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Easiest class for Insanity?


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#76
ashwind

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Mesina2 wrote...

Not sure which is easiest but Vanguard is definitely the hardest( I'm getting my ass kicked on Hardcore!).


Vanguard is a funny class. In the beginning you die a lot (and I mean a lot). Once you get use to them though, they are capable of tearing through virtually anything. Especially after a few playthroughs, when you know what to expect, map layouts and where enemies come in, Vangaurd will obliterate them before they can take position.

:P

[edit]: Personally I find that other classes are "slower" so to speak. Yes, I know that Geth Prime is there but even stomping there is not fast enough. Thus, the only class I reply is... Vanguard..

Modifié par ashwind, 06 avril 2011 - 09:23 .


#77
Influ

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KevShep wrote...

Warp is also the best if your playing the Adept because it does major damage to EVERYTHING even sheilds (warp does not do that much damage to sheilds with other classes). Warp is also more powerfull with the Adept then any other class with biotics!

Your biotic powers also recharge faster then any other class with biotics. every time I use a power a have to wait about a second to use it again, Its awesome!


Warp does not get any additional damage against shields on Adept or under any other circumstances. It also does not get any additional power damage bonuses from playing as Adept. Unless you evolve your passive to Nemesis, then you get the 15% power damage bonus. You get that same damage bonus as a Sentinel if you evolve your passive to Raider so the power damage is exactly the same as with Adept. Also, with Sentinel you can get an additional 15% power damage from Power Armor so actually Sentinel can do the most damage out of any class with a single warp.

The part about the cooldowns is also incorrect. Adept gets a 20% cooldown reduction with both passive ability specializations while the Sentinel gets a 30% reduction with the Guardian specialization.

In my opinion Adept is the hardest class to start with on insanity. They are extremely weak early on and the fights could take a while. However they get noticeably better over the course of the game and when you get the Biotic Cooldown upgrade and your bonus weapon, they become quite unstoppable.

Modifié par Influ, 06 avril 2011 - 09:43 .


#78
Lukertin

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import a lvl 25+ character all the classes will be pretty much the same in difficulty (:

#79
Alamar2078

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I disagree .... I almost only play NG+ and I find certain classes / builds much "easier" than other classes.  Note being easy to play & rarely dieing may not have much to do with efficiency :)

A Sniper-Caster engineer can [for the most part] just sit back and cast a boatload of drones and then occassionally shoot or fling another power to do killing.   They are SLOW but boy is it easy to play.

Mattock Soldiers are pretty much broken with AR and the damage they can lay out.  Only rarely do they ever have to worry about ammo because ammo drops are so plentiful.

Sentinels are a little harder but Assault Armor gives them a huge advantage.


On the other hand a caster Adept takes a lot more skill & effort to get through Insanity that the classes that I mentioned above.

Vanguards will rip levels apart when fully upgraded.  On NG+ though they have to be careful in the beginning.  After they get 3+ upgrades to their critical skills though they become unstoppable.   Note:  There is a steeper learning curve with Vanguards so they can be considered "not easy" depending on how you define easy :)

Modifié par Alamar2078, 06 avril 2011 - 01:52 .


#80
Adonijah

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 Having only played an Infiltrator through Insanity thus far, I can't comment from a "more-or-less" position but some of the Husk rushes are a real **** to deal with.  I used Samara with Area Reave, Incineration Blast on myself, and Miranda did her squad boosting dance - the last husk rush on the Long Walk was particularly painful.  In hindsight, Improved Geth Shield Boost may not have been the best choice but served me well throughout the playthrough.

Watching my friend play through similar segments using a Mattock Soldier with Heightened AR... hot damn.  One-shotting mooks is one thing, but the damage output he could do was obscene by comparison with a far greater uptime.

#81
Alamar2078

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I find Husk rushes with any class that doesn't have access to Shotguns to be "not so easy". Still dooable mind you but it makes life harder.

#82
Adonijah

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Looking to do my next Insanity as a NG+ from my Infiltrator. Assuming you pick a different class, do you get to pick a new Advanced Weapon Training or does your old choice (in my case, sniper rifle) carry over?

#83
RedCaesar97

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Adonijah wrote...

Looking to do my next Insanity as a NG+ from my Infiltrator. Assuming you pick a different class, do you get to pick a new Advanced Weapon Training or does your old choice (in my case, sniper rifle) carry over?


Your old choice carries over. You do not get to pick a new weapon.

#84
KevShep

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Influ wrote...

KevShep wrote...

Warp is also the best if your playing the Adept because it does major damage to EVERYTHING even sheilds (warp does not do that much damage to sheilds with other classes). Warp is also more powerfull with the Adept then any other class with biotics!

Your biotic powers also recharge faster then any other class with biotics. every time I use a power a have to wait about a second to use it again, Its awesome!


Warp does not get any additional damage against shields on Adept or under any other circumstances. It also does not get any additional power damage bonuses from playing as Adept. Unless you evolve your passive to Nemesis, then you get the 15% power damage bonus. You get that same damage bonus as a Sentinel if you evolve your passive to Raider so the power damage is exactly the same as with Adept. Also, with Sentinel you can get an additional 15% power damage from Power Armor so actually Sentinel can do the most damage out of any class with a single warp.

