Module released at a bad time?
#101
Posté 07 janvier 2011 - 06:14
#102
Posté 07 janvier 2011 - 08:38
manageri wrote...
nicethugbert wrote...
No, EE, you don't understand. POE was approved. It was posted on the vault. People were able to view the page. But the files were not available for download until days later.
Which is exactly what happened with Islander as well.
kamalpoe wrote...
He does NTB, Islander had the same thing happen as PoE. As did the Purgatorio Prime Material Demo.nicethugbert wrote...
No,
EE, you don't understand. POE was approved. It was posted on the
vault. People were able to view the page. But the files were not
available for download until days later.
That's not what he said. He said the module was not approved for days, not the it was approved but that the files were unavailable.
Eguintir Eligard wrote...
Honestly everyone who has
finished Islander and has emailed me, says how awesome it ended, they
loved the twist, they couldn't believe the marathon final battles and
how close they were too losing. They clapped excitedly like a happy sea
lion when on their theif specific quests, stealing everything not nailed
down. They've asked me about the huge secret of chapter 3. It's a
boiling pot of excited players, gripping the veritable edge of sanity
while hidden answers and cliffhangers dirty dance on their digits.
A
few have mentioned it starts out slow. It's supposed to. It's 15 to 30
minutes of adjusting to your surroundings. Then you get to do some
interesting quests. You gain some small power and magic items. The next
thing you know, you are strapped into a ride you cannot and will not get
off.
You've never seen variety like this.
You've never seen a party roster like this.
You've never seen a final encounter like this.
You've never been so wrong about your own character's true nature.
That's what you needed to say from the start(as well as the new info you have on the vault page now, minus references to the furture such as being emailed by people who played the module), not this "boo hoo they're not downloading ... BOOBIES!" stuff.
What else can you say about class compatibility with the module? Does deity or alignment matter at all? How much? How so?
You say that warlocks are not supported in terms of equipment, and that rogues, paladins, and sorcerors are. But warlocks use the same basic items that those classes do, i.e. light armor, shields, all the AC bonus types. dex items, cha items, heal kits, scrolls, potions, monk boots, bags of holding, and other common stuff. They don't need weapons, spell slot rings, medium or heavy armor, traps, etc. So, I don't see how warlocks are unsupported in terms of items in Islander. So, I made a warlock for Islander anyway.
#103
Posté 07 janvier 2011 - 11:00
See the vault entry's extensive info at the bottom. If that is all a warlock needs then you won't have any problems. I dont know them therefore I dont support them.
#104
Posté 07 janvier 2011 - 11:56
Eguintir Eligard wrote...
"What else can you say about class compatibility with the module? Does deity or alignment matter at all? How much? How so?"
See the vault entry's extensive info at the bottom. If that is all a warlock needs then you won't have any problems. I dont know them therefore I dont support them.
The vault entry's info is not so extensve as to mention anything about deites.
Incidentally, this item recharge script would be a joy to play with.
Modifié par nicethugbert, 07 janvier 2011 - 11:58 .
#105
Posté 08 janvier 2011 - 12:19
If you want to be consistent with your companions go Lathander
#106
Posté 08 janvier 2011 - 12:36
#107
Posté 08 janvier 2011 - 03:33
nicethugbert wrote...
Incidentally, this item recharge script would be a joy to play with.
I've just uploaded the recharge scripts for the rods, wands, and staves I used in King's Festival and the OC Makeover. Just download, unzip, and put in override to use them. If you have King's Festival or the OC Makeover already you can find these in a subfolder in the campaign folder.
Now back to our regularly scheduled program.
Regards
Modifié par Kaldor Silverwand, 08 janvier 2011 - 03:39 .
#108
Posté 08 janvier 2011 - 03:42
nicethugbert wrote...
Many things are unmentioned. I look forward to finding a nucular football.
Do all Presidents have this problem? It is nuclear, not nucular. You know, like rogue.
Modifié par Kaldor Silverwand, 08 janvier 2011 - 03:42 .
#109
Posté 08 janvier 2011 - 08:27
#110
Posté 08 janvier 2011 - 08:41
TOP SECRET
All The People need know is that The President has it. It goes boom. Our enemies will not prevail! And, no you can't pet it, breast feed it, or accessorize wth it just this once.
Modifié par nicethugbert, 08 janvier 2011 - 08:47 .
#111
Posté 08 janvier 2011 - 05:23
Eguintir Eligard wrote...
its nucular dummy. The S is silent
Just like that e at the end of "potatoe"
#112
Posté 08 janvier 2011 - 07:49
#113
Posté 08 janvier 2011 - 08:41
#114
Posté 09 janvier 2011 - 07:51
#115
Posté 09 janvier 2011 - 02:44
Also, I just looked at the entry description and it seems really interesting, so I downloaded it. The only concern of mine is I get a little squeamish with overrides. However, you have everything very nicely organized.
I can't think of any other reason for why I haven't downloaded it yet other than the prefab confusion.
#116
Posté 09 janvier 2011 - 02:55
At first as was a bit put of because of the overide files included but that's a very small price to play it. The Voice acting is also a very good touch. I love the details such as people lying in beds with blankets over them, the birds and the music.
I'm playing it with the vault texture mods and it looks absolutely stunning!
#117
Posté 09 janvier 2011 - 04:11
I suggest combining forces to make the definitive evil boobies mod. All the enemies will use the erinyes, succubus or scantily clad/nekkid female model model. Also the player will be forced to use a female chainmail bikini avatar. Action will center on this prefab. It will be widely hailed as the "BEST MOD EVAR!!!!" (in the male age 12-18 demographic).
#118
Posté 09 janvier 2011 - 05:01
dno
#119
Posté 09 janvier 2011 - 05:27
#120
Posté 09 janvier 2011 - 05:59
I am seriously looking at moving all my stuff into the hak. But I asked around here back on release what cant go in a the hak and I didnt really get a reply.
The islander override unless I am mistaken is a bunch of textures, handful of 2das, new game models for equipment and placeables, and sounds, with fxe (lip flaps). Would any of it behave at all different if I just shove it in the hak?
Thank you bartje its good to see someone has noticed the details. No one ever notices the new spell effects though! I thought that would be a huge sell but they werent a lot of work mostly just fun.
I am working on this trailer again but they way moviemaker is breaking everything its gonna end up like a short video dump rather than any theatric because all my work keeps getting destroyed.
Modifié par Eguintir Eligard, 09 janvier 2011 - 06:02 .
#121
Posté 09 janvier 2011 - 06:54
#122
Posté 09 janvier 2011 - 07:42
#123
Posté 09 janvier 2011 - 08:19
apparently trailers are pretty much hotcakes cause I am just posting now to say one is up for Islander and 4 people have already downloaded anyway.
#124
Posté 09 janvier 2011 - 08:26
Eguintir Eligard wrote...
I think at this point though if I changed it all again that would change the download count yet again in terms of the long term (Not sure how the count registers on the vault) so maybe just something to live for now. I kept the override all in one islander folder u can easily remove tho.
You can update (as in completely change) the files on the vault, as long as you don't delete it the download count wont be erased.
#125
Posté 09 janvier 2011 - 08:33
Don't know why, but I couldn't play it properly in firefox. Had to download it and turn my volume all the way up to hear it.Eguintir Eligard wrote...
Theatrical trailer now available (click signature link).
apparently trailers are pretty much hotcakes cause I am just posting now to say one is up for Islander and 4 people have already downloaded anyway.





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