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LOKI Mechs = Hardest Enemies On Insanity


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#26
implodinggoat

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Loki Mechs giving you trouble?  Easy Solution.

AI Hacking.

Bring along Tali with AI hacking at level 2 or higher and you can AI hack the suckers over and over and use AI hacking to recharge the shields on whichever mech you're hacking.

Just drop the armor on a LOKI and as soon as you hack it all its allies will prioritize it as their new target and while their unloading on the hacked mech you can hop out of cover and go medievel on them.

PS:  If you're looking for a good gun to use against LOKI mechs the Mattock is amazing when it comes to downing them quickly or if you don't have the Mattock the Vindicator still does a damn good job.

Modifié par implodinggoat, 08 janvier 2011 - 12:08 .


#27
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Bozorgmehr wrote...

iOnlySignIn wrote...

LOKI's are Abominations with guns.


Yeah, their close-range attack is pretty damn powerful. AI Hacking is wonderful though: they will fight for you and their close-range attacks are devastating against nearby enemies. LOKI's always operate in groups, Hack one and they attack and kill each other very fast. You only have to clean up the remaining scrap metal :)


Very good advice. I don't use AI Hacking nearly enough, even on my Infiltrators. Need to change that...

#28
Whereto

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The only thing i find with area AI hacking is that you give them shields and they attack each other. So they have to get through each others shields by which time the effects have worn off and you need to do it again(cycle repeats) Improved hacking is much better IMO. with a shield and an smg they can kill off shielded enemies for you if they are to far away for your smg

#29
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Whereto wrote...

The only thing i find with area AI hacking is that you give them shields and they attack each other. So they have to get through each others shields by which time the effects have worn off and you need to do it again(cycle repeats) Improved hacking is much better IMO. with a shield and an smg they can kill off shielded enemies for you if they are to far away for your smg


That's very good point. I've seen people argue that lvl3 AI Hack/Dominate are the best for similar reasons.

#30
Siegdrifa

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In my case i juste use a gun, 2 shot and the armor is long gone, after that any cc will help you make them stay away from you.

They are slow, so instead of killing them one by one when they stick together, just take out their armor, after you can deal with them with more ease.

Don't hesitate to select the heavy gun on your squad mate too when you are dealing with lot of mechs.

Modifié par Siegdrifa, 08 janvier 2011 - 07:45 .


#31
Lee337

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I try to use single shot power sniper rifles if I have the ammo or the matlock, and aim for the heads. The slow firing sniper rifles can take them out in one shot. Matlock is usually just a double tap. I've never had much of a problem with them you just have to take them out quickly.

#32
Bozorgmehr

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iOnlySignIn wrote...

Whereto wrote...

The only thing i find with area AI hacking is that you give them shields and they attack each other. So they have to get through each others shields by which time the effects have worn off and you need to do it again(cycle repeats) Improved hacking is much better IMO. with a shield and an smg they can kill off shielded enemies for you if they are to far away for your smg


That's very good point. I've seen people argue that lvl3 AI Hack/Dominate are the best for similar reasons.


I found Area AI Hacking counter-productive for the reasons mentioned by Whereto; Improved AI Hacking is the most effective version:

(1) 500 shield points = very strong (shield will last long even with 3+ enemies around, i.e. ultimate CC)
(2) 12 s duration is great - remember on Insanity there's a 20% duration penalty for all powers and on top off that you get enemy rank related penalties. This isn't very important Hacking LOKI's (they're lowest rank enemies), but powerful enemies like YMIRs and Geth Primes receive 60% duration penalty.

