Why Melee Needs To Be Overhauled Somehow in ME3
#26
Posté 05 janvier 2011 - 09:10
#27
Posté 05 janvier 2011 - 09:12
#28
Posté 05 janvier 2011 - 09:12
...and yes I'm a Vanguard.
You can't be a close-range specialist without some good ol' CQC
Modifié par Mr. Gogeta34, 05 janvier 2011 - 09:12 .
#29
Posté 05 janvier 2011 - 09:16
Mr Zoat wrote...
I'd like melee not to have its own button anymore. In ME1 you made a melee attack if there was someone right next to you and you pressed the fire button. Freeing up the melee button would allow skip conversation to get its own button.
Since conversation is its own game mode with its own bindings (many of which are shared with combat bindings. For instance, you may have noticed that the triggers/mouse buttons don't make you aim or fire in conversation mode), there's nothing that's needs to be freed up. All they have to do is bind skip do another button or key instead of making it shared.
#30
Posté 05 janvier 2011 - 09:17
Vaenier wrote...
Frak it, include melee. Make it so a single melee will take out a bar of protection so you can kill an enemy in 2 hits with melee. make it so melee into the back is an instant kill. if you hold down the button while in back, you will engage in a animation of your kill. Add an energy sword in too. Lets finish the games conversion into Halo.
Nice strawman. Does it have a name?
#31
Posté 05 janvier 2011 - 09:40
http://www.youtube.c...iIg8kHbw#t=335s
Modifié par Mr. Gogeta34, 05 janvier 2011 - 09:41 .
#32
Posté 05 janvier 2011 - 09:40
What is a strawman and what does it do?didymos1120 wrote...
Vaenier wrote...
Frak it, include melee. Make it so a single melee will take out a bar of protection so you can kill an enemy in 2 hits with melee. make it so melee into the back is an instant kill. if you hold down the button while in back, you will engage in a animation of your kill. Add an energy sword in too. Lets finish the games conversion into Halo.
Nice strawman. Does it have a name?
#33
Posté 05 janvier 2011 - 09:42
#34
Posté 05 janvier 2011 - 09:43
it's fineAbstract wrote...
Ok, first of all I love my Mass Effect games. They are
easily my favorite games this generation and I simply cannot get enough of that
universe. Personally, I am the kind of person who likes to play as the Soldier
class. However, in all of my playing ME1 and ME2, one thing has always
irritated me. The Melee system. I’ll be
up in the heat of combat with bullets soaring over head and explosions going
off all around me
My enemies are moving in close and ammo is running low. So I
decide, eff it, I jump over the cover and charge headlong into my enemies,
preparing to deliver a beat down with my fists. I mash the “B” button and what
happens? I do this puny little, stiffly animated, elbow attack. Correct me if I
am wrong, but should not most soldiers in the military have at least some kind
of hand to hand combat training and know how to do more than just elbow
someone?
If I’m attacking someone hand to hand, I want to be able to
mix it up alittle. Say, hitting B once knees the enemy, I immediately hit B
again and I punch the enemy in the jaw, and then I hit it a final time and I
kick them away. I just feel like such an amazing series with awesome combat,
whether you are a biotic or a soldier, should have a more satisfying melee
system. For example, in LoTSB when you are fighting the SB, when it prompts you
to press B and then you witness Shepherd putting the smackdown on the SB by
straight up punching him in the face and doing cool moves. I want to see more
of that, but in real time.
What do you guys think?
#35
Posté 05 janvier 2011 - 09:47
Vaenier wrote...
What is a strawman and what does it do?didymos1120 wrote...
Vaenier wrote...
Frak it, include melee. Make it so a single melee will take out a bar of protection so you can kill an enemy in 2 hits with melee. make it so melee into the back is an instant kill. if you hold down the button while in back, you will engage in a animation of your kill. Add an energy sword in too. Lets finish the games conversion into Halo.
Nice strawman. Does it have a name?
http://en.wikipedia.org/wiki/Straw_man
To spell it out further: "A guy asking for a couple more melee moves" =/= "Make it just like Halo"
#36
Posté 05 janvier 2011 - 10:07
#37
Posté 05 janvier 2011 - 10:29
#38
Posté 05 janvier 2011 - 10:30
Why can't Shepard kick his enemies in the quads? It worked on Conrad Veener.
There are many other options in CQC, rifle butt is a good solid attack, but when you have knocked an enemy down and you are smashing his legs with your rifle butt it looks ridiculous. My Vanguard is often right up in enemies faces, Its what makes the class so fun high risk/high reward. It just looks plain boring to constantly swing your arm like you have a bad neck problem.
I would love a charge up attack similar to the Geth Shotgun. Maybe he drops a shoulder into them, just to unbalance them for the next attack, or an attack similar to when Garrus smacks Fade and puts his gun away in one motion, freeing up his hands for whatever he wants to do. I switch weapons constantly during battle, just make fists another weapon.
