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Arcane Warrior..


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#1
Zenthar Aseth

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is simply too good! Miasma, Combat Magic, Haste and Telekinetic weapons as the sustained abilities, nothing can stop you. At level 11-12, you do 70 damage with a two handed sword (and attack really damn fast thanks to Haste).. that's A LOT more than you'd do if you were a warrior.. and wait for it........ you can actually cast spells, too, just like any other mage! 

Well, I'm not really complaining. :innocent:

#2
Takrandro

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Seems u got lucky the first time, figuring out what spells are the best for what spec is't easy. considering u also need to make sure u have support spells on your mage.(fireball just rules in that regard)

#3
faax13

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Really? I haven't unlocked it, but I've been wary ...



Do you run 2 mage, 1 warrior, 1 rogue then?

#4
Dawnhorn

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Well, I actually went very similar to Zenthar only really heavy in creation for back up healing. I love how it's a defensive character with strong support and high offensive melee damage capability. Had this been an MMO, Arcane Warriors would be queued up for a nerf. I've wound up being the last one standing in multiple high end boss battles in Nightmare Mode.

#5
Zenthar Aseth

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3 mages. Wynne, Morrigan and Alistair.. and me.

Morrigan is basically the "Haste" and Telekinetic weapons b*tch. I have disabled tactics for her. She's kind of back-up, really.. if it looks like I need help, she can use Crushing Prison, Mind Blank or some of the many damage spells I've given her.

Wynne is the healer, obviously. Alistair tanks.

Myself I have quite a lot of offensive spells.. more offensive than defensive, in fact. 

And the best part? Looking bad ass. I've got two-handed Starfang and some Dwarven Heavy armor now.

Modifié par Zenthar Aseth, 13 novembre 2009 - 01:58 .


#6
lawsie100

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there is a little confusion around about the AW spec. Do you need dexterity? I am leaning towards yes because when i hit lvl 14 i had 13 dex, and i was missing 4/5 times against white targets (normal mobs). So i added more since then and put on dex gear and my hit rating went right up again.



The confusion is that there is a rumour going around that willpower replaces dexterity. I doubt that is true though as my willpower is more than any of my melees dexterity and they tend to hit a lot more than i do.

#7
Zenthar Aseth

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I have 11 dexterity or something along those lines. I hit 5/6 of the time.

#8
Zenthar Aseth

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All of us mages have healing spell(s). I've got the Warden's Keep upgraded abilities.. and going to spec into blood mage soon. So I don't run out of mana, either... and can have 3 Heals on me in a second.

#9
Dawnhorn

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I would not suggest investing in anything aside from Willpower and Magic. Combat Magic will do all the "combat spec" for you. I basically have my AW with 10 self buffs at all times, so the strong willpower is needed to help mitigate mana loss (which triggers loss of a few sustained abilities).



I'm on Nightmare at level 17 (granted I'm not yet finished with the game). I haven't had problems hitting because I've stacked some +stat and +dex gear massive armor. So, I've yet to invest in anything aside from the core mage stats. You can always play the way you like, but just know that it's not really necessary.



I'd rather have a higher mana pool with decent spell power to combat the high fatigue penalty of all the sustained buffs I give myself. It's an interesting concept, to say the least.





Lawsie, do you use a sword/shield or a 2 hander? I'm wondering if my using a sword/shield is the reason I don't miss as much. I miss, sure...but not to the point of 4/5 times. I hit around 70%.

#10
winrehs08

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I plan to have 26 DEX. I'm going S&S style.

#11
Takrandro

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Use Force field whenever one of your guys is trapped in a Crushing prison, the shockwave sould give u time to couse some major damage, run away.

#12
Dawnhorn

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I went Blood Mage as well for second spec. I had to create some sort of RP reason in my mind, but it made sense to me afterwards (yea, I'm a dork like that sometimes). Blood Magic is really situational though, so I really just use them as reserves. Mana Drain is nice against mages.



Now, if only I can stop standing in Alistair's range when he casts Templar Cleanse...

#13
Zenthar Aseth

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The RP reason for me is that my character wants power... who wouldn't want power? IMO, there is no reason NOT to use blood magic. The Chantry is very wrong about that.. the other spell schools seem to have just as horrible/more horrible spells. And you're mainly using your own blood, anyways.



But no, him using 2hander is not the reason he's missing. I hit just fine.. very well, actually, with my 2H Starfang (granted it has like +8 attack, though).



