Admitted: This game is not everyone's piece of cake.
Although I do not agree fully to Eledran's remarks, I can see, where they come from in regard of combat.
For this just remember NWN 2: There were severe discussions about the fact, that Obsidian did not implement "eye candy animations"; in NWN 1 the melee-fighters always did something, which looked like dodging and parrying. But it was nothing - just there to bypass the long phases of inactivitiy of a low level character between the attacks.
Obsidian skipped this in NWN 2 and there we had it: A low fighter attacking the enemy and then standing still for some seconds; the enemy was also low level and suffered the same fate: Just one attack per turn. Thus, they stood there, staring into the other's eyes

Of course this annoyed the hell out of gamers, who came from FPS and other action games and gave a f... for AD&D-rules.
The same dilemma we find in Drakensang: Although more complex, the DSA-rules are similar to AD&D-rules.
A fighter newbie with a huge weapon
IS slow, and that is shown correctly - and again, the action-lovers are annoyed.
Understandable. OTOH, a player who loves complex rules, will love this game as he loved straight AD&D-games.
The developers tried to "soften" up the rules a bit to make the game more attractive to casual players and those, who prefer fast paced action. Not only in my eyes this compromise pissed off both:
The "hardcore DSA-community" said, it's "dumbed down", the lover of fast paced action said, it's still "too boring and slow".
Nevertheless, playing these kinds of games since about 20 years now, I'd give it 85 out of 100.
Modifié par Baher of Glory, 19 février 2011 - 02:45 .