Impossible costumes?
#1
Posté 06 janvier 2011 - 09:55
1) Many characters have exposed skin, which can be a problem in a firefight. (I've heard justifications for this in that they have shields, and don't belong to the military, but I don't know)
2) The breather masks; there are times when they are wearing breather masks and it seems like they should have full body suits, like outside the collector ship and on the Geth ship (but I've heard that these two places aren't necessarily vaccums, again, just want clarification)
But one part I've yet to find justification for is when they are on the flotilla, you must wear a body suit to keep bacteria in, but your squad only has to wear breather masks; You even threaten to take it off and breathe their air, which frightens them, but Jack can walk around with no shirt on. I thought everyone had to wear enviro-suits?
3) Miranda's heels... speaks for itself (I might remember someone mentioning a codex entry that justifies it, but am not sure.
#2
Posté 06 janvier 2011 - 09:57
#3
Posté 06 janvier 2011 - 10:08
#4
Posté 06 janvier 2011 - 10:13
Cranyx wrote...
3) Miranda ... speaks for herself. who knew latex could block bullets once your barriers go down?
fixed to fit my professional opinion.
as to full body suits,
they make sense.
but it prolly woulda taken way more recsouces.
#5
Posté 06 janvier 2011 - 10:15
Mass Effect has an amazing story and I'd like to see if these are legitimate plot holes or if I'm missing something. You don't go into a movie or book and say "just go with it", I'd like to see if I'm wrong.
#6
Posté 06 janvier 2011 - 10:17
belwin wrote...
Cranyx wrote...
3) Miranda ... speaks for herself. who knew latex could block bullets once your barriers go down?
fixed to fit my professional opinion.
as to full body suits,
they make sense.
but it prolly woulda taken way more recsouces.
It never said she was wearing latex. the idea that they have very
compact space age materials that offer average protection is something I
can definitely buy.
#7
Posté 06 janvier 2011 - 10:19
#8
Posté 06 janvier 2011 - 10:25
#9
Posté 06 janvier 2011 - 10:28
#10
Posté 06 janvier 2011 - 10:31
#11
Posté 06 janvier 2011 - 10:31
Cranyx wrote...
Again, due to the explicit abundance of air contained in mass effect fields, they aren't necessarily exposed to the vacuum of space .
all mass effect do are stop high velocity particles they dont stop radiation, temperature extremes, or exposure to vaccum.
#12
Posté 06 janvier 2011 - 10:32
Modifié par Cranyx, 06 janvier 2011 - 10:33 .
#13
Posté 06 janvier 2011 - 10:32
#14
Posté 06 janvier 2011 - 10:40
#15
Posté 06 janvier 2011 - 10:41
#16
Posté 06 janvier 2011 - 10:44
To quote Harkin:
"Because that soldier getup is looking real good on that body of yours."
#17
Posté 06 janvier 2011 - 10:47
1n ME2 opening sequence:TheodoricFriede wrote...
I dont believe "air contained mass effect fields" actually exist, ive yet to see any evidence.
1) a mass effect field is maintaining pressure in the Normandy's helm station,
2) Jocker wears an emergency mass effect field visor, YET
Shepard's N7 shields did not contain the atmosphere when it depressurized (perhaps because the emitters were damaged?)
That being said, I DO find the sight of exposed skin in vaccuum and/or toxic and/or corrosive atmosphere to be jarring to the point of annoyance. So is the the pretension that shields are enough protection when military armor obviously incorporated both shields AND ablative armor.
Bottom line, the artists felt that armor limited their efforts at providing the various characters with a "unique" appearance. Hopefully, they'll compromise in ME3 and keep the nice looking casual outfits for the Normandy and provide some nice personalized armor (with helmet toggle) for EVA's.
#18
Posté 06 janvier 2011 - 10:50
Avilia wrote...
Its difficult to show T&A in a space suit?
Sadly, this is the most likely reason.
#19
Posté 06 janvier 2011 - 10:52
#20
Posté 06 janvier 2011 - 10:56
#21
Posté 06 janvier 2011 - 11:17
Flamewielder wrote...
1n ME2 opening sequence:TheodoricFriede wrote...
I dont believe "air contained mass effect fields" actually exist, ive yet to see any evidence.
1) a mass effect field is maintaining pressure in the Normandy's helm station,
2) Jocker wears an emergency mass effect field visor, YET
Shepard's N7 shields did not contain the atmosphere when it depressurized (perhaps because the emitters were damaged?)
That being said, I DO find the sight of exposed skin in vaccuum and/or toxic and/or corrosive atmosphere to be jarring to the point of annoyance. So is the the pretension that shields are enough protection when military armor obviously incorporated both shields AND ablative armor.
Bottom line, the artists felt that armor limited their efforts at providing the various characters with a "unique" appearance. Hopefully, they'll compromise in ME3 and keep the nice looking casual outfits for the Normandy and provide some nice personalized armor (with helmet toggle) for EVA's.
Those mass effect fields are hugely overpowered. Like comparing the SHield on Firewalker protehan ruins to an average soldier shield. One is ment and calibrated to stop only high velocity, the other is to trap anything within and keep everything out. The amount of powered required for each must be staggering, not to mention a bit inefficient if getting shot.
So when it comes ot joker, the shield behind him lets shep pass so most likely is a hit betwen a normal shield and a barrier for a shield only high mass can pass no matter the speed.
For Joker probably just a hard shield like the one used in Firewalker.
