Fonts big enough to read, this time around ?
#1
Posté 05 janvier 2011 - 01:49
Either do them bigger than last time as a default, or have built-in options for different font sizes.
Thank you.
#2
Posté 05 janvier 2011 - 01:55
Personally i had no problem with the font size. I play PC on a widescreen monitor at 1680x1050 resolution, i would guess that most font size issues were console based due to sitting further away from the TV compared to the PC?
#3
Posté 05 janvier 2011 - 01:57
#4
Posté 05 janvier 2011 - 02:15
#5
Posté 05 janvier 2011 - 02:39
Also please state the size of the monitor or television screen your using.
#6
Posté 05 janvier 2011 - 02:41
#7
Posté 05 janvier 2011 - 02:44
The first time I hooked up to my flatmate's masive HD TV I was like "Wow - the clothes have layers??!!"
#8
Posté 05 janvier 2011 - 03:03
DAO codex vs ME codex:

Modifié par dbankier, 05 janvier 2011 - 03:07 .
#9
Posté 05 janvier 2011 - 03:06
#10
Posté 05 janvier 2011 - 04:58
I should get glasses but that takes effort.
#11
Posté 05 janvier 2011 - 05:06
dbankier wrote...
I agree with this, the dialogue font was fine, but the codex font in particular was miniscule at high resolutions. This is because unlike ME & ME2, there's no font scaling at all in DAO, so everything becomes increasing smaller as you up the resolution. I don't mind having small fonts in books, but I don't sit that close to the monitor compared to reading a novel. On my monitor the codex font is actually smaller than that in most books.
DAO codex vs ME codex:
DA:O
ME
I think the biggest difference isn't the size of the font but solid white on solid dark blue vs serif brown on textured yellow. The font sizes are fine, but ME has much better contrast and lack of visual clutter.
#12
Posté 05 janvier 2011 - 05:11
#13
Posté 05 janvier 2011 - 05:17
Snoteye wrote...
Hey, it says Asari are female. I thought they were just sexless.
They consider themselves sexless since they don't know better. Like on their home planet before space travel, they wouldn't have any concept of gender. But as humans we obviously see them as females, with their body shapes and voices. Some are quite masculine like that bartender on Illium (?).
I do hope the text size isn't the same as ME2, I couldn't read that at all so I missed out on some plot info and stuff.
#14
Posté 05 janvier 2011 - 09:54
dbankier wrote...
I agree with this, the dialogue font was fine, but the codex font in particular was miniscule at high resolutions.
Okay, that's just goofy. The interaction panels should not get tinier at higher resolutions. They should take up the same absolute portion of the screen.
#15
Guest_Guest12345_*
Posté 05 janvier 2011 - 09:57
Guest_Guest12345_*
#16
Posté 05 janvier 2011 - 09:58
#17
Posté 05 janvier 2011 - 10:00
#18
Posté 05 janvier 2011 - 10:02
#19
Posté 05 janvier 2011 - 10:09
#20
Posté 05 janvier 2011 - 10:10
#21
Posté 05 janvier 2011 - 11:22
#22
Posté 05 janvier 2011 - 11:27
Felfenix wrote...
Wow... The PC codex for DAO is WAY, WAY, WAY better than the one on console...
I agree
#23
Posté 06 janvier 2011 - 12:14





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