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What's wrong with the Human Reaper concept?


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#151
didymos1120

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FlintlockJazz wrote...

I agree with those saying that they should have used the other concept art for the baby-reaper that looked more organic and creepy, dunno why they went with what they did other than they figured that most people would be too dumb/oblivious to notice the similarity (raises the question as to what kind of people the devs hang around with that they would think that :P).


I think it's that "more organic" that turned them off the concept.  Reapers aren't supposed to be so explicitly organic.  They're supposed to outwardly present as machines with a resemblance to organic life.  Another influence here: husks.  People note the "third eye" thing alot.  Take a look at husk eyes: they have a small secondary next to each main one.  

The HR having three is an indicator of it not being complete: it's only got one of the secondary "eyes" (I'm not sure what they actually are. It's also worth noting Collectors have four definite eyes as well; another visual tie-in, given what we learn about them from Mordin: "closer to husks").  A lot of the other features are analogous to husks (and other "husk family" members). Eg. a lot of cold, blue lighting on the chassis. 

Basically, they were trying to capitalize on that mental association we have with husk-types being "converted organics".  Then they tossed in more strictly Reaper-esque features: for instance, the fingers (which are also around the mouth) are articulated in a fashion much like the "tentacles" on the full-size versions.  It's especially noticeable when they're hanging slack and the HR is still hooked to the tubes.  The forearms too look a lot like the tentacles. Moreso than the fingers, even.

#152
Il Divo

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adam_grif wrote...
No amount of scientific advancement can make things happen that don't make sense. If I told you the Reapers were deploying a new weapon in ME3 that killed people by "draining the round-ness out of them", thus turning them into giant fleshy cubes, would you also defend this ridiculous notion? How about if the Reaper ground forces employed the highly effective military tactic of walking on their hands, without wearing armor, and marching in straight line formations at machine gun fire. And the game told us that this was a brilliant military tactic and that the Alliance has to adopt it if it wants a chance to fight them off. Would it be sufficient for you to say "oh well the Reapers are sufficiently advanced tacticians, we can't question this"?


Believe it or not, yes your notion is defendable. It's certainly ridiculous, but that has nothing to do with it 'making sense' from a scientific perspective. The point of Clarke's Third Law is that once we reach a certain level of technology, it is the equivalent of 'magic', which is to say that it can be used to justify anything. The Reapers fall well within the boundaries of Clarke's Third Law. the science employed in Mass Effect is already questionable, and yet the Reapers are regarded as a civilization with technology far beyond our own. The size of Sovereign's Mass Effect Core, Indoctrination, Husks, the insectoid Collectors, all these are also contained within Clarke's Third Law because they are sufficiently advanced.

Trying to argue that 'human goo' as it's been called doesn't make sense scientifically is a waste of time anymore than arguing that Husks don't make sense. Instead, these elements are accepted based on how well they are integrated into the setting, their setup, ultimately the presentation. But through Clarke's Third Law (which justifies anything as magic), indoctrination is no different than your 'draining the roundness' example.

Because the idea of "human essence" being a key component in the construction of a starship is equally foolish. There is no such thing as human essence, Vitalism is nonsense. A mushed up human is no more useful than the elemental composition of humans that could easily be mass produced without the stupid reaper cycle of destruction and harvest. If they want to upload minds, then why do they need humans? Why does the Asari population breeding with other species make them "weak and unsuitable" for harvest?  Surely a species whose individuals live to a thousand would contain much knowledge and wisdom and make them ideal, especially given that the Asari population is much larger than humans given their long history of space travel and colonization. Why do Salarians being "genetically fragile" make them unsuitable? Oh, so genes are used, not minds! The Reapers are interested in genetics.


We don't know what the full extent of Reaper reproduction involves. Now this is where the Reapers being 'beyond our comprehension' comes into play, particularly with the bolded. What the Reapers do and why they do it are alien to us because they exist in a form that we can't possibly understand, a reference to Lovecraftian Horror. Go back to Mass Effect 1 where Sovereign tells us that we cannot possibly comprehend its existence. How the Reapers go about picking their targets is irrelevant. All that matters is they have chosen us, and we need to stop them.

As far as it being an issue of genes or minds, I think it is a combination of the two. The Reapers seem to be looking for specific races in allowing 'Ascension'. Clearly, genes are important as the Protheans proved unable to adapt to a human Reaper. But according to the presentation of Mass Effect, the nature of a particular civilization is just as important in the choosing. It doesn't seem to be the case that the Reapers simply find a compatible host, but are seeking out races 'worthy'. Until we learn more on the nature of the Reaper conscience, we really can't say.

Part of the intrigue of the Reapers is that they were foreign, unknown. We had only our imaginations to think up all kinds of fantastic possibilities for why they purged the galaxy of all life. It was inevitable that once an explanation was given, no matter how well it was handled, is going to upset someone because that intrigue is now gone.

Well, we're back to square one, where somehow a bunch of human DNA constructs human shaped robots (lol), and that this is how they breed, by kidnapping people and building stuff out of their mush. Never mind the fact that DNA is useless on its own and contains no intrinsic properties at all, cat DNA would be just as useless as human DNA. Never mind that DNA is only meaningful in the context of biology where it provides a recipe for your your body to form, somehow this is useful for building giant death robots. Sufficiently advanced, lol!


