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The Production of Mass Effect


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#1
Pacifien

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This is a rewrite for my little project, the success of which still depends on my attention span and the assistance of others to expand upon what little information I manage to gather. My intent is to provide a little focus onto the efforts put into the production of Mass Effect. Why? Because people often wonder how the writers' words shape the end product that we play. They view games like one would a screenplay, where a writer penned all the details that an entire film crew brings to life. However, is writing a game like developing a screenplay? Is the rest of the developer staff like a film crew? I suspect not.

There are a team of writers for Mass Effect who share in the duties of writing every bit of information that we see and hear in the game. Oftentimes, people talk about their favorite characters having a main writer. In truth, my original post focused on the idea of writers having main portions of the game on which to focus, but looking closer at how they describe the writing process shows me that this a murky concept at best. One writer plans a level, but another actually writes the dialogue. One writer starts the development, but another finishes it. It's tempting to give all the credit to the person listed as the main writer, but that's only the part of it. I hope people keep that in mind.

So rather than split my list by writer, I'd rather split the list by article with what the developers have actually said about the process of developing various elements of the game.

I'll start with the Lead Writers.

Drew Karpyshyn, who has a website, was the Lead Writer for Mass Effect 1 as well as the Co-Lead Writer for Mass Effect 2. He is responsible for the Mass Effect novels Revelation, Ascension, and Retribution.

Mac Walters shares duties with Drew as the Co-Lead Writer for Mass Effect 2. He is responsible for the Mass Effect comics Redemption, Incursion, Inquisition, and Evolution.

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Chris L'Etoile wrote for Mass Effect 1 and 2. He mentions writing for Ashley, EDI, Legion, and Thane on his GamerDNA Blog. He has also contributed to the Mass Effect Wiki, where you can find more information on some of his specific contributions, such as providing the in-game Codexes, the galaxy map descriptions, and specific sidequest plots.

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Malcolm Azania is mentioned in this Escapist Article as having worked specifically on the Kasumi: Stolen Memory DLC.

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Brian Kindregan has a website where he mentions writing for the characters Jack and Samara as well as laying some of the initial groundwork for the recruitment and loyalty missions for Grunt.

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Lukas Kristjanson has braved these very forums to tell us that he is indeed the writer for Grunt, Jacob, and Joker. He also claims credit for Boo in another post in that same thread. :P

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Patrick Weekes indicates that Drew Karpyshyn was the writer for Tali'Zorah in Mass Effect 1 (3rd post down) while indicating he had taken over duties for writing her character in Mass Effect 2.

Further down the page (14 posts down), he goes into further detail about how the writers share duties in writing various aspects of the game. He indicates Lukas Kristjanson gave us the grumpy krogan yelling at the uncooperative Exogeni VI on Feros while Lukas also shared duties writing Captain Kirrahe with Mac Walters.

On this page (13 posts down), he mentions Drew writing Liara for Mass Effect 1 while Patrick and Mac took over duties for Mass Effect 2.

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Patrick Weekes is interviewed by C&G Monthly Magazine alongside Senior Level Designer Dave Feltham about their efforts in creating the Lair of the Shadow Broker DLC. Patrick breaks down the overall effort in writing the game as follows:

Jay Watamaniuk handled most of the Illium section and the voice-work for Tela Vasir, the asari Spectre. Sylvia Feketekuty handled the Shadow Broker ship and wrote most of Feron and the Shadow Broker, the two major characters for those levels. I wrote the Liara scenes and banter across the entire DLC to make sure we had a consistent voice, and Mac Walters, our lead writer, made sure that the whole thing came together coherently and to a Bioware standard of quality.

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Art director Derek Watts takes us through the creation of Thane in this GameInfomer's article.

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The OC ReMix Community interviews Wall of Sound where they break down which composer worked on which section of Mass Effect 2's soundtrack.

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From Dusty Everman via PM, quoted with permission:

Though no one writer can take full claim to the work, I can say that Jay Turner did the majority of Zaeed in ME2, and Patrick Weekes was the prime writer for Tali, Mordin, and Garrus

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Christina Norman provides a Developer Diary on recreating Liara as a squadmate for Lair of the Shadow Broker.

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Patrick Weekes via Twitter clarifies his writing duties:

@Fredvdp3
Tali, Mordin, Miranda except on critpath, Garrus except on his missions, Illium hub, some ambients, most journals, combat barks.


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Art director Derek Watts goes into detail about creating the Collector civilization, spaceships and all.

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From Kotaku, a comment that Mac Walters wrote Garrus and Wrex in Mass Effect 1.

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Patrick Weekes goes into detail about getting the minor Mass Effect 1 quest Citadel: Family Matter plotted.

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Anyone else read an article by a writer, producer, artist, level designer, Q&A tester about the process of creating the game? Feel free to mention what you've heard, but remember [citation needed].

Modifié par Pacifien, 06 janvier 2011 - 05:52 .


#2
Dominus

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 Well, that was educational. ^_^ Should be very helpful for those curious of who's been working on what.

Edit:

 reactivity dialogue

 
What exactly is reactivity dialogue? o_O

Modifié par DominusVita, 05 janvier 2011 - 07:16 .


