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Using Custom Levels


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5 réponses à ce sujet

#1
Caldarin V

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So this is a wider casting of the net from the post below. I have a custom level that I pulled down off of DA nexus. I have it open in the level editor, but how do I open it in the area editor? It's saved as a .lvl if that helps
let me know what I'm missing here
thanks!

#2
techwench

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If you have the .lvl file, you'll need to "post to local" (or more specifically, "do all local posts"). Once the resource files are posted to local (and copied to your module folder, if you're posting from single player), it will show in the area editor.

#3
Caldarin V

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Thanks! First Hurdle done

So it now shows up, but when I load it, there's nothing there- just empty space.

Modifié par Caldarin V, 06 janvier 2011 - 02:08 .


#4
DarthParametric

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Have you followed all the steps in the Area tutorial? http://social.biowar...p/Area_tutorial

#5
Proleric

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Do all your level processing in the Single Player module.

Post minimap to local.
Render light maps.
Render light probes.
Do All Local Posts.

Don't do anything else on the desktop while this is happening. If you get error messages or other failures, post details here.

Now do all area processing in your addin module. The level will be available for selection.

#6
TimelordDC

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It is possible that some levels are developed well away from the default origin (this is especially true for interiors) or in some cases, the area editor starts out at a very high zoom.
If you've followed Proleric's suggestion above, then trying moving around and/or zooming in in the area editor to find the ground.

You will also have to make sure that the Do All Local Posts doesn't return an error.

Edit: Going by the other thread you've created, you had some problems with lightmap rendering. Have these been resolved? I doubt Local Post will work without lightmaps.

Modifié par TimelordDC, 07 janvier 2011 - 03:34 .