ME2 cut scenes use different guns than what I equip??
#1
Posté 05 janvier 2011 - 09:15
This especially happens when my shep pulls out a pistol. Ill have the phalanx heavy equipped, yet for some reason he pulls out the weakest version of the pistol (dont remember what its called)
And not only my shep, Grunt will have the super shotgun equipped but pull out the katana, etc etc.
Has anyone else run into this?
#2
Posté 05 janvier 2011 - 09:17
#3
Posté 05 janvier 2011 - 09:22
Instead of choosing a hardoption of which weapon people should be depicted with, they should have used the current vaiable.
It's one of the flaws in the game, unfortunately, and it really marrs the immesion when playing through the game as anything different than a soldier.
#4
Posté 05 janvier 2011 - 09:24
#5
Guest_Guest12345_*
Posté 05 janvier 2011 - 09:24
Guest_Guest12345_*
So annoying, I hope this doesn't happen in ME3.
#6
Posté 05 janvier 2011 - 09:27
#7
Posté 05 janvier 2011 - 09:27
#8
Posté 05 janvier 2011 - 09:28
I think it has something to do with ME where ever character was able to equip every weapon. Hopefully they fix this by ME3scyphozoa wrote...
I hate this. It is so annoying to see Shep holding an Avenger AR at the start of Freedom's Progress every time I start the game. I am playing as an Engineer or an Adept. I DONT HAVE THAT GUN.
So annoying, I hope this doesn't happen in ME3.
^damn I was ninja'd
Modifié par MrDizaztar, 05 janvier 2011 - 09:30 .
#9
Posté 05 janvier 2011 - 10:20
#10
Posté 05 janvier 2011 - 10:31
Looking back, without the fandom in me, without the glamour of the add campaign- ME2 made a lot of promises, and made good on only a few... it makes unicorns cry ;(
#11
Posté 06 janvier 2011 - 01:37
And it really ruins it for everyone in terms of playable classes, because even as a soldier you'll have the Phalanx heavy pistol equipped and all of a sudden your shep pulls out the default weak pistol during a cutscene.
wtf and >.> ensues.
#12
Posté 06 janvier 2011 - 01:46
#13
Posté 06 janvier 2011 - 02:07
Even the soldier gets broken too because you hold a machine gun in some cutscenes.SalsaDMA wrote...
It's neglect by the ones making the cutscenes.
Instead of choosing a hardoption of which weapon people should be depicted with, they should have used the current vaiable.
It's one of the flaws in the game, unfortunately, and it really marrs the immesion when playing through the game as anything different than a soldier.
#14
Posté 06 janvier 2011 - 02:11
#15
Posté 06 janvier 2011 - 02:18
xXSnak3Eat3rXx wrote...
The other thing I hate is whenever they walk into a room during a cutscene and confront a bunch of enemies, they almost always have their weapons holstered and always walk in like they're on picnic. Seriously.
Yeah I always thought that was incredibly ridiculous.
I always have my gun out during a mission...
Shep: Hay theres a room over there we haven't explored!:happy: Cmon everyone! Put your guns away and lets go asploring! Yay!
Enemies: Get them! They don't have their guns out! SHOOT!!
Shep:
I can only imagine how anyone with any actual combat training must feel about this method of..."clearing" rooms that Shep and team use haha.





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