This is my first playthrough and in act 1 when I get to Neverwinter, I choose to play through the city Watch. The first couple missions went fine. Now I'm supposed to go save Fihelis, but when I get to the house, there is no speech interaction with the guards other than "Move along, Citizen". Also, when I get in the house, all the doors are open. Originally, I thought this was weird, but I figured the "bad guys" were ransacking the place.
Another thing I noticed is that the thugs wouldn't necessarily run to confront me. They'd just walk toward me and then when I attacked them, they'd start fighting, but this was very unlike any of the previous behavior I'd encountered.
I cleared the first floor and all of the second floor. However, Fihelis and Moire were nowhere to be found. I looked this up and they should have been located in "a hard to see room on the second floor" according to some posts I found online. I also looked up a guide and found exactly where they should have been, but no one was there.
Has anyone encounted something like this before? Can someone suggest a workaround? I think in Baldur's Gate you could spawn an npc. I was wondering if something like this was possible in this case.
I have only one save right outside the house and upon entering, I have the same problem as described above. The only other save I have is an autosave a couple missions back that I'd prefer to not have to continue from.
Thanks for the help.
Edit. This is with the steam platinum version.
And here is a post I found with the same problem. It's from 06 and wasn't fixed :-(
http://thieves-guild...hread.php?t=385
Modifié par dfehling, 05 janvier 2011 - 11:52 .





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