Aller au contenu

Photo

Sincerely seeking a Camel and I don't mean a Kamalpoe.


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Friar

Friar
  • Members
  • 293 messages
I'm still plugging away at my Al-Qadim module although I had to step away from it for about three months.

I tend to get stuck when I hyper focus on wanting the story to go perfectly before I get it all into the toolset. I realize that I really should run through it like a rough draft and then go back and touch it up but I think and plan in a weird way.

One of the things that deflates my motivation for finishing is that I have no camels. It would be capital if there were rideable mounts, but even if they sat in the backdrop I believe it would greatly add to the atmosphere I am trying to paint.
I don't have the tools to acomplish this but maybe someone in the community might have some ideas.

http://www.freeclipa...-1/camels-3.jpg

Modifié par koundog1, 05 janvier 2011 - 10:58 .


#2
Morbane

Morbane
  • Members
  • 1 883 messages
I think I saw one once - and it was part of a monster pack - so you might have to scan the contents of some of the listings on the vault - btw - I think it was a one hump camel...

#3
Friar

Friar
  • Members
  • 293 messages
I've only been able to find a few in NWN. I thought I checked all the monster packs, but things are sometimes scattered on the vault.

#4
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
No camels in NWN2 that I can think of.

#5
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Well, HF, I do have plenty of camel photos. I bet you could whip one up with Max and Zbrush. Animating it would be a real challenge for you, because they don't walk like horses -- at all.

You up for YACIM (Yet Another Challenge In Modeling) ?

(pronounced YahSeem seeing as how I made it up.)

dunniteowl

#6
Friar

Friar
  • Members
  • 293 messages
Well HF has contributed so much to the community already that I'd almost feel too shy to ask.

I give it a try though.

Would you be interested in designing a single humped camel model?

#7
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
I have to much going now. I might consider a camel placeable, but not an animated creature.

#8
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
I've seen some other modellers make changes with a fair amount of ease. Especially in a case like this (well mostly in a case like this) where they can use an existing model, and just add some mesh to it, and not have to do/change animations.



Just to help guide things, you are looking for someone to take a hose placeable, alter the face, feet, and add a hump. You can keep the animations/bones as is and adjust the neck etc I would think.

#9
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
I promise you the animations would not look right. Then again, I have no idea how many folks would even know that? I mean, with noise in space, artificial gravity (and not spin or centripetal forces) and the Shaarrrinng of swords every time they're pulled from a scabbard (which typically is leather inside the sheath to protect the blade), a mis-animated camel might go completely unnoticed. So you might be right Eguintir.

The head and neck, though, are more like a giraffe's than a horse by any measure.

Still. Maybe worth a shot.

dno

#10
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
You can move vertices without changing the animation (that is move a neck vertice up so its longer) I would think.

#11
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
It's a weighting of the bone mesh to make the animations look "right" for that particular distribution of flesh and musculature. Of course, like I said, other things get totally overlooked or thought of as "right" that doing as you suggest might be totally doable and unnoticeable to the general audience. It's low on my models list right now (as I am still just really learning to use Max and ZBrush and am lucky if I can make a sphere or a box and texture them atm) however, if and when I get to that point, I am definitely interested in making a zoo's worth of different animals.

So if someone doesn't beat me to it, it's going to get dunniteowl eventually. :)

dno

#12
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
We could really use a bunch of normal animals. is it me or do others get tired of running into amazing creatures all the time? It makes them not so special if you see them everywhere.

#13
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Well, I *do* have a pretty comprehensive list on file somewhere in the legacy forums that was pre-release of "normal" (mundane as in non-magical) creatures that I thought should be made to allow folks to adventure in any climate, environment or elevation of altitude without only meeting the magical monsters of the OC. (*and expansions.)

dno

#14
ArtEChoke

ArtEChoke
  • Members
  • 85 messages

dunniteowl wrote...

