Skyrim magazine comes out the 14th! (Game Informer Issue)
#26
Posté 07 janvier 2011 - 03:36
#27
Posté 07 janvier 2011 - 03:42
Gandalf-the-Fabulous wrote...
So when can we expect to see some leaked magazine scans?
Next week. Retail (at least Gamestop) will probably have the magazine on the 14th, but subscribers might get it earlier.
I'm hoping GI's Skyrim hub will be updated today, same time as they revealed the cover.
Modifié par monkeycamoran, 07 janvier 2011 - 03:48 .
#28
Posté 07 janvier 2011 - 10:44
Use the power of Google.
Modifié par virumor, 07 janvier 2011 - 11:06 .
#29
Posté 07 janvier 2011 - 11:12
#30
Posté 07 janvier 2011 - 11:26
RinpocheSchnozberry wrote...
There's also a 1000 to one ratio of spyware sites bombing google to potential images.
Yeah, I wouldn't even bother. We'll just have to wait.
#31
Posté 07 janvier 2011 - 11:46
- Max von Sydow voices some kind of "mentor"
- Dragonborn = Dragonslayer
- 18 skills (no more mysticism, other skills from Oblivion might've been similarly merged)
- 50 levels
- Enchantment is back
- Crafting system similar to Risen
- no more zooming in when talking to NPCs
- two hands can be used in combat, e.g. use a sword in one hand, and magic with the other one + dual-wielding
- non-fugly character models and faces (mention was made of a Nord woman in a tavern)
- giant spiders, mammoth, sabre-tooth tigers, yetis, snow trolls
- perk each level, as in Fallout 3
Last but not least: "Radiant Storytelling"
"The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
Modifié par virumor, 07 janvier 2011 - 11:48 .
#32
Posté 07 janvier 2011 - 11:49
#33
Posté 07 janvier 2011 - 11:50
slimgrin wrote...
RinpocheSchnozberry wrote...
There's also a 1000 to one ratio of spyware sites bombing google to potential images.
Yeah, I wouldn't even bother. We'll just have to wait.
I did a quick search on a virtual machine and the first hit I got was how to score with women. Normally my luck dictates that my girlfriend turns away from the TV at that exact moment and look over. Thankfully, that did not happen.
#34
Posté 07 janvier 2011 - 11:56
#35
Posté 08 janvier 2011 - 12:04
Of course, the entire world scaled to your level as well, but not as blatantly as in Oblivion.
Modifié par virumor, 08 janvier 2011 - 12:07 .
#36
Posté 08 janvier 2011 - 12:16
Bet that after the removal of medium armour in Oblivion, now also light and heavy armour have been removed as skills, and it'll be just "armour" now.
Ah well, who needs all that useless junk anyway!
#37
Posté 08 janvier 2011 - 12:30
virumor wrote...
According to a thread of people with the magazine on Bethsoft forums:
- Max von Sydow voices some kind of "mentor"
- Dragonborn = Dragonslayer
- 18 skills (no more mysticism, other skills from Oblivion might've been similarly merged)
- 50 levels
- Enchantment is back
- Crafting system similar to Risen
- no more zooming in when talking to NPCs
- two hands can be used in combat, e.g. use a sword in one hand, and magic with the other one + dual-wielding
- non-fugly character models and faces (mention was made of a Nord woman in a tavern)
- giant spiders, mammoth, sabre-tooth tigers, yetis, snow trolls
- perk each level, as in Fallout 3
Last but not least: "Radiant Storytelling"
"The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
-Serpentine ice wraiths
-Dragon shouts. Dragon language helps in abilities, from being more stealthy to transporting you to places to getting a dragon to fight for you if you learn his name.
#38
Posté 08 janvier 2011 - 12:42
I see inheritance breaking really easily... camp out and stab shop keepers until cousin "Timmy the Twelventeh" is running the shop.
#39
Posté 08 janvier 2011 - 12:51
I hope this doesn't trigger an Abomb bug 250+ hours into the game.
#40
Posté 08 janvier 2011 - 01:09
#41
Posté 08 janvier 2011 - 01:12
RinpocheSchnozberry wrote...
I see the pics. Yeah, that's going to be kick ass.
Links?
#42
Posté 08 janvier 2011 - 01:44
#43
Guest_Capt. Obvious_*
Posté 08 janvier 2011 - 02:08
Guest_Capt. Obvious_*
Wait, where did you get that information monkeycamoran?monkeycamoran wrote...
virumor wrote...
According to a thread of people with the magazine on Bethsoft forums:
- Max von Sydow voices some kind of "mentor"
- Dragonborn = Dragonslayer
- 18 skills (no more mysticism, other skills from Oblivion might've been similarly merged)
- 50 levels
- Enchantment is back
- Crafting system similar to Risen
- no more zooming in when talking to NPCs
- two hands can be used in combat, e.g. use a sword in one hand, and magic with the other one + dual-wielding
- non-fugly character models and faces (mention was made of a Nord woman in a tavern)
- giant spiders, mammoth, sabre-tooth tigers, yetis, snow trolls
- perk each level, as in Fallout 3
Last but not least: "Radiant Storytelling"
"The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
-Serpentine ice wraiths
-Dragon shouts. Dragon language helps in abilities, from being more stealthy to transporting you to places to getting a dragon to fight for you if you learn his name.
#44
Posté 09 janvier 2011 - 03:42
#45
Posté 09 janvier 2011 - 04:21
Capt. Obvious wrote...
Wait, where did you get that information monkeycamoran?
The same set of scans everyone else has looked at.
But, at this point, my answer's obsolete.
#46
Posté 09 janvier 2011 - 05:54
All the other gameplay changes sound great. I'm happy to have more of a Fallout leveling system. The one thing I was hoping to read and didn't was that we would have companions.
Modifié par Addai67, 09 janvier 2011 - 05:54 .
#47
Posté 09 janvier 2011 - 06:01
Addai67 wrote...
The screens look gorgeous. From the descriptions, the world will have subtle effects like water flowing, snow that falls properly on objects, etc. They say it will be interesting to look at even when there are no other creatures around. Faces look a lot better than Oblivion or Fallout.
All the other gameplay changes sound great. I'm happy to have more of a Fallout leveling system. The one thing I was hoping to read and didn't was that we would have companions.
Think I'd rather be alone in Skyrim to be honest.
Modifié par slimgrin, 09 janvier 2011 - 06:01 .
#48
Posté 09 janvier 2011 - 06:07
Modifié par ErichHartmann, 09 janvier 2011 - 06:07 .
#49
Posté 09 janvier 2011 - 06:12
I'm sure it would be optional. Doesn't need to be as involved as Bioware's system, but at least like FNV.slimgrin wrote...
Think I'd rather be alone in Skyrim to be honest.
#50
Posté 09 janvier 2011 - 06:39
Ju13es wrote...
just google "elder scrolls skyrim screenshot" I was quite happy with my result
*looks it up*
holy jesus.





Retour en haut







