Imoen dual class?
#1
Posté 05 janvier 2011 - 03:34
#2
Posté 05 janvier 2011 - 04:14
#3
Posté 05 janvier 2011 - 05:46
#4
Posté 05 janvier 2011 - 05:55
I probably need to have a cleric don't I? So maybe I need to live without Dynaheir and Minsc in favor of a cleric and temporary thief while Imoen levels who could later be replaced by a second caster if there is another good aligned one I could pick up.
#5
Posté 05 janvier 2011 - 06:50
If you give Imoen points in find traps only, she can be dualed even at level 4 and still be useful for disarming traps (gives her the base she had as lvl 1 plus 75 points, she can swallow a potion of perception, potion of power or potion of master thievery if needed). I usually dual her at level 5 and give her some points in pick locks as well before dualing her. That way she gets her thievery skills back after 50.000 xp, still early enough to be useful for some locks and traps you encounter halfway in the game.
Modifié par Son of Imoen, 06 janvier 2011 - 11:28 .
#6
Posté 05 janvier 2011 - 09:17
#7
Posté 05 janvier 2011 - 10:17
2. Imoen can dualclass to a specialized mage? That means you are playing vanilla BG1. Google for BG Tutu and BGT for cool ways to enhance your experience. Both mods allow you to play BG1 in the BG2 engine. Tutu does this by creating a separate BG1 (tutu) game, BGT imports BG1 into BG2 and turns the whole thing into one giant game. (in BGT you could actually import Imoen into BG2 the way you created/dualclassed her in BG1 - with vanilla BG1 or Tutu she'll be the way that Bioware dualcassed her)
#8
Posté 05 janvier 2011 - 10:47
#9
Posté 06 janvier 2011 - 02:00
#10
Posté 06 janvier 2011 - 05:38
18/some thing STR
17 Dex
19 CON
8 INT
8 WIS "more helps with some saving throws"
at least 8 CHA Less then 8 and some NPC will have veray ngitive reaction to you
If you want to be a back stabber
** in longswords
** in two weppon fighting add a third soon has your able
If you want to be a fighter with thif ablitys then use any wepon you want, if this charater makes it to ToB the thif epic ablity will let it use some very powerfull wepons that normlay it could not.
#11
Posté 06 janvier 2011 - 06:19
For a BG2 melee character, the powergaming numbers are 5n +1, meaning 6, 11, 16 or 21. There is an enemy that drains (temporarily) 5 points of intelligence per hit. When your intelligence score reaches 0, you die.FrostyThundertrod wrote...
8 INT
Of course, there is a tome of intelligence in BG1. If you use that, then 10 intelligence is certainly a pretty powerful choice.
No it doesn't.8 WIS "more helps with some saving throws"
Wisdom has no actual purpose outside of dialogues for fighters. If you're powergaming, this is a perfect attribute to minimize.
A dwarf can improve his saving throws with his constitution though.
That's true for BG1. Fortunately there are many charismatic NPCs you might be able to persuade to join you who can then do the talking for you.at least 8 CHA Less then 8 and some NPC will have veray ngitive reaction to you
Unfortunately, getting them to join may require some charisma.
What I would suggest as weapon choices for BG1 would be staves and bows. (long bow is better in BG1, but in BG2 you should use a short bow or melee weapons)
Staves are the best backstabbing weapons. Besides that, in BG your protagonist must not die. If you can keep him at a distance from the enemy even in melee, that's good. (and bows because in BG1, ranged combat rules supreme!)
#12
Posté 06 janvier 2011 - 10:23
#13
Posté 06 janvier 2011 - 11:31
Modifié par Son of Imoen, 06 janvier 2011 - 11:32 .
#14
Posté 06 janvier 2011 - 11:46
A Staff of Striking can be found even in BG1 (Durlag's Tower), so you should be able to get some pretty nice backstabs even in BG1.Dirtyharry50 wrote...
I've read about the powerful stave in BG2
I think it can be recharged like a wand by selling it to a merchant, but I've never tried that.
Yes, of course it would affect you later (unless you used vanilla BG1, employing neither Tutu nor BGT).Should I go with ** in staves and ** in long bows then? If I do that, since points are limited, doesn't that adversely affect me later in BG2 when I want to switch to short bows?
Here is a list of ranged weapons available in BG1.
It's only a few points of damage difference, but of course in BG1 the enemies only have a few HP, so every point might count.
Personally, I think I'd install the Item Revisions mod and then go with Long Bows.