How about some melee biotics?
Samara's enhanced punch against Morinth?
Jack's ridiculous melee abilities with biotics?
There are many more, but those are the most notable I can think of.
There are many more avenues with melee that can be explored. If your going to design a class with a primary ability of getting in peoples faces then you should also add more options once your there.
For those people who say if your in melee your doing it wrong, I was one of those people too. Then I created a Vanguard and I am officially hooked.
#39
Posté 05 janvier 2011 - 10:34
Vaenier wrote...
If you are in melee range, you are doing it wrong.
This.
If you have to use melee than you're playing wrong.
#40
Posté 05 janvier 2011 - 10:35
lazuli wrote...
I enjoy close combat in its current form, but I wouldn't mind some more depth. Let us do moderately stylish finishing attacks to staggering or otherwise vulnerable enemies a la RE5.
For those that have not played RE5, you can't just walk up to an enemy and kick it. You need to set it up first by shooting it in a specific area. I think including something similar in Mass Effect would make close combat more interesting. We already have staggers (loss of defenses, biotics and some other powers vs. foes with defenses, fire effects) that would work well for melee openings.
And to those saying melee is "doing it wrong,", you have a narrow view of effective play. Bioware created a class that capitalizes on melee combat. Clearly, playing in melee range is not "doing it wrong," at least not from the perspective of the developers. In fact, playing aggressively in close combat is rewarded on higher difficulty levels.
Modifié par lazuli, 05 janvier 2011 - 10:39 .
#41
Posté 05 janvier 2011 - 10:38
[smilie]../../../images/forum/emoticons/surprised.png[/smilie]Mr. Gogeta34 wrote...
http://www.youtube.c...iIg8kHbw#t=335s
[smilie]../../../images/forum/emoticons/sad.png[/smilie]
Adding melee moves would actually make the game less like Halo anyway, since Halo's version of melee is basically the same exact thing as ME2: click the melee button to punch/smash with butt of weapon.didymos1120 wrote...
To spell it out further: "A guy asking for a couple more melee moves" =/= "Make it just like Halo"
#42
Posté 05 janvier 2011 - 10:41
#43
Posté 05 janvier 2011 - 10:49
Ok depending on what service you go into, some folks are taught different combat moves.
I suspect that even rifle butting some of the armor like what the Turian's wear wouldn't have much effect as some people seem to think. And on machines, it would seem to have no effect at all since they really wouldn't be designed to have that sort of sensory input. Also you elbow or do the old rifle butt 'check' (hockey analogy!) depending on what weapon you hold.
Now Marines / Army Special Forces are taught a bit different than regular troops out there. Regular troops are not necessarily expected to get into hand to hand, which is why it's not extensively taught in the US anyway.. (go to Israel it's a different story!). Neck breaking is one hand to hand move that is taught (still is as far as I know). . . Marines are (not sure if they are anymore) were taught to use their K-Bar a certain way on the enemies throat. There are also leg sweeps, and well I could go on. . but it is beyond the scope. Most troops IRL in the US utilize variants of composite armor. It's basically a non flexible plate of high grade light weight material that is vulnerable to some things. Sometimes Kelvar or Spectra is used as well or as the overall armor. . (depending on the type of armor and year of manufacture.) Arms, legs (inner parts, arm pits, inner thighs are vulnerable. . there are large veins of blood in there. . . plus in the case of arms - shoulder motion damage,) remain unarmored unless you are a EOD (Explosives Ordinance Disposal) operator. (but you wouldn't want to fight in that stuff. . . it's too fracking heavy, stiff, and hot) Also police officers know that the kelvar they wear will not stop a knife BTW.
Still though this is why I think a simple knife animation would be easy to do. Shepard is holding the shotgun, AR, sniper, someone gets into melee range. . Shepard still holds onto the weapon only with the left hand and draws the blade with the right and thrusts outward to offending party. . (chest or neck area) dispatches the enemy and returns the knife to resume blasting the next target. (in the case of the pistol or smg it's just a simple swap to the left hand.) This way your not waiting on the firearm to fold up or wasting time putting it away. . (I wouldn't make the knife a 'selectable' item like the pistol, shotty, AR, or sniper. Just something that activates when the melee key is hit.) Since it's space as well, on some worlds or in space the knife would serve dual purpose since it would be letting the survivable atmosphere bleed out.
Now here is a problem though, some creatures are going to be vulnerable only in certain areas. With most it would seem the neck area. . . But with the Geth it would seem blinding their eye then going for the back of the neck would be most effective. Also the smaller mechs (can't remember their name) it would seem that behind the chest area is where there logic circuits are stored where as their head only contains sensory and voice? functions?). Krogan would seem most vulnerable in the windpipe area or by a sweep up below their jaw line behind the chin with a knife blade measuring about 15 cm or 6 inches or slightly longer. Anything too long would draw too much attention to it. With the others. . well I'll let you debate that. . .
