Impossible costumes?
#26
Posté 07 janvier 2011 - 01:01
#27
Guest_mrsph_*
Posté 07 janvier 2011 - 01:55
Guest_mrsph_*
Is it really too hard to put the T&A on the Normandy and then switch into armor when on missions? Don't tell me it is impossible. Mass Effect 1 did it! Hell, Garrus' does it on his romance when he switches out of his armor.
#28
Posté 07 janvier 2011 - 02:10
Cranyx wrote...
Again, due to the explicit abundance of air contained in mass effect fields, they aren't necessarily exposed to the vacuum of space .
Yeah but what about when their shields go down? Then there is nothing keeping them from dying. I just think it is a waste to spend energy keeping you in a mass effect field when it could be saved by wearing a suit. It just isn't efficient.
#29
Posté 07 janvier 2011 - 02:14
#30
Posté 07 janvier 2011 - 02:16
MaaZeus wrote...
Flamewielder wrote...
I'm with you on this: leave the cat suits in the Normandy or wear them out partying.Spartas Husky wrote...
I
dont mind the fact that they drew them like that, dont misunderstand.
My issue is when they are outside the normandy. Hell if Miranda is in
bikini inside the normandy I would not give a damn about it... is when
outside it that bothers me. lol like my friend cody that just got back
from deployment says "if my fellow riflemen wore that my hands would be
on her not on my rifle..."
I
know the artists wanted more freedom to draw "unique" characters, but
to me that's a bit of a lazy approach. You can draw visually compelling
and unique armor for individual characters:
The
female templar shown in this picture could have easily been Samara
(with a battle rifle instead of a sword). It's sleek, sexy, yet still
gives you the visual feel of armor. And by using similar textures (like
the engravings on Samara's collar) on both casual and armor sets, the
armor becomes personalized and identified with the owning
character.
Excellent! Making armor similar to this
(except hitech Scifi style and not fantasy of course) for Samara and
Miri would have been sleek, sexy, gorgeous and most of all believable
for Sci-fi enviroment. All these at once. ME2 suits are good enough for
casual outfits, but having them on hazardous missions is an epic
brainfart from Bioware (or EA or who ever decided that approach) IMHO,
with all due respect...
awesome... that is awesome. Now the male could vary in size, just like the women features vary in size as well. Perfect example.
#31
Posté 07 janvier 2011 - 03:00
#32
Posté 07 janvier 2011 - 03:10
For the main part, the squad outfits are pretty impractical, but not impossible (You do NOT explode in a vacuum)
The thing I want answered isn't even a science question, why is your squad allowed on the flotilla without an environmental suit?
#33
Posté 07 janvier 2011 - 05:10
bjdbwea wrote...
It's quite easy: ME 1 tried to create a believable and somewhat realistic future. Of course several things are impossible to our current knowledge of physics, but nevertheless, that was the general idea. But then it was decided that ME 2 needed to be more appealing to the mainstream. So each companion had to be a super hero, and of course they had to look super cool too. Furthermore, the players shouldn't be confused by having to manage an inventory for their player character, let alone the companions, because apparently that's too complicated nowadays. Oh, and of course it would have been additional work.
You forgot to add:
"And is a better business idea to sell the suckers back the inventory system, amongst other things we took out"
#34
Posté 07 janvier 2011 - 05:27
Cranyx wrote...
It seems that the suits (actually of both your male and female squadmates) are impractical, but a big question is that is it enough to take away from the gaming experience for you?
Yes. Absolutely.
#35
Posté 07 janvier 2011 - 05:46
#36
Posté 07 janvier 2011 - 05:49
iakus wrote...
Cranyx wrote...
It seems that the suits (actually of both your male and female squadmates) are impractical, but a big question is that is it enough to take away from the gaming experience for you?
Yes. Absolutely.
I'm surprised. Assuming you're a sci-fi fan, you would have had to suspend your disbelief for even the most realistic sci-fi games/movies/novels.