And this is all covered by Clarke's Third Law. How we understand DNA today does not equal how DNA actually functions in Mass Effect, going back to 'magic'. What that 'human goo' ultimately is we cannot say and it really doesn't matter. It's simply part of the building material in the construction of a Reaper. As others have pointed out, EDI's term 'essence' does not do a great job of narrowing down just what is contained in that human slurry. It could be merely philosophical, scientific, symbolic, etc. But it's not necessary to understanding the threat any more than understanding a Husk's creation is necessary to know that it needs to die.

Modifié par Il Divo, 06 janvier 2011 - 04:59 .


#153
ZLurps

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The Smoking Man wrote...

ZLurps wrote...

The Smoking Man wrote...

ZLurps wrote...

I think it might be that how ME1 sex scene was handled on Fox news might have made Bioware careful about the desing.

Who cares what Faux News thinks?


Well, I assume you meant that as rhetoric question but seriously, it's the most popular news channel in the US and according to dyn.politico.com/printstory.cfm also considered most trustworthy news channel in the US.
So it looks like not everybody is watching it for the laughs.

What a shame.

Edit: That survey had a sample size of 1151 registered voters. Therefore, I have dismissed its claim.


:lol:
But well, yeah sample site isn't that big, but that was only statistics I found.
However it's number 1 in popularity what comes to news reaching millions of people.
There is IMHO very good summary about Medal of Honor controversy at:
www.awn.com/blogs/casually-uninformed/who-s-really-arms-over-ea-s-new-medal-honor

Before EA renamed Taliban to opposing force it had caused Game Stop to ban of game sales on US military bases, Secretary General of UK demanding game to be banned from UK market among other things.
It's hard to say if controversy did anything to sales of MoH, but simply the fact that EA gave in tells that how things are presented to public have influence to game companies too.
...and in many countries kids around the globe play with computers, even toy soldiers or whatever and one kid plays in role of home troops and other one as... Oh, goodness, how can they do that...

Not to get entirely on sidetrack, this topic and my experience with ME2 and other games made me wonder if "end boss" fights are getting bit old? In ME1 fight against Saren was Ok, but what made the for me the interesting thing was that you had to make decision about saving the council in middle of that fight. It was something different.

I wonder if in the future we play trough scenes where we must "hold the line", protect civilians against seemingly overwhelming number of enemy troops, aliens, whatever and the end boss could be much closer to any regular bad guy, just that we launch final offensive with perhaps little ammo, in ragged and battered shape and surviving is requires wits  instead of just shooting and killing huge monsters.

Edit: ME2 was fantastic experience for me and I'm not against the end boss in ME2. I just wonder the challenges the end boss present for both, developers and players. What would be the perfect end boss?

Modifié par ZLurps, 06 janvier 2011 - 07:21 .


#154
Zurcior

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adam_grif wrote...


The Reapers were original


That's a negative Cap'n.

They evoke Revelation Space's Inhibitors very strongly.


LOL. According to that site, Reapers are the "worst offenders". Awesome.

#155
wulf3n

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didymos1120 wrote...
I think it's that "more organic" that turned them off the concept.  Reapers aren't supposed to be so explicitly organic.  They're supposed to outwardly present as machines with a resemblance to organic life.


And most importantly (IMO) made them less Alien! any resemblance to humans, or life we already know, makes them less threatening, as you can put a face on them...metaphorically.

That's part of the problem with them being partially organic, it makes them more relatable than complete machines.

#156
Team Value

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I think the human goo kind of makes sense if:

1) It is essentially a slush of DNA
2) That DNA encodes some sort of nanotechnology
3) That nanotechnology (which is molecule or atomic sized by definition) "grows" the reaper's structure. In other words, it's not really organic, it's just using organic processes to fashion inorganic materials.

That being said--while I don't hate the human reaper--I agree that its design could have been pushed further (and I'm always glad to have an option that doesn't involve shooting or exploding everything in the room).

Modifié par Team Value, 07 janvier 2011 - 02:20 .


#157
Nashiktal

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I was fine with the concept of a human reaper.



I was not fine with the execution of the concept.

#158
Iakus

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Nashiktal wrote...

I was fine with the concept of a human reaper.

I was not fine with the execution of the concept.


This

I have no problems with reapers requiring so,me sort of organic component.  It's just the way they portrayed it was absolutely ridiculous.  Assuming we get a better explanation for what we saw in ME 3, it better be truly amazing.

#159
Fiery Phoenix

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The whole ME2 plot was executed rather poorly, unfortunately. The idea of the plot itself (i.e. the theme) was great in its own right, but its execution ruined everything. I hope to God the same doesn't happen in ME3.

#160
Schneidend

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I was fine with the idea, but the concept art that was actually a techno-fetus was much cooler.



Still, I'm fine with the robo-skeleton. I just regret the missed opportunity on Bioware's part.



Haters gonna hate.

#161
DimmockDude

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the thing i found weird is if reapers are made to look like the species they destroyed why do all the reapers look like hermit crabs? Is the human bit whats inside the hermit crab?

#162
Dr. Jacko

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I assume nobody talked to Legion after the SM.

According to Legion, the Reapers aren't just artificial intelligence, they're billions of organic minds uploaded and bound into a single will. The core of the reaper resembles the species it was made from, but the outer shell is built in a somewhat more standardized fashion.

I should be able to find the conversation on YouTube, if need be.

EDIT: Found it!  

I think I won.

Modifié par Dr. Jacko, 18 février 2012 - 04:09 .