RPG community longevity...
#1
Posté 05 janvier 2011 - 08:36
http://frua.rosedrag...elist/index.php
That's right. Its a listing of modules for the old toolset Adventures Unlimited. For those of you who haven't heard of it, it was a toolset used to make adventures in the Genre of Pool of Radiance and the other SSI "gold box" CRPG's. The amazing thing is that people are still modding this game! After almost 20 years, they are still modding the game!
So based on that I would say we've got awhile to go before calling it quits on NWN2.
#2
Posté 05 janvier 2011 - 09:26
Aye, that was fun before the dawn of the Internet and sharing files online. I first made The Halls of Hamhock in the UA construction toolset. Back in 1997, I think.
I'll be sticking with NWN2 for a while yet.
Harumph!
#3
Posté 05 janvier 2011 - 09:36
That said since every "longevity questioner" gets bombarded with about half a dozen people saying this community is stronger than ever or at the very least "stable" it's time to add some balance to this topic. Asking a forum of people who use a product if it's dead is about as pointless as going into the nwn1 forums and asking if nwn2 is better.
Read the numbers and draw your own conclusions:
month/day/year
Tragedy in Tragidor ....01-06-2007, 37, 805 downloads (just the short side of 8k/year)
Harp & Chrysanthemum 12-05-2007, 26,555 downloads (little over 8k a year)
Asphyxia campaign.... , 04-01-2008, 13,418 downloads (pace of about 5k/yr)
Live Forever campaign.. 10-17-2009, 3,240 downloads (15 months old so... 2.8k/yr?)
Trinity campaign ........... 01-05-2010, 3,899 downloads (happy anniversary. This may be the forum merger "boost" we talked about as, its cleared 3k in a year again)
Risen hero campaign .....09-12-2010, 1,186 downloads (over 4 months. Looks like it will be very much if not exactly the pace of Trinity).
I have no numbers to back this up, but I would stake my house that the downloads are HUGELY front loaded and occured mostly in the first year, if not less. Looking at a one year approach I wouldnt be surprised if it was a 16k-20k to 3k scenario. Speculative though, as you could probably chop it down to 3 months and see even sharper contrast as entries dissapear from the sidebar. I think the avg/year approach has validity to a point still.
There has definitely been a bounce effect, but dead cats bounce in the stock market all the time. I don't know why people keep bringing this us when no one cares. Those who think there is enough people to mod for will and those who don't have moved on. And will continue to.
What does calling it "quits" mean anyway? We can quit anytime we want. If you are waiting until there is literally 10 or less people downloading of course you can drag something out for 20 years, you have the entire internet as a potential audience.
Why do we need this pep talks about the forum is not dead? Everybody dies some time. And mentioning the issue repeatedly only draws attention to the fact and makes it an issue. I don't know what this accomplishes.
Personally I don't even have a specific number in mind, but the community to me seemed at is peak when Azenn, Elysius, and Indira were posting. Peoples project threads would be filled with exchange of questions and advice.
Now its pretty dusty here. The download numbers aren't that atrocious but the "half life" has certainly expired.
Modifié par Eguintir Eligard, 05 janvier 2011 - 09:47 .
#4
Posté 05 janvier 2011 - 09:47
Fretting over the inevitable ruins your day. Much more entertainment value in doing what you like. Making things, sharing them with people and getting feedback.
From this point of view NWN2 has been a tremendous blessing because it allows so much custom content.
From reading my own post I have also just deduced by process of elimination that this is the first time i've started four "paragraphs" with the capital letter F.
Modifié par BartjeD, 05 janvier 2011 - 09:51 .
#5
Posté 05 janvier 2011 - 09:49
#6
Posté 05 janvier 2011 - 09:52
#7
Posté 05 janvier 2011 - 09:55
256 color, but it looked awfully close to EGA graphics for the most, 320x240 res.
#8
Posté 05 janvier 2011 - 10:03
#9
Guest_Chaos Wielder_*
Posté 05 janvier 2011 - 10:24
Guest_Chaos Wielder_*
Eguintir Eligard wrote...
I had that game and it is just awful. It predated the internet so there was no one to mod for.
That said since every "longevity questioner" gets bombarded with about half a dozen people saying this community is stronger than ever or at the very least "stable" it's time to add some balance to this topic. Asking a forum of people who use a product if it's dead is about as pointless as going into the nwn1 forums and asking if nwn2 is better.
