DominusVita wrote...
Oh please, not Massville. That would be...just no.
"Oh no! A Grizzly Varren wandered into your colony!" :-(
Couldn't help whipping this up after that comment:-
DominusVita wrote...
Oh please, not Massville. That would be...just no.
"Oh no! A Grizzly Varren wandered into your colony!" :-(
LOL. I support punching pyjaks.Terror_K wrote...
Couldn't help whipping this up after that comment:-
Modifié par sinosleep, 06 janvier 2011 - 05:41 .
arafinwe_ingalaure wrote...
sinosleep wrote...
Terror_K wrote...
I'm divided on this, if it were true. On one hand if the gameplay side of things is mostly done, then it means there's almost a whole year to really polish it and give us a lot of choices and consequences and some real depth narrative/story/character wise. On the other hand, it means that it's more likely that the gameplay isn't terribly deep and we're pretty much gonna get ME2.5. Though it could be possibly that merely the basic combat gameplay over the main story is done because it's basically like ME2 and they're planning on adding more RPG features from here on in.
This is what I've been predicting all along based on what their mission statement was for ME 2 and what they've replied with in interviews with regards to what they want to add for ME 3. They got the core combat mechanics down in ME 2, now they're just going to RPG it up a bit.
I hope so, the missing RPG element of Mass Effect 2 were annoying. If it was only me, I would say that Mass Effect 2 could not qualify as an RPG because it's like an action-adventure game. And taking decision can be found in other games that are specifically not RPGs. If we are thinking like that, then God Of War 3 is an RPG because you can upgrade your weapons and make some decisions.
Modifié par DominusVita, 06 janvier 2011 - 05:46 .
Roleplay is roleplay and not some dumb inventory. An inventory is not what defines what a RPG is.
Modifié par adam_grif, 06 janvier 2011 - 05:57 .
Modifié par sinosleep, 06 janvier 2011 - 06:04 .
adam_grif wrote...
Roleplay is roleplay and not some dumb inventory. An inventory is not what defines what a RPG is.
Roleplay is roleplay, but by that definition every videogame is an RPG. The videogame genre "RPG" are not characterized by being able to influence the story or "playing a role" or what have you, it's defined by taking mechanics from Pen & Paper RPGs such as Dunegeons and Dragons or Vampire: The Masquerade or what have you.
This is why games such as the Final Fanasy series, which have zero aesthetic character customization and zero influence on the story are still considered one of the most important RPG series . For you to define it in terms of "roleplay" is to reject that the super majority of what people consider to be an RPG from being RPGs.
Now, don't say something like "well that's just your opinion!" Definitions are formed by common usage, not by any one persons feelings in particular. The one I have given is the one given to me by my lecturer for a unit I took last year called "Games Fundamentals", it's also the one that is found On wikipedia.
If you want to have your own personal definition that's fine, but please don't go around evangelising it.
Modifié par Ulzeraj, 06 janvier 2011 - 06:12 .
FieryPhoenix7 wrote...
I wonder when we're getting the first gameplay / in-game footage. I wanna say March, or sometime prior to E3 (where they go all out on ME3). I'm honestly not a fan of CG trailers; in-game stuff is where it's at for me.
Terror_K wrote...
It doesn't really matter what said elements are classed as that were removed and/or oversimplified from ME1 to ME2, the fact that they were and that they are missed is what's important. But that's nothing to do with this topic really, beyond the simple questions upon many a fan's lips as to whether they're coming back, in what form and how strong?
Modifié par Ulzeraj, 06 janvier 2011 - 06:28 .
I'm actually fairly certain we will see something in-game before E3, whether it be a short trailer or screenshots. I remember the same thing happened with ME2 back in the day; they released a few in-game screenshots (along with a bunch of artwork) and some gameplay details before E3.DominusVita wrote...
From looking at IGN's list of events from CES, nothing happened ME-related. It's a fair guess that we'll at least see something gameplay-related before E3, just don't quote me on that
Terror_K wrote...
FieryPhoenix7 wrote...
I wonder when we're getting the first gameplay / in-game footage. I wanna say March, or sometime prior to E3 (where they go all out on ME3). I'm honestly not a fan of CG trailers; in-game stuff is where it's at for me.
My guess is GDC, or perhaps shortly after ME2PS3. I'd doubt it'd be much later than March given it's about 10-11 months away.
Being said Roleplaying _is_ Roleplaying. You cant put rules about how it should be and AFAIK there is no official entity that regulates what kind of game should be called RPG.
Ulzeraj wrote...
Terror_K wrote...