The part about the cooldowns is also incorrect. Adept gets a 20% cooldown reduction with both passive ability specializations while the Sentinel gets a 30% reduction with the Guardian specialization.

In my opinion Adept is the hardest class to start with on insanity. They are extremely weak early on and the fights could take a while. However they get noticeably better over the course of the game and when you get the Biotic Cooldown upgrade and your bonus weapon, they become quite unstoppable.



well it was easy for me and the adept does do more damage with biotics, ive played the sentinel and his biotic powers were not as good as the adepts biotics. Thats what it was for me. warp didnt do hardly anything when i was the sentinel but it did when I was the adept thats the reason that I use the adept every time now. Warp kills everything. Iam not sure if I just have an easyer time with the adept(insanity) or it really is more powerfull on the adept givin the fact that  his speciallty is biotics.

#85
Autoclave

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if you take Zaeed and Thane with maxed weapon damage passive (+50%) and incisor rifle, it doesn't really matter what class shepard has...

#86
Stardusk78

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Easiest class on Insanity, is paradoxically the Vanguard...

#87
Kronner

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Stardusk78 wrote...

Easiest class on Insanity, is paradoxically the Vanguard...


Even if you know all maps, spawn points, how to use Charge, when to Charge etc., it is still very risky class to play. It definitely has a steeper learning curve than a Soldier, and Sentinel is a tougher and more forgiving Vanguard, so I am not really sure how Vanguard can be considered the easiest class to play on Insanity. But WFYB.

Modifié par Kronner, 10 avril 2011 - 12:45 .


#88
Stardusk78

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Kronner wrote...

Stardusk78 wrote...

Easiest class on Insanity, is paradoxically the Vanguard...


Even if you know all maps, spawn points, how to use Charge, when to Charge etc., it is still very risky class to play. It definitely has a steeper learning curve than a Soldier, and Sentinel is a tougher and more forgiving Vanguard, so I am not really sure how Vanguard can be considered the easiest class to play on Insanity. But WFYB.


Impressive. I still can believe you are not a native speaker. I would have to hear you speak...:whistle:

#89
Labrev

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I just did a run-through of the suicide mission with my Shotgun/Sentinel and it was not even a fair fight, not for the Collectors. I died once, because I got over-aggressive against Harbinger, but it was otherwise a piece of cake. Even the first wave of Collectors when shooting the tubes off the Reaper - I got through it with no problem with 1 of my squadmates knocked-out from the start.

#90
D4rkSektor

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I can't really speak to Insanity difficulty, but I just finished playing through the game on Hardcore difficulty as Soldier. It wasn't nearly as hard as I expected it to be. As long as you have a good load out, you should be alright.

My current load out consists of:
-Mattock Heavy Rifle
-Geth Plasma Shotgun
-Widow Anti-Materiel Rifle
-Phalanx pistol
-Blackstorm singularity projector.
I use the Mattock for general combat, the Geth plasma shotgun as a backup for when I run out of thermal clips for the Mattock and for CQB, and the Widow for armored targets, like Scions. I use the Blackstorm for large groups of enemies, like husks, while the Widow acts more like my heavy weapon.

For powers, I have:
-adrenaline rush maxed out
-concussive shot level 2
-disruptor ammo level 2
-squad incendiary ammo maxed out
-combat mastery maxed out for extra damage
-Geth shield boost maxed out

I almost always bring Tali not just because she's my favorite character. Her drone is a great way to distract enemies while you chip away at their health/armor/shields/barrier. The cool down for it is pretty long, though, so try to use it only on enemies with high health.

Modifié par D4rkSektor, 12 avril 2011 - 05:45 .


#91
Ganen

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infiltrator is the easiest class I ran insanity with.

the cloak alone makes all other powers cry... low cooldown, invulnerability and big dps increase with an already high dps class...
couple that with the best anti armor power (incinerate) that also competes in unprotected target dps AND CC, and a passive time slowdown on every sniper scoping (that basicly shuns about half the worth of soldier adrenaline rush)

you dont need to invest in anything but dps... dont worry about health or shields...all you need is cloak and clever positioning, and hell you can always get shotguns or assault rifle if you think sniping with the widow is too OP (wich it is) and gets too repetitive.


hardest was prly vanguard (tho I didnt finish my insanity run with him cuz it got boring trying to find optimal charging tactics all the time (meaning isolated 1-2 enemies) followed by adept.



am looking into a sentinel now... for the raider + power armor power dmg stacking (curious of how big warp detonates I will get hehe), but for some reason my barrier doesnt stack with tech armor... most people seem to say it does... but my squad screen number dont lie do they?
and I honestly wont be able to maintain tech armor up most of the time without the shield stacking boost... unless I spam its 12 sec cooldown everytime... wich will prevent me from using warp and overload anyway... -.-


edit: oow barrier and tech armor do stack, just either the screen was buged due to armor use or something? its correctly showing the stacking now. possibly needed to use tech armor before barrier too? /shrug.