Read the numbers and draw your own conclusions:
month/day/year
Tragedy in Tragidor ....01-06-2007, 37, 805 downloads (just the short side of 8k/year)
Harp & Chrysanthemum 12-05-2007, 26,555 downloads (little over 8k a year)
Asphyxia campaign.... , 04-01-2008, 13,418 downloads (pace of about 5k/yr)
Live Forever campaign.. 10-17-2009, 3,240 downloads (15 months old so... 2.8k/yr?)
Trinity campaign ........... 01-05-2010, 3,899 downloads (happy anniversary. This may be the forum merger "boost" we talked about as, its cleared 3k in a year again)
Risen hero campaign .....09-12-2010, 1,186 downloads (over 4 months. Looks like it will be very much if not exactly the pace of Trinity).
I have no numbers to back this up, but I would stake my house that the downloads are HUGELY front loaded and occured mostly in the first year, if not less. Looking at a one year approach I wouldnt be surprised if it was a 16k-20k to 3k scenario. Speculative though, as you could probably chop it down to 3 months and see even sharper contrast as entries dissapear from the sidebar. I think the avg/year approach has validity to a point still.
There has definitely been a bounce effect, but dead cats bounce in the stock market all the time. I don't know why people keep bringing this us when no one cares. Those who think there is enough people to mod for will and those who don't have moved on. And will continue to.
What does calling it "quits" mean anyway? We can quit anytime we want. If you are waiting until there is literally 10 or less people downloading of course you can drag something out for 20 years, you have the entire internet as a potential audience.
Why do we need this pep talks about the forum is not dead? Everybody dies some time. And mentioning the issue repeatedly only draws attention to the fact and makes it an issue. I don't know what this accomplishes.
Personally I don't even have a specific number in mind, but the community to me seemed at is peak when Azenn, Elysius, and Indira were posting. Peoples project threads would be filled with exchange of questions and advice.
Now its pretty dusty here. The download numbers aren't that atrocious but the "half life" has certainly expired.
I'm not sure what you're looking for in your comment here. I don't wish to sound confrontational, but it seems as though you're upset that download numbers aren't matching previous expectations. It's worth discussing, and I understand your stated frustration with the "this community is very very strong" maxim*. However, I think this might be a case of desires not matching reality. I fully expect, for instance, my own project to never exceed 2000 downloads(I figured this years ago). There are many reasons for this--age of the community, etc--but I firmly plant myself in this vein.
On a different note: If people, such as you, want project openness, I'm more than willing to acquiesce. I've never thought what I'm working on was worth talking about on a mass scale(however much I fancy my own work's relative depth). If people want a serious give and take, I'm more than willing to do so. In all seriousness, I viewed this subsection of the forums more as a "what are you guys up to?" rather than a discussion on the craft of design or what have you.
*For a long time I disliked, what I viewed anyways, as faux-support from people. "Your writing is good, really!" Things like that. It struck me as someone offering encouragement without specifics. If someone was going to help me, be specific about it. However, I think the reason that this type of support is valuable is because modding, or any sort of artistic craft, is difficult. It takes considerable effort, thought and time to produce something. Even then, who knows if it's good? 'Non-committal' support like this might seem minor, perhaps even vaguely insulting, but it's meant to help spur us through those moments of doubt(of which I, and others, have many), depression(all artists are depressed, just in degrees) and into moments of creative functionality. It is a mantra, yes, but it has a good cause. Its relative irrationality is no reason to not assent to it. At worst, it is harmlessly misleading; at best, it helps me, and others, work another day.
#10
Posté 05 janvier 2011 - 11:06
Personally I don't even have a specific number in mind, but the community to me seemed at is peak when Azenn, Elysius, and Indira were posting. Peoples project threads would be filled with exchange of questions and advice.
Now its pretty dusty here. The download numbers aren't that atrocious. <STOP>
The numbers arent atrocious. Having about 20%... thats feasible given that the early numbers were far more than i thought ever possible. Its more or less the forums that lack life anymore. When the love is gone you gotta move on as the song says.
I don't think people are retisicent in their campaign info... kamal always posts his stuff, and Dorateen. Its just that there is less people around who care to say anything at all, even looks "good" comments. It was just my example of what was a lively community now passed.
Numbers are set for the time you arrrived I guess. You are happy to clear 1k cuz that was reasonable with your recent arrival. I think 5 k is ideal. If this community cleard 5k on quality new modules in a year I would not care what the initial numbers is. Those early authors clearly got used to the 20k or so they got in a year because almost all of them planned sequels, blogged on it, and then never bothered.
