Does any other game of its type even COMPARE to Dragon Age: Origins?
#51
Posté 13 janvier 2011 - 08:21
#52
Posté 13 janvier 2011 - 08:25
#53
Posté 13 janvier 2011 - 08:40
#54
Posté 13 janvier 2011 - 01:56
#55
Posté 13 janvier 2011 - 04:30
#56
Posté 13 janvier 2011 - 04:55
In Oblivion you play a solo without any ties to any other characters in the game. I liked it, but not as much as I liked Morrowind.
If you want to compare it to any other games, the Neverwinter series comes closest, but the personal relations between characters were still very rudimentary compared to Origins.
Btw, the one think bothering me graphicwise in Origins is the "waddle to the toilet" walk the characters assume when starting a fight.
Modifié par abaris, 13 janvier 2011 - 04:58 .
#57
Posté 13 janvier 2011 - 05:13
#58
Posté 13 janvier 2011 - 05:40
Modifié par Zahe, 13 janvier 2011 - 05:43 .
#59
Posté 14 janvier 2011 - 07:51
Heck, you could even complete it in different ways too, and both with or without combating the 'final enemy'
#60
Posté 14 janvier 2011 - 11:38
Baldur's Gate 2 is a masterpiece of RPG design and contains more novel elements than any 3 other RPGs put together. I still think it is the best RPG ever made in every aspect except presentation, but the top-down graphical style is just not immersive enough for me anymore so I won't argue that it stands up to Dragon Age. If Baldur's Gate 2 was recreated using the Dragon Age engine with all the voice acting, then it would be the better game due to the sheer amount of brilliant content. Presentation is important, these are video games after all. I don't want my RPG to be a game of chess and I don't want it to be a novel either.
Some people say Neverwinter Nights 1 and 2 were great but in my experience they seemed like very limited linear RPGs with sloppy control and camera, more like an action RPG or a fan-made mod than a true RPG. The Witcher also falls in this category, a good game for what it is, but not an ambitious RPG like Morrowind or Dragon Age.
So my my final answer would be that Baldur's Gate 2 and Morrowind are the only games that compare to Dragon Age.
Modifié par Paladin1650, 14 janvier 2011 - 11:50 .
#61
Posté 14 janvier 2011 - 11:57
Betheda RPGs are more about simulation and exploration of a real living fantasy world. As for Morrowind vs. Oblivion, Oblivion is basically just a stripped-down version of Morrowind with better graphics, so Morrowind is the closest competitor to Dragon Age.
I liked Morrowind a lot, because the concept was novel, but Oblivion didn't quite live up to its predecessor.
It seems that I wasn't the only one feeling that way, because even the modding community didn't pick up in the same way and variety they did with Morrowind. And I wouldn't call it a living fantasy world either. Hats off for trying, but they stopped along the way and left it pretty much at closing shop at nighttime.
Morrowind and the first Neverwinter series came out at about the same time. Then I liked Morrowind and Bethesda's approach better than Bioware's, but starting with NWN 2 and Oblivion, again at about the same time, tables were turned. Origins, at least for me, was again a novel concept and the best in a very long time.
#62
Posté 15 janvier 2011 - 12:04
oblivion didn't resonate with me until the advent of the shivering isles, which gave it a much needed weirdness injection.
abaris wrote...
Betheda RPGs are more about simulation and exploration of a real living fantasy world. As for Morrowind vs. Oblivion, Oblivion is basically just a stripped-down version of Morrowind with better graphics, so Morrowind is the closest competitor to Dragon Age.
I liked Morrowind a lot, because the concept was novel, but Oblivion didn't quite live up to its predecessor.
It seems that I wasn't the only one feeling that way, because even the modding community didn't pick up in the same way and variety they did with Morrowind. And I wouldn't call it a living fantasy world either. Hats off for trying, but they stopped along the way and left it pretty much at closing shop at nighttime.
Morrowind and the first Neverwinter series came out at about the same time. Then I liked Morrowind and Bethesda's approach better than Bioware's, but starting with NWN 2 and Oblivion, again at about the same time, tables were turned. Origins, at least for me, was again a novel concept and the best in a very long time.