The only downside is that I see no reason to continue my 2H warrior.. I wanted to play him to use massive armors and 2handed swords.. but my mage already does it and better than he could :(

#14
Gothiel Dark

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i used my AW as a tank cause at lvl 9 and up i had like 20 def and 10 armor more than alister with better items :D the archdemon did only 2 and 5 damage at normal but it was boring cause i had only sustained spells and na mana for attack


#15
Gen-An

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to all the people saying that its better an arcane warrior than a warrior itself... better look up again what are you doing in combat for the party, because if you went Blood magic as a second you are going to spend lots of stat points on constitution, and besides, having 10 buffs at a time does not makes you better, because you are only right clicking enemies, kill, right click another... repeat... ohh 10 mobs on me,, blood magic control.. repeat... is that "fun"? no i dont think so.



I personally take the arcane warrior as a warlock type of character(im not talking to wow warlocks FYI) whose role is combat magic, spellwarrior and stuff like that.

#16
Zenthar Aseth

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Huh, Gen-An? You're not right clicking any more than a warrior is... and that's the WORST case scenario. Now I'm controlling the battlefield with Paralysis, Mass Paralysis, Force Field, Crushing Prison (??? the 4th spell in Force Field tree), fireball, mind blank... the list goes on. To add to that, I also have direct damage like the Power of Blood tree's one, Lightning, the fire tree, arcane bolt, frost spell.. and some other spells, like heal. And that's at level 12. And on top of that, I'm doing more damage in melee than any warrior.


#17
Seraph Aur

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What spells go really well with Arcane Warrior (other than the Arcane Warrior abilities themselves, of course)? Are there any must-haves?

#18
Zenthar Aseth

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Well, Miasma and Haste are the ones that benefit their melee combat a lot. Rest is up to you - do you want to have battle field control, damage, support? You can do what you wish.. as I've said, I have a mix of those three and it's cool. (Throwing a fireball at the group of archers, Mass Paralysis on the melee combatants, whack everyone, use different spells depending on the situation. basically very very versatile.. got a spell for any situation.)

#19
NetBeansAndJava

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to me, arcane warrior isn't about bonus melee -- it's about bonus survivability. The mage class alone can out dps pretty much any class b/c of crazy aoe... so it doesn't need melee to boost its dmg.



Non arcane warrior mages, however, do die with a few hits. Arcane warriors, on the other hand, can become veritable tanks.

#20
Zenthar Aseth

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But what's the point of not using the melee capability to your advantage? You'll do about twice as much damage.

#21
JamesX

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As a warrior my normal damage is around 50-80 1 handed. I think you are building your war wrong if you can't beat the melee damage of an Arcane warrior.



Arcane warrior is not about his normal melee damage, it is about his survivability. Wars to do damage sacrifices dex so they have low defense stat. Arcane Warrior abilities circumvents that problem.

#22
Zenthar Aseth

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At what level? Your level 6 elf? You're lying. One handed swords do not do 80 damage even at level 12.. nowhere near. My AW hits for 65-105 at the moment, at level 12. That's easily as much/more than the warriors do.

#23
NetBeansAndJava

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Zenthar Aseth wrote...

But what's the point of not using the melee capability to your advantage? You'll do about twice as much damage.


You're right that melee is an advantage... I'm just saying there's no need unless you're out of mana AND have no rejuv spell AND have no blood magic... oh and you don't have mana pots :P

Simply put, I bet a mage can out dmg an autoattack arcane warriors even w/ buffs.  This is b/c mages aoe and have great direct dmg spells.  arcane bolt, winter's grasp, lightning, fireball... list goes on.

#24
Zenthar Aseth

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Care to do some maths, then? If my AW hits for an average of 70+ damage per hit and I hit twice in the time it takes to cast a spell, how do you outdamage me? Arcane bolt, Lightning.. you name it does about 50~ damage per hit and they have cooldown time. And all the AoE spells don't do that much damage to a single target - so they do about 50 dmg per second too, perhaps. Even if in theory they did, what stops the AW from casting the AoE and then fighting with the sword?

Modifié par Zenthar Aseth, 13 novembre 2009 - 07:35 .


#25
JamesX

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You have Arcane warrior, so I am assuming you are level 7+?
You start the game with 20 Strength as human (if you put your points into strength), by the time you get to level 6 you will have 38 strength to use almost every sword in the game.
Arcane Warrior do not gain a damage bonus compared to any other job. They use spellpower for damage, but warriors use Strength. There is no inherent bonus there either.
I assume you are using Startfang? Which is what I use. There is no way you can do more damage than a Warrior.
If your arcane warrior does more damage than your true warrior - in sheer melee then you are doing something VASTLY wrong with your Warrior.
And this is not even including any additional specialization such as Reaver or Beserker for Warrior.  A Warrior with the final Beserk skill can do 600 dmg if his stamina is high enough.

Modifié par JamesX, 13 novembre 2009 - 07:36 .