#37
Posté 07 janvier 2011 - 05:52
#38
Posté 07 janvier 2011 - 06:12
#39
Posté 07 janvier 2011 - 06:15
Cranyx wrote...
iakus wrote...
Cranyx wrote...
It seems that the suits (actually of both your male and female squadmates) are impractical, but a big question is that is it enough to take away from the gaming experience for you?
Yes. Absolutely.
I'm surprised. Assuming you're a sci-fi fan, you would have had to suspend your disbelief for even the most realistic sci-fi games/movies/novels.
I do have to suspend my disbelief, though perhaps not as much as some, since while I am an sf fan, I am not a science person. That being said if in a game an outfit looks like an armored spacesuit, i am willing to believe that it can provide some sort of protection against gunfire and the elements. If the outfits look like I just hired a couple of the Afterlife's dancers and gave them guns...I can't suspend my disbelief that much.
Modifié par iakus, 07 janvier 2011 - 06:16 .
#40
Posté 07 janvier 2011 - 07:36
As it stands though, yes, I thought the outfits were absurd. It wasn't enough to ruin the game for me but comparing Miranda's 'combat' attire to Ashley's 'attire' made me realize how much more practical the latter of these two was being.
Hair tied in a bun, actual armor, actual combat boots and wears underpants. Miranda lacked all four of these qualities and it really bothered me, again not enough to ruin the game but certainly enough to bother me.
Also:

Who says Space armor can't be sexy?
Modifié par V-rex, 07 janvier 2011 - 07:36 .
#41
Posté 07 janvier 2011 - 09:41
V-rex wrote...
I actually remember putting serious thought into it, going with how durable all the outfits would be in a combat situation, and I finally decided that the only one who was probably guaranteed to live based on armor and durability alone, would be Grunt.
As it stands though, yes, I thought the outfits were absurd. It wasn't enough to ruin the game for me but comparing Miranda's 'combat' attire to Ashley's 'attire' made me realize how much more practical the latter of these two was being.
Hair tied in a bun, actual armor, actual combat boots and wears underpants. Miranda lacked all four of these qualities and it really bothered me, again not enough to ruin the game but certainly enough to bother me.
Also:
Who says Space armor can't be sexy?:wub:
and if Miranda would wear that keeping her perfect figure....god that would make ME2 even better. Tight leather onboard, sexy warrior suit offboard... whats more to ask for?.....well besides Jack having hair.
#42
Posté 07 janvier 2011 - 10:07
Cranyx wrote...
I'm surprised. Assuming you're a sci-fi fan, you would have had to suspend your disbelief for even the most realistic sci-fi games/movies/novels.
Of course we have to suspend our disbelief in Scifi, but not when it comes to obvious stupidity. After all, Scifi comes from Science Fiction. "Fiction" that this is all made up story with (probaply) impossible technological feats and "Science" which tries to loosely explain all it and make it believable (so to speak) and exciting. ME2 spandex "armors" with gasmasks do not belong to Scifi, its just stupidity that tries to look cool and there is no pseudoscientific explanation to them other than someone in the marketing department though it is good idea but in reality it just insults the intelligence of their audience.
Modifié par MaaZeus, 07 janvier 2011 - 10:14 .
#43
Posté 07 janvier 2011 - 10:09
Spartas Husky wrote...
V-rex wrote...
I actually remember putting serious thought into it, going with how durable all the outfits would be in a combat situation, and I finally decided that the only one who was probably guaranteed to live based on armor and durability alone, would be Grunt.
As it stands though, yes, I thought the outfits were absurd. It wasn't enough to ruin the game for me but comparing Miranda's 'combat' attire to Ashley's 'attire' made me realize how much more practical the latter of these two was being.
Hair tied in a bun, actual armor, actual combat boots and wears underpants. Miranda lacked all four of these qualities and it really bothered me, again not enough to ruin the game but certainly enough to bother me.