Well, I *do* have a pretty comprehensive list on file somewhere in the legacy forums that was pre-release of "normal" (mundane as in non-magical) creatures that I thought should be made to allow folks to adventure in any climate, environment or elevation of altitude without only meeting the magical monsters of the OC. (*and expansions.)
dno


A list of normal animals is not so useful as a list of various locomotion/skeleton types would be (and what is already covered under it). If animal X is already structured like a deer and moves like a deer - we already have that, all we have to do is make a mesh and rig it up to the existing skeleton. Camels on the other hand move differently, so there'd need to be a different skeleton/set of animations for that - and once that was set up, someone (anyone) could make a giraffe mesh... etc.

#15
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
ART... you back!



and yes a list of creatures that would be easily made from existing creatures would be really helpful

#16
ArtEChoke

ArtEChoke
  • Members
  • 85 messages

Hellfire_RWS wrote...

ART... you back!

and yes a list of creatures that would be easily made from existing creatures would be really helpful


I didn't think I really went anywhere... I guess I've been silent for a while. Holidays and all - also, someone recommended that I play Arkham Asylum, which derailed me for a while.

Damned if I can remember who it was that strongly recommended I try it out.


On topic: What's the bare minimum needed in terms of animation on an animal? Koundog, what are you looking for in terms of movement for the camels?  (idle, walk, run, combat, spell casting, etc.)

#17
MasterChanger

MasterChanger
  • Members
  • 686 messages

Hellfire_RWS wrote...

We could really use a bunch of normal animals. is it me or do others get tired of running into amazing creatures all the time? It makes them not so special if you see them everywhere.


When I was building a low-magic PW, European-environment PW, I absolutely wanted more normal animals. Top on my list was flying birds, but there were also all kinds of mammals that would have been really useful.

Then there's the issue that many builders (myself included) don't have the chops to make some of the non-tintable creatures in the game tintable so are limited to few varieties for no good reason--and who wants all your cows to look exactly the same? And then some of the small animals aren't fully animated, which reduces the re-purposing that can be done with them. For example, I took the domestic cat model and made a wildcat, only to find that the damn thing doesn't have attack animations.

#18
Friar

Friar
  • Members
  • 293 messages
Hellfire makes an excellent point about fantastic v. common creatures. A collection of common creatures would be a really good contribution. I see how Arpharazon took a few creature models from NWN and brought them to NWN2. Could the same be done for, shall we say, camels?

ArtEChoke wrote...
What's the bare minimum needed in terms of animation on an animal? Koundog, what are you looking for in terms of movement for the camels?  (idle, walk, run, combat, spell casting, etc.)


When I originally dreamed this adventure up I had considered a mini quest which allowed for a great race through the desert like in the movie Hildago. Now I'd be happy just to have the camels resting about the cities and camps. I think it would make a more convincing environment. So basically a camel placeable standing and laying down.

So to answer the qquestion briefly, I'd probably take what I could get. Unless it looks like this:
http://nwvault.ign.c...ls.Detail&id=44

I realize it isn't meant to be finished but for the sake of providing an example...

Modifié par koundog1, 08 janvier 2011 - 03:41 .


#19
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
Need a few of the celestial/fiendish/shadow animals we don't have yet too, or ones which work as familiars. As well as a Dire version. Most of those look normal but are fantastic, just need vfx or scaling. The Dire ones just need spikes and the like.



We have so few there is a big need for creatures which makes getting ones which fill multiple needs at the same time critical.

#20
Friar

Friar
  • Members
  • 293 messages
Has anyone come up with one or does anyone know of where I can get a camel?

I found a few free models on the internet, but I'm not sure how I can convert them for NWN2. Quite frankly I'm kind of nervous with adding models to the HAK as is.

I say that because for over a year now since adding giant ants all of my RWS animals look like Ants! I'm exaggerating when I say all. I know I messed with the 2Da files when adding new material and now many models are missing. I want to start repairing the 2Da but before I do that I would have liked for material such as camels to be placeable even if inanimate like the chickens, pigs and horses.

It looks better to have inanimate camels than inanimate horses.