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NFS public relations employee says squadmates may return in ME3, gameplay "jaw dropping"


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#101
archurban

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don't believe anything what people said out of ME 3 design team. people have no clue to talk like that. it's assumption, and misunderstanding. if anything wouldn't be told by direct ME 3 team, don't believe it, please. one thing is really funny. ME 3 is already made from beginning to end? what kind of non sense he just talked. I bet 80% what he said is all bull****.

#102
Phaedon

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NeoGAF, huh? There have been a lot of ME rumours there, some right, some wrong.

#103
shinobi602

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archurban wrote...

don't believe anything what people said out of ME 3 design team. people have no clue to talk like that. it's assumption, and misunderstanding. if anything wouldn't be told by direct ME 3 team, don't believe it, please. one thing is really funny. ME 3 is already made from beginning to end? what kind of non sense he just talked. I bet 80% what he said is all bull****.


Lol, you're really cynical and pessimistic aren't you?

#104
shinobi602

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Phaedon wrote...

NeoGAF, huh? There have been a lot of ME rumours there, some right, some wrong.


 If you want to show up as an employee of a game developer, you have to go through a process with the NeoGAF admins that proves your credentials. So that's why I'm actually believing this 100% as of this moment.

Not to mention, NeoGAFers are notorious for finding the fakes and ripping them to shreds lol. You can read all his posts and other users talking to him here:

www.neogaf.com/forum/showthread.php

Modifié par shinobi602, 06 janvier 2011 - 07:44 .


#105
HappyHappyJoyJoy

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shinobi602 wrote...

Phaedon wrote...

NeoGAF, huh? There have been a lot of ME rumours there, some right, some wrong.


 If you want to show up as an employee of a game developer, you have to go through a process with the NeoGAF admins that proves your credentials. So that's why I'm actually believing this 100% as of this moment.

Not to mention, NeoGAFers are notorious for finding the fakes and ripping them to shreds lol. You can read all his posts and other users talking to him here:

www.neogaf.com/forum/showthread.php


I like how he is leaking this info out, and then says a few posts later, about the game they are working on, that they've signed an NDA and don't want to lose their job. 

#106
Terror_K

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Ulzeraj wrote...

I would like to customize my team members ammo but on the other side I liked the fact that they had their cool outfits and not just 3 random humans in space armor. It adds some collor depth. Really. You can argue that Jack using a mask on a planet with hazardrous acid athmosphere sounds lame but I can cite tons of common well known science rules that Mass Effect brakes. You can attribute that to mass effect fields or something.


Sorry, but this is something I just don't want to see in ME3. Out of all the factors that took me out of the game and just made the entire thing into a farce, squaddies running around in their pyjamas in dangerous environments was at the top of the list, and as far as I'm concerned there's no reason for it at all, and whoever came up with the concept should be fired.

I get that the idea was to give the squaddies unique outfits, but that doesn't mean they can't have a more suitable set of clothing for combat as well as cilivilian garb (like Shepard does) or at the very least a third set for more hazardous places. Even then it makes no sense that they're getting the full benefits of armour (especially Jack), including kinetic shields and medi-gel dispensers.

And no, Mass Effect fields don't explain it at all, since the codex clearly states in both games that they don't protect against temperatures, gravity, pressure or even toxic gasses. You'd need an absolute perfect vaccuum to be created in order to accomplish that, and that would actually do more harm than good as well.

Seriously, this factor is my absolute #1 thing that I feel must be fixed in ME3, beyond everything else because it just takes me out of the game so much and I can't invest in it and take it seriously any more thanks to that. I'd rather see this issue fixed than any gameplay factor, narrative factor, import factor or RPG factor.

#107
Phaedon

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Well, you don't sign NDAs for games that you don't work as PR do you?

If you want to show up as an employee of a game developer, you have to go through a process with the NeoGAF admins that proves your credentials. So that's why I'm actually believing this 100% as of this moment.

Not to mention, NeoGAFers are notorious for finding the fakes and ripping them to shreds lol. You can read all his posts and other users talking to him here:

www.neogaf.com/forum/showthread.php

I'll take your word for it, since I trust your credibility as a user here. I am just under the impression that there have been false rumours coming from NeoGAF. ME-related. Well, not entirely, false, for example wasn't Genesis supposed to be a ME1 remake for the PS3? It ended up being the interactive comic. Which means that the leak was generally true, but the person who posted it misunderstood 'replacement for ME1' for 'ME1'. Could be a similar case, I hope not.