#3
Sandtigress

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Lukas Kristjanson is now officially one of my heroes for writing Joker. <3

#4
Wonko the Sane

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This is quite interesting, never would have guessed that Jacob and Joker would have had the same main writer. Oh, and thank you for doing this.

#5
Pacifien

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DominusVita wrote...

 reactivity dialogue

 
What exactly is reactivity dialogue? o_O

I actually meant to go back and edit that. The way he described it, it was because he had worked on ME1. And thus, I assume, would mean he has the ability to know how certain characters from ME1 would react in ME2. Need a better way to describe that.

#6
GodWood

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Patrick Weekes was the main writer for Mordin and I'm pretty confident Mac wrote Garrus and Wrex.

EDIT: Cannot seem to find a source atm because old meforums archive won't let me search for anything before 2010.

Modifié par GodWood, 05 janvier 2011 - 07:54 .


#7
Dominus

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Best I could think of for that would be more along "Character-Related History/Precedence", or something like that.

#8
Whereto

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thanks for this i like knowing who wrote the scripts mass effect. TA

#9
Guest_stickmanhenry_*

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Brilliant topic.

Wish i knew something to contribute with.

#10
Guest_AwesomeName_*

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I love this... I wonder how they write things down though... Do they have the director's and/or animator's style in mind as they write down their scripts? Might be worth mentioning who does the storyboards and who directs etc....

#11
J4N3_M3

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oh thanks for that Pacifien

#12
Catsith

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Pacifien wrote...

Chris L'Etoile

Role: Writer for Mass Effect 1 and 2

Main Writer: Ashley, EDI, Legion, Thane [Source: GamerDNA Blog]

Also Provided: all galaxy map descriptions in Mass Effect 1, all in-game codex descriptions in Mass Effect 1, some additional codex entries for Mass Effect 2, some galaxy map descriptions in Mass Effect 2 [Source: Mass Effect Wiki]

Current Work: ZeniMax Online




That... wow. This guy wrote the codex and some of the best characters in ME2. I wonder what effect his leaving will have on ME3's writing quality...



The guy who wrote Subject Zero is the lead writer on SC2's next expansion. lol.






#13
Mr Mxyzptlk

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Actually I have always wondered this myself and thought about starting a similar thread for Dragon Age but diddnt know if it would be appropriate.



It is interesting to find out who is responsible for what and thanks for posting the info Pacifen.

#14
Nightwriter

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Are the main writers responsible for the plot direction of the game, or is that a sort of committee decision?

#15
sinosleep

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Great idea for a thread, thanks for providing the info and links, good reads.

#16
DarthCaine

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Wait, only Mac Walters is lead writer for ME3 ?



Well that's troubling news, I can already see plot holes in Evolution from just a few pages (though there might have been events happening before those few pages, so I could be wrong)

#17
Nightwriter

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Poor Mac.

#18
Pacifien

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DarthCaine wrote...
Wait, only Mac Walters is lead writer for ME3 ?

Actually, I only assumed he would be and don't have a source. This is why citations are needed.

Modifié par Pacifien, 05 janvier 2011 - 08:41 .


#19
Nightodie

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Nightwriter wrote...

Are the main writers responsible for the plot direction of the game, or is that a sort of committee decision?


I would think that they have meetings with everyone to decide the direction. There is probably revisions & discussions - you know - it's a party.

#20
Fiery Phoenix

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DarthCaine wrote...

Wait, only Mac Walters is lead writer for ME3 ?

Well that's troubling news, I can already see plot holes in Evolution from just a few pages (though there might have been events happening before those few pages, so I could be wrong)

Exactly my thoughts. The first five pages of Evolution already have a few plot holes, but I'm not going to judge by a few pages. Rather wait and read the whole thing.

Chris L'Etoile is my hero. He wrote the planetary descriptions in ME1 as well as my favorite characters. And Weekes with his work on LOTSB comes as a very worthy mention.

Thanks for this, Pac. Subscribed.

#21
Nightwriter

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Nightodie wrote...

Nightwriter wrote...

Are the main writers responsible for the plot direction of the game, or is that a sort of committee decision?


I would think that they have meetings with everyone to decide the direction. There is probably revisions & discussions - you know - it's a party.


I wonder when, and why, they decided to make it a character focused game with smaller plot missions.

#22
Fiery Phoenix

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Thought I might add a few things related to Chris L'Etoile:
>
His Mass Effect Wiki Page
>
His Blog

They contain some useful information directly by him.

Modifié par FieryPhoenix7, 05 janvier 2011 - 09:15 .


#23
Pacifien

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I'd be curious to know who writes Shepard. :P

#24
Guest_Darth Quater_*

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Nice list, good work!
Apparently none of the writers want to have Zaeed on their résumé :P

I was hoping Karpyshyn would do some of the writing in ME3.. But oh well.

Modifié par Darth Quater, 05 janvier 2011 - 10:55 .


#25
Whereto

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Im kind of sad that Mac Walters is lead writer for mass effect 3. Not to take away from a fairly good scripting he lead in mass effect 2, but like FieryPhoenix7 has already stated, the new comic has some plot holes from the first few pages. I going to buy it and with hold judgement till then, but i just dont heavy rain plot holes in mass effect 3