Modifié par Element_Zero, 05 janvier 2011 - 10:53 .
#44
Posté 05 janvier 2011 - 10:58
I also think ME is better as it is without the focus on melee, it distances it from Star Wars and all those fantasy RPGs out there where melee is such a big part of the game.
#45
Posté 05 janvier 2011 - 11:23
Enemies are armored in ME which (to me) means that the lying stab is the only lethal (or even damaging) attack in the combo. In conclusion, without a bayonet Sheps melee is pretty useless. So a change in his/her melee is really needed to make it realistic. My point above also only applies to rifles so give him/her some H2H or a 3 point sling or lanyard so s/he can drop the weapon and actually kill something. Seblin's point about melee biotics was a good one as well
#46
Posté 05 janvier 2011 - 11:39
ISpeakTheTruth wrote...
Vaenier wrote...
If you are in melee range, you are doing it wrong.
This.
If you have to use melee than you're playing wrong.
What does "have to use" have to do with it? This is about what people LIKE to do. You know, for reasons of fun/coolness/etc.? If I want to melee stuff, that's my prerogative. There's no "right" or "wrong" about it. Don't like it? Then don't @#$%ing do that and play the way you want to play, and I'll courteously refrain from telling you the way you like to play sucks. Not to mention, there are many situations where you almost inevitably end up in melee range, or so close as almost makes no difference, no matter how "right" you're "doing it". So, it's nice to have that option if you personally want to use it.
IOW, stop telling me how to play my game, and stop telling me I shouldn't like things because you don't approve. Because, effectively, that's exactly what you and all the "UR DOIN' IT RONG" wonks are doing. And that is annoying.
Modifié par didymos1120, 05 janvier 2011 - 11:40 .
#47
Posté 05 janvier 2011 - 11:47
I actually have an argument against choice. Basically, if they add an option I will never use, it means there are less resources for the stuff I do want. Very unfortunate, because I am now paying for stuff I do not want, and the only alternative is to just not pay them anything for the game. Wow that argument is evildidymos1120 wrote...
ISpeakTheTruth wrote...
Vaenier wrote...
If you are in melee range, you are doing it wrong.
This.
If you have to use melee than you're playing wrong.
What does "have to use" have to do with it? This is about what people LIKE to do. You know, for reasons of fun/coolness/etc.? If I want to melee stuff, that's my prerogative. There's no "right" or "wrong" about it. Don't like it? Then don't @#$%ing do that and play the way you want to play, and I'll courteously refrain from telling you the way you like to play sucks. Not to mention, there are many situations where you almost inevitably end up in melee range, or so close as almost makes no difference, no matter how "right" you're "doing it". So, it's nice to have that option if you personally want to use it.
IOW, stop telling me how to play my game, and stop telling me I shouldn't like things because you don't approve. Because, effectively, that's exactly what you and all the "UR DOIN' IT RONG" wonks are doing. And that is annoying.
#48
Posté 05 janvier 2011 - 11:51
I would like a melee improvement but only based on the class you play, vanguard brings you up close maybe one class could grab an enemy and pull them towards you but it would have to be high risk and not just an 'epic move'. If it was realistic and you couldn't use it often it would be better so as not to fall in with the types of melee in other games (coughs halo, coughs). It does make sense if you play as a soldier it could incorporate a knife, as a biotic, something different.
#49
Posté 05 janvier 2011 - 11:53
Vaenier wrote...
I actually have an argument against choice. Basically, if they add an option I will never use, it means there are less resources for the stuff I do want. Very unfortunate, because I am now paying for stuff I do not want, and the only alternative is to just not pay them anything for the game. Wow that argument is evildidymos1120 wrote...
ISpeakTheTruth wrote...
Vaenier wrote...
If you are in melee range, you are doing it wrong.
This.
If you have to use melee than you're playing wrong.
What does "have to use" have to do with it? This is about what people LIKE to do. You know, for reasons of fun/coolness/etc.? If I want to melee stuff, that's my prerogative. There's no "right" or "wrong" about it. Don't like it? Then don't @#$%ing do that and play the way you want to play, and I'll courteously refrain from telling you the way you like to play sucks. Not to mention, there are many situations where you almost inevitably end up in melee range, or so close as almost makes no difference, no matter how "right" you're "doing it". So, it's nice to have that option if you personally want to use it.
IOW, stop telling me how to play my game, and stop telling me I shouldn't like things because you don't approve. Because, effectively, that's exactly what you and all the "UR DOIN' IT RONG" wonks are doing. And that is annoying.
liek zomg, bi10t1cs n t3ch r u53l355. i sh0u1dnt by the g@m3 1f 1 dont plan on using th3m.
#50
Posté 05 janvier 2011 - 11:58





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