Terror_K wrote...
Sorry, but this is something I just don't want to see in ME3. Out of all the factors that took me out of the game and just made the entire thing into a farce, squaddies running around in their pyjamas in dangerous environments was at the top of the list, and as far as I'm concerned there's no reason for it at all, and whoever came up with the concept should be fired.

Fired? Being a bit extreme, aren't we? Also, space vacuum is not as dangerous as you think.

Modifié par Phaedon, 06 janvier 2011 - 07:58 .


#108
Bamboozalist

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HappyHappyJoyJoy wrote...

shinobi602 wrote...

Phaedon wrote...

NeoGAF, huh? There have been a lot of ME rumours there, some right, some wrong.


 If you want to show up as an employee of a game developer, you have to go through a process with the NeoGAF admins that proves your credentials. So that's why I'm actually believing this 100% as of this moment.

Not to mention, NeoGAFers are notorious for finding the fakes and ripping them to shreds lol. You can read all his posts and other users talking to him here:

www.neogaf.com/forum/showthread.php


I like how he is leaking this info out, and then says a few posts later, about the game they are working on, that they've signed an NDA and don't want to lose their job. 


But he's not really leaking info. His posts are worded in a classic PR style, give people barely any info at all and claim its important. He's really not giving anything out, just vague broad crap that allows the company to work around with in that and still not promise anything.

#109
shinobi602

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Phaedon wrote...

I'll take your word for it, since I trust your credibility as a user here.


Well, I got this from a friend of mine (in real life) whose a GAF member. I know GameFAQS is like that 100%. You'll see actual devs post there from time to time with "VIP" under their names and if you click their profile it'll describe their position with whatever game developer.

And you have to actually prove you work for who you work for, or else you don't get that title on the forum.

And I know there's been false things coming out of there before, but to be honest, ALOT of leaks and "secrets" that turned out true, I found on GAF lol.

#110
Terror_K

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Phaedon wrote...

Terror_K wrote...
Sorry, but this is something I just don't want to see in ME3. Out of all the factors that took me out of the game and just made the entire thing into a farce, squaddies running around in their pyjamas in dangerous environments was at the top of the list, and as far as I'm concerned there's no reason for it at all, and whoever came up with the concept should be fired.

Fired? Being a bit extreme, aren't we?


It's near-on ruined my respect for the entire Mass Effect series as something I can take seriously and turned it into a farce as far as I'm concerned. They did so well up until then of keeping things fairly believable and crafting a great universe, and as far as I'm concerned it near on threw it all in the toilet. It's like they don't even care about the integrity and realism of their own IP with crap like that and if they don't, why should I? It's worse than midichlorians in Star Wars were. They may as well just having magical fairly leprechauns saving the universe from The Reapers at the end of ME3 now, it makes about as much sense. The whole concept and nature of it is puerile and beyond retarded, so yeah... I think saying that whoever came up with it should "be fired" is a fair enough call. Casey Hudson should certainly be at least punched in the face for letting it through since he's in charge of the whole project.

Also, space vacuum is not as dangerous as you think.


It's not just space vacuum though. It's all kinds of different pressures, hazardous toxins, extreme temperatures, etc. as well.

Modifié par Terror_K, 06 janvier 2011 - 08:09 .


#111
Bamboozalist

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Terror_K wrote...

Sorry, but this is something I just don't want to see in ME3. Out of all the factors that took me out of the game and just made the entire thing into a farce, squaddies running around in their pyjamas in dangerous environments was at the top of the list, and as far as I'm concerned there's no reason for it at all, and whoever came up with the concept should be fired.

And no, Mass Effect fields don't explain it at all, since the codex clearly states in both games that they don't protect against temperatures, gravity, pressure or even toxic gasses. You'd need an absolute perfect vaccuum to be created in order to accomplish that, and that would actually do more harm than good as well.


Joker has some special barrier like thing protecting the cockpit of the normany in the beginning of ME2 so there is nothing to say that isn't personalized. Also besides Hastrom you never go to any "dangerous" enviroments in ME2.

#112
Phaedon

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Not to mention that it's quite EA-ish to go:

'Hey guys, this game will have this and this.'

'OMG, awesome, I am really looking forward for this game!'

'Hehe, good, good.'

'You are a PR guy, isn't it dangerous to post here? Won't your boss find out?'

'What, no, we set this u- emm, I mean, yes, I should go.'


But this doesn't seem like a classic PR trick. The only highlight is the squaddies returning, maybe EA wanted to stop the 'Squaddies won't return' rumours?