#63
Posté 15 janvier 2011 - 03:55
#64
Posté 15 janvier 2011 - 04:18
#65
Posté 15 janvier 2011 - 05:52
And I wouldn't call it a living fantasy world either. Hats off for trying, but they stopped along the way and left it pretty much at closing shop at nighttime.
That was a step up from Morrowind, though.
As for NWN (the original), the campaign that shipped with the game was pretty much only a demo for the toolset. The toolset is what made it an unforgettable experience, and all the numerous modules that were made for it. The two expansions, especially the second one (Hordes of the Underdark), offered a much better experience. Who could ever forget Deekin?
NWN2, well, I only played the original game and it showed a little that it wasn't a Bioware game. I still enjoyed it (after I adjusted to the camera), and when I get some spare gaming time, I want to play the expansions too (already bought).
The Witcher ... well, personally, I only managed to get into it after I read the books that the game is based on. Those are quite fantastic, some of the best fantasy I've ever read (they haven't all been translated to English, only to German, which is the language I read them in -- the originals are in Polish). The game experience increases so much if you're familiar with the world, the characters, the culture and history of the different races.
DA, for me, is an outstanding experience, right up there with the BGs and IWD. Perhaps even better. As someone said, it's hard to compare current games with something we played years ago, but few games have immersed me as much.
#66
Posté 15 janvier 2011 - 06:24
#67
Posté 15 janvier 2011 - 10:22
Modifié par MadMoskus, 15 janvier 2011 - 10:22 .
#68
Posté 17 janvier 2011 - 04:10
The Witcher ... well, personally, I only managed to get into it after I read the books that the game is based on. Those are quite fantastic, some of the best fantasy I've ever read (they haven't all been translated to English, only to German, which is the language I read them in -- the originals are in Polish). The game experience increases so much if you're familiar with the world, the characters, the culture and history of the different races.
Yeah, I guess so. The book or series was extremely popular to the point where they tried to make a television show based off of it. That failed. Many people do say that the Witcher is a CRPG or at the least an amazing rpg. The Witcher 2 seems so much more better than the Witcher 1 that might be a classic =)? The Witcher 1 stands as a great rpg in my book because it is a lot darker and more mature. (For example addressing issues such as racism, sometimes there is no good choice)
#69
Posté 17 janvier 2011 - 04:21
01. Star Wars: Knights of the Old Republic
02. Mass Effect 2
03. The Witcher
04. Dragon Age: Origins
05. Mass Effect
#70
Posté 17 janvier 2011 - 04:22
#71
Posté 17 janvier 2011 - 04:25
Planescape: Torment's writing and story FAR exceeds DAO's, but it's very old and outdated and things like no voice acting ruin things for me.
If we're looking at traditional cRPGs KOTOR is the only one that's better.
And if we look at fantasy RPGs, The Witcher > DAO
#72
Posté 17 janvier 2011 - 07:11
If you really like games that implement choice and consequence well, you won't be disappointed with Alpha Protocol. I bought that game on Direct 2 Drive for like 7 bucks, and it blew me away how smartly written that game is.
#73
Posté 22 janvier 2011 - 03:43
#74
Posté 22 janvier 2011 - 08:47
KOTOR and Jade Empire certainly meet the social requirements. They are a bit shorter in terms of game play but they both have a lot of personal choice, several NPCs for your to develop differing kinds of relationship and character development. They also contain a lot of fun dialogue, although characters don't have open conversations as your walking around though there are a few cutscene convos or interjections on your conversations which are pretty good. With these games depending on whether you are good or evil give you different experiences each time you play.
I think Dragon Age is kind of the next step from these games even though fantasy. To be honest I don't see how there is much difference between scifi or fantasy in these games except the setting. In Kotor you have Jedi instead of Mages, but it's still essentially magic. Light sabres instead of swords and guns instead of archery. However, you still have to kill things, solve puzzles, use some tatics in fighting, make choices in dialogue that effect the outcomes of quests or have later implications etc. The DAO gameplay may be a little bit more involved, but that's because it's an evolutionary step not a completely different style of game.
The story goals area always the same you are trying to stop something super bad from happening and develop yourself in the process.
#75
Posté 22 janvier 2011 - 11:44
XxDeonxX wrote...
elder scrolls 4 was far inferior to Morrowind in awesomeness
I see a lot of people saying this





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