My real point was, no one has made a post saying this place is dead or expressed that concern recently, so to point it out unprompted probably has the opposite effect that you desire.
Think of it like this; if someone is talking to you you just met and they suddenly say "I'm not stupid." You immediately wonder why this was even brought up. Then you start to question it. It was an issue better left unexamined, yes?
If you are doing this on a personal level to gauge the validity of making your own sequel, there is some merit. I've asked the question to myself; theres some awesome content FINALLY available from RWS that I could be exclusive modder for, but will the audience pan out to my liking?
I can say this, if NWN3 was coming out, I would just start planning my campaign for that now. BUt I dont know that one ever will so I am kinda just helping other peoples projects, in limbo.
#11
Posté 05 janvier 2011 - 11:12
NWN2 - Steam:
http://forums.steamp...play.php?f=1060
Modifié par BartjeD, 05 janvier 2011 - 11:12 .
#12
Posté 05 janvier 2011 - 11:47
#13
Posté 06 janvier 2011 - 12:04
Eguintir Eligard wrote...
I can say this, if NWN3 was coming out, I would just start planning my campaign for that now. BUt I dont know that one ever will so I am kinda just helping other peoples projects, in limbo.
I think that's exactly the issue. Even with all the wonderful new things we will soon have available--talk to Skywing about "Project N" if you want one idea--the NWN2 engine is showing its age as a platform for developing and playing RPG content that people are interested in. I don't necessarily have a problem trying something new that will fill a similar niche while not giving up entirely on NWN2. However, I have only seen evidence of one new game that will be in the mold of NWN2, with great moddability and building tools, multi-player and single-player, and that is Plan 9. Other than that, nothing else even tries--so what could we actually move on to?
#14
Posté 06 janvier 2011 - 12:11
#15
Posté 06 janvier 2011 - 12:14
Eguintir Eligard wrote...
Trinity campaign ........... 01-05-2010, 3,899 downloads (happy anniversary.[...]
Thanks!
#16
Posté 06 janvier 2011 - 12:22
What further assaults the balancing act is, do you go with a diminished audience, and old toolset, and wider variety (with mature custom content), or make a popular, prettier campaign with a shallower variety?
#17
Posté 06 janvier 2011 - 12:25
amstradherocreations.blogspot.com/2011/01/slow-going.html
#18
Posté 06 janvier 2011 - 12:32
I think for me at least, you either stick with where you are feasibly, or jump out right at the tip of the spear on a new game, not go halfway. DA is very near halfway, I would say.
Modifié par Eguintir Eligard, 06 janvier 2011 - 12:33 .
#19
Guest_Chaos Wielder_*
Posté 06 janvier 2011 - 12:35
Guest_Chaos Wielder_*
Eguintir Eligard wrote...
I think I finished on the wrong note because what I really should have concluded with ant thus put the emphasis on is:
Personally I don't even have a specific number in mind, but the community to me seemed at is peak when Azenn, Elysius, and Indira were posting. Peoples project threads would be filled with exchange of questions and advice.
Now its pretty dusty here. The download numbers aren't that atrocious.
The numbers arent atrocious. Having about 20%... thats feasible given that the early numbers were far more than i thought ever possible. Its more or less the forums that lack life anymore. When the love is gone you gotta move on as the song says.
I don't think people are retisicent in their campaign info... kamal always posts his stuff, and Dorateen. Its just that there is less people around who care to say anything at all, even looks "good" comments. It was just my example of what was a lively community now passed.
Numbers are set for the time you arrrived I guess. You are happy to clear 1k cuz that was reasonable with your recent arrival. I think 5 k is ideal. If this community cleard 5k on quality new modules in a year I would not care what the initial numbers is. Those early authors clearly got used to the 20k or so they got in a year because almost all of them planned sequels, blogged on it, and then never bothered.
My real point was, no one has made a post saying this place is dead or expressed that concern recently, so to point it out unprompted probably has the opposite effect that you desire.
Think of it like this; if someone is talking to you you just met and they suddenly say "I'm not stupid." You immediately wonder why this was even brought up. Then you start to question it. It was an issue better left unexamined, yes?
If you are doing this on a personal level to gauge the validity of making your own sequel, there is some merit. I've asked the question to myself; theres some awesome content FINALLY available from RWS that I could be exclusive modder for, but will the audience pan out to my liking?