Modifié par Phaedon, 06 janvier 2011 - 08:10 .


#113
Bamboozalist

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Terror_K wrote...
It's not just space vacuum though. It's all kinds of different pressures, hazardous toxins, extreme temperatures, etc. as well.


Except you never go anywhere in ME2 that has enviromental hazards like you did in ME1. There is a big difference between not being able to breathe a planet's atmosphere and it being some acidic death ball. The only planet I can think of where it actually looks like you need real protection is the one with all the fog but that's inhabited with creatures that also live on Tuchanka where you can walk around without any protective gear so the overall atmospheric composition can't be that radically different.

#114
Phaedon

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Terror_K wrote...
It's near-on ruined my respect for the entire Mass Effect series as something I can take seriously and turned it into a farce as far as I'm concerned. They did so well up until then of keeping things fairly believable and crafting a great universe, and as far as I'm concerned it near on threw it all in the toilet. It's like they don't even care about the integrity and realism of their own IP with crap like that and if they don't, why should I? It's worse than midichlorians in Star Wars were. They may as well just having magical fairly leprechauns saving the universe from The Reapers at the end of ME3 now, it makes about as much sense. The whole concept and nature of it is puerile and beyond retarded, so yeah... I think saying that whoever came up with it should "be fired" is a fair enough call. Casey Hudson should certainly be at least punched in the face for letting it through since he's in charge of the whole project.

Punching and firing people still seems to be fairly extreme for my standards.

It's not just space vacuum though. It's all kinds of different pressures, hazardous toxins, extreme temperatures, etc. as well.

You are slowly adjusted to the atmospherical pressure before leaving out of the airlock, remember?
Toxins are dealt by the masks, and extreme temperatures, even though they wouldn't kill them, at least immediately, should have indeed been addressed.

Modifié par Phaedon, 06 janvier 2011 - 08:17 .


#115
Bamboozalist

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Phaedon wrote...

Not to mention that it's quite EA-ish to go:

'Hey guys, this game will have this and this.'

'OMG, awesome, I am really looking forward for this game!'

'Hehe, good, good.'

'You are a PR guy, isn't it dangerous to post here? Won't your boss find out?'

'What, no, we set this u- emm, I mean, yes, I should go.'


But this doesn't seem like a classic PR trick. The only highlight is the squaddies returning, maybe EA wanted to stop the 'Squaddies won't return' rumours?


More likely they just wanted to give people something vague and broad to talk and **** about, to keep conversations and intrest in ME3 fresh so it doesn't stagnate in the year before release.

#116
Phaedon

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Bamboozalist wrote...
More likely they just wanted to give people something vague and broad to talk and **** about, to keep conversations and intrest in ME3 fresh so it doesn't stagnate in the year before release.

Good point.

#117
Terror_K

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Phaedon wrote...

You are slowly adjusted to the atmospherical pressure before leaving out of the airlock, remember?


Aside from the fact we never even saw this in ME2, that's basically so on the odd cases of extreme pressure variation you don't have Shepard and co. getting horribly disfigured and twisted by sudden gravity and pressure changes, as well as naking sure the Normandy maintains a constant pressure on the inside. While in locales where the pressures aren't that different this wouldn't be much of a factor, Shepard and anybody else would still need proper protection without having any skin exposed on planets where the pressure was too great.

Let's also not forget that boarding The Migrant Fleet with companions like Jack or Samara should be a massive no-no for obvious reasons.

Toxins are dealt by the maks, and extreme temperatures, even though they wouldn't kill them, at least immediately, should have indeed be addressed.


Toxins don't just effect your respitory system directly you realise, and contact with bare skin would be pretty damn bad as well. A mask only protects you from breathing them in. Tarith has you running around in almost pure chlorine gas, which in such concentrations should rightfully have killed Jack or Miranda if you took them with you (and Samara possibly, depending on how asari are affected by it).

Temperatures are not addressed at all. Rightfully anybody who ran into direct sunlight on Haestrom and lost their shields should have been burned to a crisp.

The only thing that really has saved the mechanic from ruining ME2 and the entire series entirely for me is the very fact that with a few rare exceptions we don't actually go anywhere terribly hazardous in ME2 because we're mostly relegated to class M worlds (which, in itself, is another disappointment overall).

Modifié par Terror_K, 06 janvier 2011 - 08:27 .


#118
GodWood

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Terror_K wrote...

Phaedon wrote...