It doesn't really matter what said elements are classed as that were removed and/or oversimplified from ME1 to ME2, the fact that they were and that they are missed is what's important. But that's nothing to do with this topic really, beyond the simple questions upon many a fan's lips as to whether they're coming back, in what form and how strong?
I've missed the damn toggle helmet as much as the same average me-player but ME1 inventory wasnt that fantastic to be missed. Really... there wasnt much choice between Katana VI and Katana VII.
Many mechanics like accuracy and wpn heat got excluded or replaced for the sake of simplicity and I was happy about that. Those damn ammo enhancements were replaced by ammo powers and that made me happy too.
If you want to complain about how the story was more rich on ME1 go ahead I'm with you but those mechanics were a no-no.
adam_grif wrote...
Being said Roleplaying _is_ Roleplaying. You cant put rules about how it should be and AFAIK there is no official entity that regulates what kind of game should be called RPG.
*Laughs*
Man, go look up:
- Final Fantasy (series)
- Diablo (series)
- Ultima (series)
- Dragon Quest (series)
And tell me what genre these games are all in. Notice how you can't roll play in them? How it's a linear plot, with no player choice at all? But by all means, reject most of the games considered RPGs in the history of videogaming as being RPGs, and continue to commit the Etymological fallacy that you are, where because "Roleplaying" is the R in RPG, therefore the videogame genre RPGs must be all about roleplaying.
And by all means, keep saying stuff about how ME2 was more of an RPG than some other game, as though I had ever questioned that ME2 was an RPG (protip: I didn't).
Modifié par Ulzeraj, 06 janvier 2011 - 06:47 .
adam_grif wrote...
I'd love them to bring back weapon customization now that we have fewer actual weapons. Instead of the I-X series mods (which sucked), they can just have one, distinctive version of each mod. I think that would be nice.
But tbh I don't think it will happen; they are already too heavily invested in ME2's gameplay and it got praised very highly by critics.
As to the odds of it coming back, I actually think there's a fairly good
chance. BioWare have at least claimed that they want to bring back some
RPG factors and deepen them a little, and I suspect modding being one
of the most missed and probably one of the easiest ones to bring back
without interfering with the core gameplay too much that if only one
thing ends up making a comeback that it'd be this.
Modifié par adam_grif, 06 janvier 2011 - 06:58 .
Ulzeraj wrote...
Talk more about labels imposed by computer game industry to someone who played real pen-and-paper rpgs since the 90s.
Now get off my lawn.
Terror_K wrote...
adam_grif wrote...
I'd love them to bring back weapon customization now that we have fewer actual weapons. Instead of the I-X series mods (which sucked), they can just have one, distinctive version of each mod. I think that would be nice.
But tbh I don't think it will happen; they are already too heavily invested in ME2's gameplay and it got praised very highly by critics.
I'm hoping weapon-modding returns in some form at least. I definitely agree that we don't need ten levels of each mod, and that we don't really even need to find individual ones as it could be replicated like the other items in ME2 were. It's definitely one of the most missed factors, and most who are generally pretty happy with ME2 overall and the changes made will still admit that they wish it was present and that they miss it. I personally don't get why it went... The Mako, the elevators and even the inventory I can understand to a degree, but weapon modding is a complete mystery to me.
As to the odds of it coming back, I actually think there's a fairly good chance. BioWare have at least claimed that they want to bring back some RPG factors and deepen them a little, and I suspect modding being one of the most missed and probably one of the easiest ones to bring back without interfering with the core gameplay too much that if only one thing ends up making a comeback that it'd be this.
adam_grif wrote...
1. We are not discussing what a Pen
& Paper RPG is, we're discussing what an RPG Videogame is. Acting
like I've been arguing for a redefining of what a P&P RPG is based
on what cRPGs are means you weren't paying attention at best, or are
actively being dishonest at worst.
2. What terms mean has nothing to
do with their etymology, and everything to do with how people use them
currently. Diablo, FF, DQ, Ultima etc absolutely are cRPGs, because
that's what just short of everybody considers them to be.
3. I never gorram said anything about inventories, or demanding that they be included for something to qualify as an RPG.
4. Get off my lawn, you senile old man. This is my house!
Bogsnot1 wrote...
Ulzeraj wrote...
Talk more about labels imposed by computer game industry to someone who played real pen-and-paper rpgs since the 90s.
Now get off my lawn.
You
whippersnapper. Ive been playing RPGs since the 70's. Now get off my
lawn before I slowly and weakly beat you to death with my walking frame.
[smilie]../../../images/forum/emoticons/devil.png[/smilie]
Modifié par Ulzeraj, 06 janvier 2011 - 07:21 .