Both entirely plausible, but not "invisible" We have an example with one of sheps helmets that have nearly the entire head exposed but the shiny blue part is a shield.
So ...imho can it be done yes... but has to be shown.
"Bottom line, the artists felt that armor limited their efforts at providing the various characters with a "unique" appearance. " please give me a link where an artist say that.. becaue overly portrayed breasts ass, and shaved head exposed to vaccum smells to me like EA selling tactics rather than Bioware.
Artists can make things unique and sexy without playing the "sex sells" feature. EA on the other hand only cares about image.
clear example of what bioware is capable of
Slick, sexy but well within reason... of sci fi lol
EA... on the other hand...........well one only needs to look at miranda's ass while getting shot, or Jack's shaved head in vaccum to figure out who really had the idea.
Modifié par Spartas Husky, 06 janvier 2011 - 11:19 .
#22
Posté 06 janvier 2011 - 11:40
I believe it's from an interview with one of the character visual designers, either in the "Making of" DVD or the artbook that came with my Collector's Edition. I will check when I get home next week.Spartas Husky wrote...
please give me a link where an artist say that...Flamewielder wrote...
"Bottom line, the artists felt that armor limited their efforts at providing the various characters with a "unique" appearance. "
Personally I don't think there's a male artists out there who doesn't enjoy drawing alluring female characters... but I prefer my sci-fi to look more like Alien or Outland rather than Star Trek:TOS ("miniskirts in space")or Lexx ("latex fetish in space")... So my vote goes to aesthetically pleasing but convincing armor in ME3.
On another thread, I suggested that the squaddie could keep the same colors/patterns to remain clearly recognizable in combat, with minor detailing/accessories changing along with upgrades. For instance, even though you could put any armor you wanted on Ash in ME1, the white & red Phoenix armor has pretty much become her trademark look. So it can be with the squaddies in ME3.
#23
Posté 06 janvier 2011 - 11:48
Flamewielder wrote...
I believe it's from an interview with one of the character visual designers, either in the "Making of" DVD or the artbook that came with my Collector's Edition. I will check when I get home next week.Spartas Husky wrote...
please give me a link where an artist say that...Flamewielder wrote...
"Bottom line, the artists felt that armor limited their efforts at providing the various characters with a "unique" appearance. "
Personally I don't think there's a male artists out there who doesn't enjoy drawing alluring female characters... but I prefer my sci-fi to look more like Alien or Outland rather than Star Trek:TOS ("miniskirts in space")or Lexx ("latex fetish in space")... So my vote goes to aesthetically pleasing but convincing armor in ME3.
On another thread, I suggested that the squaddie could keep the same colors/patterns to remain clearly recognizable in combat, with minor detailing/accessories changing along with upgrades. For instance, even though you could put any armor you wanted on Ash in ME1, the white & red Phoenix armor has pretty much become her trademark look. So it can be with the squaddies in ME3.
I dont mind the fact that they drew them like that, dont misunderstand. My issue is when they are outside the normandy. Hell if Miranda is in bikini inside the normandy I would not give a damn about it... is when outside it that bothers me. lol like my friend cody that just got back from deployment says "if my fellow riflemen wore that my hands would be on her not on my rifle..."
#24
Posté 07 janvier 2011 - 12:06
I'm with you on this: leave the cat suits in the Normandy or wear them out partying.Spartas Husky wrote...
I dont mind the fact that they drew them like that, dont misunderstand. My issue is when they are outside the normandy. Hell if Miranda is in bikini inside the normandy I would not give a damn about it... is when outside it that bothers me. lol like my friend cody that just got back from deployment says "if my fellow riflemen wore that my hands would be on her not on my rifle..."
I know the artists wanted more freedom to draw "unique" characters, but to me that's a bit of a lazy approach. You can draw visually compelling and unique armor for individual characters:

The female templar shown in this picture could have easily been Samara (with a battle rifle instead of a sword). It's sleek, sexy, yet still gives you the visual feel of armor. And by using similar textures (like the engravings on Samara's collar) on both casual and armor sets, the armor becomes personalized and identified with the owning character.
Modifié par Flamewielder, 07 janvier 2011 - 12:08 .
#25
Posté 07 janvier 2011 - 12:41
Flamewielder wrote...
I'm with you on this: leave the cat suits in the Normandy or wear them out partying.Spartas Husky wrote...
I dont mind the fact that they drew them like that, dont misunderstand. My issue is when they are outside the normandy. Hell if Miranda is in bikini inside the normandy I would not give a damn about it... is when outside it that bothers me. lol like my friend cody that just got back from deployment says "if my fellow riflemen wore that my hands would be on her not on my rifle..."
I know the artists wanted more freedom to draw "unique" characters, but to me that's a bit of a lazy approach. You can draw visually compelling and unique armor for individual characters:
The female templar shown in this picture could have easily been Samara (with a battle rifle instead of a sword). It's sleek, sexy, yet still gives you the visual feel of armor. And by using similar textures (like the engravings on Samara's collar) on both casual and armor sets, the armor becomes personalized and identified with the owning character.
Excellent! Making armor similar to this (except hitech Scifi style and not fantasy of course) for Samara and Miri would have been sleek, sexy, gorgeous and most of all believable for Sci-fi enviroment. All these at once. ME2 suits are good enough for casual outfits, but having them on hazardous missions is an epic brainfart from Bioware (or EA or who ever decided that approach) IMHO, with all due respect...
Modifié par MaaZeus, 07 janvier 2011 - 12:42 .





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