Modifié par Ganen, 14 avril 2011 - 11:51 .


#92
IMNWME

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Easiest class for Insanity?  Assault Sentinel w/ Energy Drain + Geth Plasma Shotgun.  No skill required.

Ganen wrote...

hardest was prly vanguard (tho I didnt finish my insanity run with him cuz it got boring trying to find optimal charging tactics all the time (meaning isolated 1-2 enemies) followed by adept.


"Optimal Charging" is overrated.  Learn how to use squadmate powers in conjunction with Charge.  You can Charge any group of mooks (4 or less) after all upgrades.  You can Charge any one sub-boss (Vanguard or Legionnare) and 1-2 mooks.  You can Charge any boss, as long as it's one-on-one.  And you can do all this even if you're a terrible, terrible shot (like I am).

Make sure your squadmates' powers aren't on cool-down, and as soon as you charge and kill one enemy, use one of your squadmates' AoE stagger attacks: Concussive Blast, Pull Field, Throw Field, Inferno Grenade, or my personal favorite, Improved Flashbang.  This will give you enough time to mop up and Charge again, I promise.  This is the best advice I ever received for playing Vanguard.

#93
Ganen

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IMNWME wrote...

Easiest class for Insanity?  Assault Sentinel w/ Energy Drain + Geth Plasma Shotgun.  No skill required.

Ganen wrote...

hardest was prly vanguard (tho I didnt finish my insanity run with him cuz it got boring trying to find optimal charging tactics all the time (meaning isolated 1-2 enemies) followed by adept.


"Optimal Charging" is overrated.  Learn how to use squadmate powers in conjunction with Charge.  You can Charge any group of mooks (4 or less) after all upgrades.  You can Charge any one sub-boss (Vanguard or Legionnare) and 1-2 mooks.  You can Charge any boss, as long as it's one-on-one.  And you can do all this even if you're a terrible, terrible shot (like I am).

Make sure your squadmates' powers aren't on cool-down, and as soon as you charge and kill one enemy, use one of your squadmates' AoE stagger attacks: Concussive Blast, Pull Field, Throw Field, Inferno Grenade, or my personal favorite, Improved Flashbang.  This will give you enough time to mop up and Charge again, I promise.  This is the best advice I ever received for playing Vanguard.


you know I believe this MAY be true, yeah...
MAYBE at late mid game or end game
MAYBE, if you use a secondary prep shield to boost your own
MAYBE, if you take a good specific setup for specific mobs youll be taking on (like for exemple dual overload squad m8s to get enemy shields on mercs down asap, or incinerate for armored mobs)

but even still with all those maybes, wich are pretty restrictive tbh, my experience with insanity is that exposure in the face of protected 2-3 enemies (even weaker ones such as droids) ) you die slightly after you kill your first or second mark or as you run for coveri n despair at your shields burning down and your charge cooldown isnt done yet.
again not saying it cant be done, just not nearly as efective/tactical worthy as any other class I played insanity on... including the adept, at least adept as ways to do limited control even on protected and powerfull enemies from relative safity and usefullness.
hell if I had to pick between charging two isolated minor mobs in cover with my vanguard and using shockwave/singularity +shoot+warp on my adept I prefer the adept in terms of risk and eficiency.

#94
I AM KROGAAANNN

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The Adept.

inb4flamewar

#95
Elite Midget

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The easiest is either Infiltrator(by exploiting that Cloak and Headshots) or the Sentinel that refuses to die thanks to how handy Assualt Armor and Cover is.

#96
Fiery Phoenix

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I always thought Soldier was the easiest, especially since it's the class most people can easily relate to, in the sense that it's "easy to use" -- if that makes any sense.

#97
turian councilor Knockout

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I find Sentinel with kestrel armor and locust smg very easy to play with on insanity, i don't have the exact number but i think when you equip kestrel armor and have 5/5 damage protection on your sentinel combined with tech armor you can get up to over 600 in shíelds which are very high.

Modifié par turian councilor Knockout, 15 avril 2011 - 11:55 .


#98
Waltzingbear

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I think that a Soldier needs the least amount of skill refining in order to pass challenges. What's easier than slowing time and shooting things?

The question is too vague to have a conclusive answer though. It would depend on many factors. For example, did you beat ME2 before on lower difficulties and with other classes? Is it your first playthrough ever? Do you come from Shooter games or RPGs? Have you played ME1? etc. etc..

#99
termokanden

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Waltzingbear wrote...

I think that a Soldier needs the least amount of skill refining in order to pass challenges. What's easier than slowing time and shooting things?


Surviving through almost anything beats that.

When I last replied to this topic, I was missing playing on insanity with the sentinel (don't know why I never got around to that until now). Now I'd like to change my answer to sentinel.

You really, REALLY have to mess things up if you want to die.

Most fun I've had on insanity? Leaning towards adept/engineer at the moment.

#100
Bozorgmehr

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I agree with Waltz in that the OP isn't very specific. Every class is easy to play behind cover and if you do so, powers like Charge and TA are not that useful anymore which makes Vanguards and Sentinels not that good for Insanity. Playing without using cover changes things drastically though :)