I can say this, if NWN3 was coming out, I would just start planning my campaign for that now. BUt I dont know that one ever will so I am kinda just helping other peoples projects, in limbo.
Fair enough. I think the community is what it is: rumors of its death, or otherwise, are going to be exaggerated. I believe, overall, that we'll see how things go from here.
I will post on the Steam forums, as I have an account there, to direct people over here looking for mods. There are people looking for content, but they just need a helpful pointer.
(And for the record, I'm not a "recent arrival". I've been working on this for nearly 3 years. No harm done, though).
#20
Posté 06 janvier 2011 - 12:39
In Dragon Age, there was significantly less focus on user-created content (particularly additional adventures) which has possibly led to reluctance of modders to pursue such content, particularly when it is very time consuming to create quality content. I'd suggest there's still a market for mods in both NWN2 and DAO - I imagine the latter has a larger potential audience, but the former has a player base more open to receiving and trying new content.
#21
Guest_Chaos Wielder_*
Posté 06 janvier 2011 - 12:58
Guest_Chaos Wielder_*
Nice to see you again AmstradHero. I never post on your blog, but I always find time to check out your thoughts on design(sure, I disagree a lot, but it's nice to see someone trying to make sense of game design),
Modifié par Chaos Wielder, 06 janvier 2011 - 12:59 .
#22
Posté 06 janvier 2011 - 01:05
#23
Posté 06 janvier 2011 - 01:09
Haha, pity, I love disagreement! I fully accept that my opinions on game design are colour by my own personal tastes, but I'm certainly keen to hear dissenting opinions. Hearing someone who passionately disagrees with me from a reasoned perspective is always interesting.Chaos Wielder wrote...
Thread posted here: http://forums.steamp...d.php?t=1702986
Nice to see you again AmstradHero. I never post on your blog, but I always find time to check out your thoughts on design(sure, I disagree a lot, but it's nice to see someone trying to make sense of game design),
I do still keep my eye on NWN2 and its modules, though I really don't get/make enough time to play them as much as I feel I should.
Modifié par AmstradHero, 06 janvier 2011 - 01:10 .
#24
Posté 06 janvier 2011 - 02:02
Yes, Communities live, struggle, falter and then die, essentially. They don't make buggy whips, slide rules or teach Morse Code anymore, either. That said, to see that the UA forums (which I have had bookmarked for the better part of 9 years now) are still thrashing about in their 'dying' stage, should give rise to much more optimism than pessimism, I'd say.
I can't say what the longevity of the NWN2 Community is going to be like. Honestly, it would be nice to see it grow a bit more, become a bit more active and thriving. I don't know if the Steam release of NWN2 will do that, though I hope that it, along with some Community promotion, we will at least stave off the final moments a few years from now.
I'm certainly not interested in all of us getting together for a group hug or singing, "We Shall Overcome" and Kumbaya, however, I also don't think we have to have more negative than positive outlooking when it comes to these kinds of threads. I understand that some folks don't see things the same and that's perfectly valid. It's good for us to be able to see in perspective and to be able to reflect upon the data. It's a sort of grounding method to keep from going too far off in wishful thinking land.
That said, I would personally prefer to think of all the accomplishments, the modules made, the models made, the new scripts, the new methods, fixes, workarounds, team efforts and coordination that made FRUA and this (as well as NWN) Community what it is -- a great place to be with like minded folks.
Who wouldn't want that to last? I am just as sure, though, that when the final bell rings, many folks in this Community will already be part of another Community doing similar things with something more powerful and useful. Or perhaps watching over the shoulders of their children and providing sage advice along the way.
Until that time, I say, enjoy and fraternize. It's good while it lasts and focusing on the future is not being in the present and sitting in the past provides no progression.
best regards,
dunniteowl
#25
Posté 06 janvier 2011 - 03:28
I've played so many games but there are only a handfull that are actually worth to get back to. NWN2 is a fantastic game with the potential to become an even greater game than it allready is. Im absolutely confident that this game will get more popular as the years go by. People will get better rigs and will eventually be checking out the games that they have missed out on and discover this gem.If there is no other competition to a DnD game that lets you create your own adventures with impressive visuals and interesting gameplay, this game will probably last for decades.
so cheer up
Modifié par bhaal123, 06 janvier 2011 - 03:29 .





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