Terror_K wrote...
Sorry, but this is something I just don't want to see in ME3. Out of all the factors that took me out of the game and just made the entire thing into a farce, squaddies running around in their pyjamas in dangerous environments was at the top of the list, and as far as I'm concerned there's no reason for it at all, and whoever came up with the concept should be fired.

Fired? Being a bit extreme, aren't we?

It's near-on ruined my respect for the entire Mass Effect series as something I can take seriously and turned it into a farce as far as I'm concerned. They did so well up until then of keeping things fairly believable and crafting a great universe, and as far as I'm concerned it near on threw it all in the toilet. It's like they don't even care about the integrity and realism of their own IP with crap like that and if they don't, why should I? It's worse than midichlorians in Star Wars were. They may as well just having magical fairly leprechauns saving the universe from The Reapers at the end of ME3 now, it makes about as much sense. The whole concept and nature of it is puerile and beyond retarded, so yeah... I think saying that whoever came up with it should "be fired" is a fair enough call. Casey Hudson should certainly be at least punched in the face for letting it through since he's in charge of the whole project.

This multiplied by a mazillion bajillion!!

Modifié par GodWood, 06 janvier 2011 - 08:34 .


#119
shinobi602

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Wow, I didn't know some people took the suits/armor so seriously >__>



I mean, realistically, yea it wouldn't make sense at all. But it IS a game after all, I'm more than willing to forgive something like that for the whole amazing package and experience that the Mass Effect universe provides.

#120
Uszi

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Terror_K wrote...

*snip*


I mean, I don't know about the punching and the firing.
But I do support characters going into battle dressed for battle, and not dressed for holloween.

I appreciate all the effort put into customizing everyone's look.  Cool.  Now customize their combat look as well.

But mostly, I agree with this:

shinobi602 wrote...
I'm more than willing to forgive something like that for the whole amazing package and experience that the Mass Effect universe provides.



Er, on topic:
Having now read all of the comments the insider effectively said nothing.  The only thing that amounted to a big information drop, as pointed out, was that squadmates are returning.

But when he was pressed for details, he immediately claimed that he didn't know, that he couldn't tell characters apart, etc.

So where do we stand now?
Where we were before.

Modifié par Uszi, 06 janvier 2011 - 08:37 .


#121
Ulzeraj

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Terror_K wrote...

Phaedon wrote...

You are slowly adjusted to the atmospherical pressure before leaving out of the airlock, remember?


Aside from the fact we never even saw this in ME2, that's basically so on the odd cases of extreme pressure variation you don't have Shepard and co. getting horribly disfigured and twisted by sudden gravity and pressure changes, as well as naking sure the Normandy maintains a constant pressure on the inside. While in locales where the pressures aren't that different this wouldn't be much of a factor, Shepard and anybody else would still need proper protection without having any skin exposed on planets where the pressure was too great.

Let's also not forget that boarding The Migrant Fleet with companions like Jack or Samara should be a massive no-no for obvious reasons.

Toxins are dealt by the maks, and extreme temperatures, even though they wouldn't kill them, at least immediately, should have indeed be addressed.


Toxins don't just effect your respitory system directly you realise, and contact with bare skin would be pretty damn bad as well. A mask only protects you from breathing them in. Tarith has you running around in almost pure chlorine gas, which in such concentrations should rightfully have killed Jack or Miranda if you took them with you (and Samara possibly, depending on how asari are affected by it).

Temperatures are not addressed at all. Rightfully anybody who ran into direct sunlight on Haestrom and lost their shields should have been burned to a crisp.

The only thing that really has saved the mechanic from ruining ME2 and the entire series entirely for me is the very fact that with a few rare exceptions we don't actually go anywhere terribly hazardous in ME2 because we're mostly relegated to class M worlds (which, in itself, is another disappointment overall).


Just reiterating: if I start to look seriously to all aspects of Mass Effect I would say both games are bull**** and how casual "faster-than-light" is just a ridiculous idea just as as blue giant stars having planetary systems, the whole halestorm-dark matter thingie is kinda retarded too. Its science fiction. Captain Kirk didnt used astronaut suits to enter every planet and a drug melange produced by train-sized earthworms allowing people to predict the future is just as ridiculous as Jack's clothes in space. Just enjoy.

Modifié par Ulzeraj, 06 janvier 2011 - 08:40 .


#122
Phaedon

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Terror_K wrote...
Aside from the fact we never even saw this in ME2, that's basically so on the odd cases of extreme pressure variation you don't have Shepard and co. getting horribly disfigured and twisted by sudden gravity and pressure changes, as well as naking sure the Normandy maintains a constant pressure on the inside. While in locales where the pressures aren't that different this wouldn't be much of a factor, Shepard and anybody else would still need proper protection without having any skin exposed on planets where the pressure was too great.

