Player map sees all
#1
Posté 05 janvier 2011 - 10:33
#2
Posté 05 janvier 2011 - 12:05
#3
Posté 05 janvier 2011 - 12:10
I also have been frustrated that the entire area is visible from the start.
#4
Posté 05 janvier 2011 - 02:19
@MR: I'll give the redesign a go first. Thanks for the tip.
#5
Posté 05 janvier 2011 - 07:38
#6
Posté 05 janvier 2011 - 09:55
#7
Posté 06 janvier 2011 - 08:23
#8
Posté 30 mars 2011 - 12:00
El Condoro wrote...
I have an interior area using the caves tileset that allows the player map (M) to show all of the map even though there are many closed doors between the players and each room being displayed. There is one tile that is hidden - it has 3 doors and a wall but I can't figure out why that one is hidden and the others aren't. I am not sure why the area is visible - I thought closed doors hid the area until they were opened and a clear path existed for the player. Any ideas?
Hi El Condoro,
Not sure if you are still looking for a solution, but I have made this hak for just such problems...
Map Fog of War
Lance.
#9
Posté 30 mars 2011 - 12:51
Lance, that Fog of War system looks great and I'm thinking of having a look at it myself for my own campaign; however, it would be nice to have something where closed-off interior areas stay hidden whilst still allowing other parts to show up normally.
#10
Posté 30 mars 2011 - 12:52
#11
Posté 30 mars 2011 - 01:24
Personally I like wandering monsters, so in my dungeons I've set up creatures with waypoints that they wander between (gelatinous cubes are a favourite), and they really screw up the map by opening the doors I've carefully placed to limit line of sight.
I've only just been recommended Lance's HAK, but it looks ideal as a solution - what's the chance it'll be included in the 'final' official patch? :-)
#12
Posté 30 mars 2011 - 06:02
The Fred wrote...
<SNIP>Lance, that Fog of War system looks great and I'm thinking of having a look at it myself for my own campaign; however, it would be nice to have something where closed-off interior areas stay hidden whilst still allowing other parts to show up normally.
Hi The Fred,
Good to hear you are considering using it. The more, the better, in my opinion, as I do like adventures with FoW maps.
Lance.
El Condoro wrote...
Thanks, Lance. I'll give this a look soon. For the area with the original problem I redesigned it so walls did not touch - even when there seems to be a 10' thick wall like the 'corners' of the caves tileset! Cheers
It's still a good idea to design areas with at least one tile between them to prevent "seeing" into another section. The mapping system just helps with the overall issue.
Lance.
Clyordes wrote...
<SNIP>I've only just been recommended Lance's HAK, but it looks ideal as a solution - what's the chance it'll be included in the 'final' official patch? :-)
Are they still releasing a "final" patch? I'd given up on that months ago.
Lance.





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