It's true, dualwielding is pretty much the best way to rack up a lot of damage. But in BG1 you will want to stick to ranged damage, and having to go into the inventory everytime an enemy closes in on you can get a bit tiresome. (and bows get as many APR as a dualwielder would)I did a lot of googling and reading tonight and read some opinions that going with either long or short swords, and dual wield specialization was good. I know my PC can't die but on the other hand I do like him in the thick of things to some extent. I do remember from before, ranged was goodness as much as possible.
In fact, I once ran with a high level kensai (dualwielding + a low level archer through (SCS) BG1. The kensai wasn't really able to make more kills than the archer, and furthermore he was constantly in danger of dying.
The smart middleground would be to take up a single sword first and take a shield into your left hand. This would give you some additional protection and would also allow you to quickly switch to a ranged weapon (a sling preferably). When you reach BG2 (and once you've dumped 2 points into two weapon fighting) you can drop the shield, take up a certain Short Sword for your left hand and go to town.
#15
Posté 06 janvier 2011 - 11:47
The amount of thieving points depends on whether or not you are running BG1 or BG2 engine and (if it's the BG2 engine) your thief could also have a kit (which Imoen normally doesn't).Son of Imoen wrote...
Just realised I made a mistake in my earlier post: levelling up a thief gains you 25 points to spend, so Imoen can get 75 points extra in the skill of your choice if you dual at level 4 and make her your secondary thief, specialising in 1 skill only. That should be enough. Even for Durlag's Tower, 100 in traps is enough (I don't know what points Imoen in the vanilla game has for starters, I never play unmodded).
#16
Posté 06 janvier 2011 - 06:45
I run the BG2 engine (Tutu).Humanoid_Taifun wrote...
The amount of thieving points depends on whether or not you are running BG1 or BG2 engine and (if it's the BG2 engine) your thief could also have a kit (which Imoen normally doesn't).
The manuals I have (both for BG1 and BG2) state 20 points/level-up (30 at 1st level) but are notorious for their errors: in-game in Tutu (Dirtyharry50: so using the BG2 engine) I get to give 25 points/level (kitless or Swashbuckler) - 40 at 1st level. Is it 20 points (30 at 1st level) in vanilla BG1, Humanoid Taifun? (if so, I was right the 1st time, but only in case of vanilla BG1 as well as right the 2nd time, but only in case of Tutu
About kitted Thiefs, as HT said, it's different: Bountyhunters get 20 points to spend, Assassins 15 (source: playithardcore.com/pihwiki/index.php, the manuals don't specify). But Imoen can only have a kit if it's given to her by a mod or using a game editor (Shadowkeeper if it's Tutu or BGT).
p.s.: sorry about the link not working, it should link to the 'classes' (capital c) 'and Kits' page, instead of an empty 'classes and Kits' page, but the forumsoftware keeps messing up and making a c out of the C. *frustrated*
Humanoid_Taifun wrote...
having to go into the inventory everytime an enemy closes in on you can get a bit tiresome
For Dirtyharry50: another good reason for going the Tutu or BGT way: the BG2 engine let's you pause while going through your inventory, so you can avoid the fight going on out of your (the player's) view, while switching weapons or putting a potion in the quickslot.
Modifié par Son of Imoen, 06 janvier 2011 - 06:57 .
#17
Posté 06 janvier 2011 - 07:58
Modifié par Humanoid_Taifun, 06 janvier 2011 - 08:05 .
#18
Posté 06 janvier 2011 - 09:17
So with that in mind I'll take the stats advice here into account when making him and I am going to specialize in bows and staves initially. I am tempted to go short bows though so I don't need to rely on a mod in BG2 which I assume improves the odds of finding decent longbows there after reading about it? Am I wrong to be cautious about this and should just use it? I am not sure I like all the weapons being changed is the thing vs how the game was originally made.
#19
Posté 06 janvier 2011 - 09:20
#20
Posté 06 janvier 2011 - 09:49
Changing the damage that a weapon type does, reducing a bow's attacks per round but adding bonus damage as per enchantment (BG1 already had this, BG2 and Tutu remove it), etc.
This doesn't mean you should install it. In my (very personal) opinion these general changes simply look "right". The less mods you install, the less bugs you will see. It's a smart idea to go minimalistic on your semi-first run.
#21
Posté 07 janvier 2011 - 12:40
#22
Posté 07 janvier 2011 - 07:43
STR 18/68
DEX 17
CON 19
INT 11
WIS 8
CHA 10
I put all his thief points into traps to start off with 60 already. And then I set out adventuring and kept going until 2:30 in the morning here. lol
I won't post about that here to avoid spoilers but maybe I will in the other forum. I'm sure I'll have more questions and comments as I go along. Thank you guys again for taking the time to get me off to a great start tonight. I had a blast.
Modifié par Dirtyharry50, 07 janvier 2011 - 07:44 .





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