David Gaider wrote...
Insofar as the DA2 system goes, the other difference from DAO to keep in mind is you still won't get the "laundry list of questions". You can engage the follower in dialogue at their home base if they have something to say. Generally you will be notified when this is possible (via the journal system), so there's less need to keep visiting every follower's base to check and re-check if they have a conversation waiting. If you click on them at other times (or outside of their base) they will have contextual comments based on where you are or what you're doing, but there won't be a full cinematic conversation.
Implementation will of course be the final determinant, but regardless of execution, I think this is an excellent idea and an approach well worth attempting (Not that Bioware needs (or should particularly care about) my blessing). Still, I am enthusiastic about this. I believe such a system is an admirable solution for what I viewed as problems in both Origins and the MEs conversational mechanics.
I will add that I feel such an approach lends more importance to the situational applicability and implementation of the non-cinematic dialogue. One of the greater challenges, as I see it, is avoiding a single repeated line of dialogue or a cycling system of such lines (Such as in Awakenings) that can be clicked/inititated ad nauseum. I think I would prefer a switch to a no response option once unique responses have been exhausted, at least among current party members (but probably in general). (My inner computer scientist just punched my inner writer)
The notification system would also appear to be a potential challenge. Effectively conveying the possibility of new conversations (particularly when more than one is currently available) via a means that is not overly intrusive/demanding/repetitive would seem to be one of the greater difficulties of the approach. The journal seems to have possibilities but I wonder if there's a superior (or at least complementary) one? (Perhaps I'm negatively influenced by the Origins journal interface, things were occasionally difficult to find in there) I suppose you could always have a butler (Kelly) or a writing desk (private terminal), but I still think the informative side of the process is one of the conceivable pitfalls. I also wonder if the "house per character" might have more detriments than value. I can definitely see the attraction on an individual basis but I wonder if it won't ultimately result in the "making the rounds" leading to a more trying experience.
Modifié par The Gentle Ben, 06 janvier 2011 - 01:10 .