Where, then?

Let's also not forget that boarding The Migrant Fleet with companions like Jack or Samara should be a massive no-no for obvious reasons.

Not really, the quarians don't open their suits in public places anyway.

Toxins don't just effect your respitory system directly you realise, and contact with bare skin would be pretty damn bad as well. A mask only protects you from breathing them in. Tarith has you running around in almost pure chlorine gas, which in such concentrations should rightfully have killed Jack or Miranda if you took them with you (and Samara possibly, depending on how asari are affected by it).

Good point.

Temperatures are not addressed at all. Rightfully anybody who ran into direct sunlight on Haestrom and lost their shields should have been burned to a crisp.

We don't even know how their shields are affected...

The only thing that really has saved the mechanic from ruining ME2 and the entire series entirely for me is the very fact that with a few rare exceptions we don't actually go anywhere terribly hazardous in ME2 because we're mostly relegated to class M worlds (which, in itself, is another disappointment overall).

Okay.

Ulzeraj wrote...
Just reiterating: if I start to look seriously to all aspects of Mass Effect I would say both games are bull**** and how casual "faster-than-light" is just a ridiculous idea

 
FTL is not bull****

Anyway, sorry for the off-topic.

Uszi wrote...
But when he was pressed for details, he immediately claimed that he didn't know, that he couldn't tell characters apart, etc.

So where do we stand now?
Where we were before.

Heheh, yeah he couldn't tell the characters apart. It's either a fake or it's completely true, there is no way he can't tell which characters are which. He just didn't want any more questions.

Modifié par Phaedon, 06 janvier 2011 - 08:44 .


#123
shinobi602

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Uszi wrote...

Er, on topic:
Having now read all of the comments the insider effectively said nothing.  The only thing that amounted to a big information drop, as pointed out, was that squadmates are returning.

But when he was pressed for details, he immediately claimed that he didn't know, that he couldn't tell characters apart, etc.

So where do we stand now?
Where we were before.


Well, it was nice knowing how far along it is, and about the Reapers being rendered all in-engine and looking amazing:D

#124
Terror_K

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Phaedon wrote...

Not really, the quarians don't open their suits in public places anyway.


Yes, but they do try to keep their ships as sterile and uncontaminated as possible, with air filters and the like. In Ascension Kahlee and co. couldn't go aboard until they were suited up and sterilised, but yet this factor seems completely ignored in ME2 with half the squad.

We don't even know how their shields are affected...


We do know that kinetic barriers don't protect you from temperature though. It's stated directly as such in the codex. They only keep out fast-moving projectiles... that's all. Whenever Shepard or anybody else is in that sunlight, there's literally nothing protecting them from it beyond what they're wearing. If skin is exposed, it'd cause a nasty burn, and it's not just heat but solar radiation too. If it can overload and shut down kinetic barriers, then I imagine it's none too friendly on bare skin, especially considering no other worlds prior to that in ME1 were that hazardous in that regard, even the ones with heat hazards.

Modifié par Terror_K, 06 janvier 2011 - 08:56 .


#125
Jebel Krong

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GodWood wrote...

Terror_K wrote...

Phaedon wrote...

Terror_K wrote...
Sorry, but this is something I just don't want to see in ME3. Out of all the factors that took me out of the game and just made the entire thing into a farce, squaddies running around in their pyjamas in dangerous environments was at the top of the list, and as far as I'm concerned there's no reason for it at all, and whoever came up with the concept should be fired.

Fired? Being a bit extreme, aren't we?

It's near-on ruined my respect for the entire Mass Effect series as something I can take seriously and turned it into a farce as far as I'm concerned. They did so well up until then of keeping things fairly believable and crafting a great universe, and as far as I'm concerned it near on threw it all in the toilet. It's like they don't even care about the integrity and realism of their own IP with crap like that and if they don't, why should I? It's worse than midichlorians in Star Wars were. They may as well just having magical fairly leprechauns saving the universe from The Reapers at the end of ME3 now, it makes about as much sense. The whole concept and nature of it is puerile and beyond retarded, so yeah... I think saying that whoever came up with it should "be fired" is a fair enough call. Casey Hudson should certainly be at least punched in the face for letting it through since he's in charge of the whole project.

This multiplied by a mazillion bajillion!!


thankfully you two represent a tiny minority, then.