Is it the owner of the node, the NPC Speaker, the PC Speaker, or is it defined in some specific and devious way?
What object is considered the caller in a conversation for a script attached to a specific node?
Débuté par
M. Rieder
, janv. 07 2011 01:02
#1
Posté 07 janvier 2011 - 01:02
#2
Posté 07 janvier 2011 - 01:46
I think it is the owner of the conversation (object that has the convo attached to them), or at least they are considered OBJECT_SELF.
Modifié par _Knightmare_, 07 janvier 2011 - 01:47 .
#3
Posté 07 janvier 2011 - 06:32
Refer to Referencing Objects in Scripts
Lists everything related to convos in there. OBJECT_SELF is the creature the player is talking to per my notes.
Lists everything related to convos in there. OBJECT_SELF is the creature the player is talking to per my notes.
#4
Posté 07 janvier 2011 - 06:33
As I recall, the object being conversed with (i.e. the creature to whom the dialog template was attached).
#5
Posté 08 janvier 2011 - 02:26
So if the conversation was called from the ActionStartConversation() function, the caller of the script or the object that was assigned the action by the function AssignCommand() would be the "owner" of the conversation or the "object being conversed with"?
#6
Posté 08 janvier 2011 - 06:55
The creature that was talked to in order to initiate the conversation is the owner (OBJECT_SELF). That is, the owner is the creature whose dialog template is being executed for the dialog.





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