Also:
Who says Space armor can't be sexy?:wub:
and if Miranda would wear that keeping her perfect figure....god that would make ME2 even better. Tight leather onboard, sexy warrior suit offboard... whats more to ask for?.....well besides Jack having hair.
Indeed. If Bioware would have thought this through more, they would have created custom armors to their characters. Samara would have something that reflects her "knightly" Justicar status and Miranda would have some custom made (read: fitted to her forms) Cerberus light armor etc...
#44
Posté 07 janvier 2011 - 10:58
MaaZeus wrote...
Spartas Husky wrote...
V-rex wrote...
I actually remember putting serious thought into it, going with how durable all the outfits would be in a combat situation, and I finally decided that the only one who was probably guaranteed to live based on armor and durability alone, would be Grunt.
As it stands though, yes, I thought the outfits were absurd. It wasn't enough to ruin the game for me but comparing Miranda's 'combat' attire to Ashley's 'attire' made me realize how much more practical the latter of these two was being.
Hair tied in a bun, actual armor, actual combat boots and wears underpants. Miranda lacked all four of these qualities and it really bothered me, again not enough to ruin the game but certainly enough to bother me.
Also:
Who says Space armor can't be sexy?:wub:
and if Miranda would wear that keeping her perfect figure....god that would make ME2 even better. Tight leather onboard, sexy warrior suit offboard... whats more to ask for?.....well besides Jack having hair.
Indeed. If Bioware would have thought this through more, they would have created custom armors to their characters. Samara would have something that reflects her "knightly" Justicar status and Miranda would have some custom made (read: fitted to her forms) Cerberus light armor etc...
armor liara wears at the beginning if you romanced her is perfect for samara even if dull and standard but wth. Perfect both jacob and miri having cerberus armor u get from dlc. Light version for miri making sure w/e figure she has at least shows in part and jacob having hheavy version.
#45
Posté 07 janvier 2011 - 12:57
Bottom line, squaddie armor IS feasible, does NOT negate individualization, LOOKS more believable, CAN look just as cool and sleek (and badass), even if it IS more work.
#46
Posté 07 janvier 2011 - 02:35
In ME2, SHEPHARD still wears armor, so armor is still presented as a good thing... But no one else does. That makes for a strange disconnect. If Shep didnt wear armor either, then he/she could do a sort of "Han Solo in ESB" look with just the tiny gas mask, and everyone would be equally non armored. Then the game could make some kind of "armor is not needed any more" explanation.
Hopefully ME3 will be a little more consistant.
#47
Posté 07 janvier 2011 - 02:55
#48
Posté 07 janvier 2011 - 09:21
Did you mean something like.... this?
Modifié par Cranyx, 07 janvier 2011 - 09:24 .
#49
Posté 07 janvier 2011 - 09:43
Yes, that could easily pass as some type of flexible light armor; involving ablative layers over flexible mesh and enviromental seal layers. Though in the case of Jacob and Miranda, it would make logistical sense that they'd use the ME2 Cerberus armor (or a more personalized version thereof). But this one is still good.Cranyx wrote...
For all of you people saying that they (specifically miranda) need more parctical, yet still individualised armor and BW should fix it:
Did you mean something like.... this?
The point is: if you set out to make a RPG offering a unique, immersive experience, it's worth addressing issues that can jar the player out of the immersion. Most people who complain about the ammo issue do it for similar reasons: it jars from the previous ME1 experience even though the ammo system is fine in itself. But that's another topic.
Modifié par Flamewielder, 07 janvier 2011 - 09:51 .
#50
Posté 07 janvier 2011 - 09:46
Cranyx wrote...
For all of you people saying that they (specifically miranda) need more parctical, yet still individualised armor and BW should fix it:
Did you mean something like.... this?
Definitely better. It covers exposed skin (except I'm sure the silly breath mask would still be there) and looks far more like actual armor than Miranda or Jacob's outfits. Not perfect, but several steps in the right direction.





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