shinobi602

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Vaenier wrote...

Even then. My statement is still applicable. Bioware is doing it wrong.


Damn, even the game creators themselves are wrong! :o

#14
Delta Green

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I do agree melee needs to be more important (vanguards)



I also find it strange that shields that can resist sustained gunfire from super sonic rail guns can be taken down by a punch.

#15
AlexMBrennan

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In that case you might want to re-read the codex entry on kinetic barriers.

#16
kmcd5722

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Vaenier wrote...

If you are in melee range, you are doing it wrong.


QFT.  The melee in ME is fine as is.

#17
didymos1120

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Vaenier wrote...

didymos1120 wrote...

Vaenier wrote...

If you are in melee range, you are doing it wrong.


Yeah, especially if you're a vanguard....oh, hang on...

Even then. My statement is still applicable. Bioware is doing it wrong.


Oh, do tell.  I want to hear what "right" is.  Think of it as a change of pace, since mostly you just seem to spend your time pointing out what's "wrong".  It'll be good for you.

Modifié par didymos1120, 05 janvier 2011 - 07:57 .


#18
LuxDragon

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I'd like some improvements. If Shepard was willing to go toe-to-two with the Shadow Broker, he should have some moves to reflect that else where as well.

#19
pprrff

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I don't melee should go beyond the occasional rifle butt or pistol-wip. I guess you can also knee and kick, but it's not really necessary.

#20
Teknor

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Delta Green wrote...

I do agree melee needs to be more important (vanguards)


It is important. Without it, Claymore sucks sphincter.

#21
Mr Zoat

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I'd like melee not to have its own button anymore. In ME1 you made a melee attack if there was someone right next to you and you pressed the fire button. Freeing up the melee button would allow skip conversation to get its own button.

#22
TexasToast712

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Captain Crash wrote...

I used to think people made too big a deal out of melee. Mainly those used to playing FPS like Halo. But after playing as a Vanguard you realise how usefull it is and how it does need an upgrade. For virtually every other class though its not actually needed. The only time I used it not as a vanguard is when your being swarmed by husks on the defunked Reaper.

So yes it needs an overhaul slightly, but not to the imaginative standards I have read of some people. Those who like it up close and personal certainly deserve a better system that I have no doubt.

Iam a Halo fan and I think melee in ME2 is just fine and is very realistic unlike COD where your gun magically disappears and you suddenly have a knife in your hand.

#23
Chuvvy

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Vaenier wrote...

If you are in melee range, you are doing it wrong.


If you're not in melee range, you're doin' it wrong. MANGAURD!

Modifié par Slidell505, 05 janvier 2011 - 08:45 .


#24
hawat333

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Two-three animations or maybe some follow-up attacks? Why not?

Kung-fu or any other martial arts? No. F. Way.

#25
BoogieManFL

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Slidell505 wrote...

Vaenier wrote...

If you are in melee range, you are doing it wrong.


If you're not in melee range, you're doin' it wrong. MANGAURD!


Indeed. I've freaking dominated countless enemies in melee. I like doing the Vanguard charge then pummeling the crap out of them. I took down the Shadowbroker's armor and finished him off with only melee. That big mofo doesn't handle circle strafe beatdowns very well. :)


I would love more variation. Functionally varied would be great, but I'd settle for just cosmetic (different animations all doing the same dmg)

Modifié par BoogieManFL, 05 janvier 2011 - 08:50 .