This how it works: ((AI Hacking duration + bonuses (passive and research))*(0.8 Insanity penaly))*(enemy rank penalty)

Shep & Squadies - Improved Hacking YMIR (no research-, no passive bonuses) : (12*0.8)*0.4 = 3.84 s
Shep & Squadies - Improved Hacking YMIR (+20% research-, no passive bonuses) : ((12+2.4)*0.8)*0.4 = 4.61 s
Infiltrator Shep - Improved Hacking YMIR (+20% research-, +15% Agent) : ((12+2.4+1.8)*0.8)*0.4 = 5.18 s
Engineer Shep - Improved Hacking YMIR (+20% research-, +15% Mechanic) : ((12+2.4+1.8)*0.8)*0.4 = 5.18 s
Tali - Improved Hacking YMIR (+20% research-, +25% passive) :((12+2.4+3)*0.8)*0.4 = 5.57 s

Improved AI Hacking is the only version which allows Shepard (only) to keep YMIR hacked permantly, Area or Rank 3's 9 s duration isn't enough :)

Check my Sig (Krogan Engineering vid) to see how powerful and fun Improved AI Hacking is with LOKI's around. Note, I use Miranda (strip armor using her Warp) and Legion (Improved AI Hacking) to hack LOKI's immediately when they appear - Shep's AI Hacking is for emergencies only (if Legion's Hack missed for example).

Modifié par Bozorgmehr, 08 janvier 2011 - 11:02 .


#33
Guilebrush

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When in doubt, Mattock.

#34
LeandroBraz

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You can kill Mass Loki Mechs with your eyes closed and your hands tied on your back, if you're a Engineer and have Legion on your team.



Take Tali and Legion to the fight. When the Mechs start coming, Use your Drone and the drones of your squads, each in one diferent mech. You'll have 3 drone attacking 3 mechs that don't will bother you anymore. Take out the armor of other mech and use AI hacking in him, You have now 3 drones, 1 Mech, 1 Geth and 1 Quarian fighting for you. you can even sleep if you want, but you'll not! You can send incineration on the ones with armor and heavy overload on the ones with only health.



There's no mistake: Keep the 3 drones fighting, use IA Hacking when necessary, incineration and heavy overload when you have it. At the and of the fight, you will be asking for mass YMIRs mechs, and even if they come, it will feel like a boring fight. Garanteed =)

#35
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Bozorgmehr wrote...

I found Area AI Hacking counter-productive for the reasons mentioned by Whereto; Improved AI Hacking is the most effective version:

(1) 500 shield points = very strong (shield will last long even with 3+ enemies around, i.e. ultimate CC)
(2) 12 s duration is great - remember on Insanity there's a 20% duration penalty for all powers and on top off that you get enemy rank related penalties. This isn't very important Hacking LOKI's (they're lowest rank enemies), but powerful enemies like YMIRs and Geth Primes receive 60% duration penalty.

This how it works: ((AI Hacking duration + bonuses (passive and research))*(0.8 Insanity penaly))*(enemy rank penalty)

Shep & Squadies - Improved Hacking YMIR (no research-, no passive bonuses) : (12*0.8)*0.4 = 3.84 s
Shep & Squadies - Improved Hacking YMIR (+20% research-, no passive bonuses) : ((12+2.4)*0.8)*0.4 = 4.61 s
Infiltrator Shep - Improved Hacking YMIR (+20% research-, +15% Agent) : ((12+2.4+1.8)*0.8)*0.4 = 5.18 s
Engineer Shep - Improved Hacking YMIR (+20% research-, +15% Mechanic) : ((12+2.4+1.8)*0.8)*0.4 = 5.18 s
Tali - Improved Hacking YMIR (+20% research-, +25% passive) :((12+2.4+3)*0.8)*0.4 = 5.57 s


I hadn't noticed that Tali's AI Hack has longer duration than Shepard's! I usually let her skip AI Hack altogether and max Energy Drain instead. But I'm finding out to my frustration that on Level 30 Insanity, Energy Drain does not enhance her durability by much. Time to alter my strategies.

Also of note is that hacked AI's get a smaller health penalty on Insanity than Shepard/Squadmate, making AI Hacking better on Insanity.

#36
oOmpie

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LOKI never gave me much problems on my current run (first one on Insanity).



I play a Vanguard and it works as follows:

- Area Reave.

- When none of them is fully stripped or armor yet tickle it a bit with a random gun until it is.

- Pull (Samara) + Warp (Miranda) = lots of incapacitated LOKI which you can take out easily.

Jacob and Miranda can do the same, so no problem on that mission. Iirc Area Overload tends to mess with LOKI big time anyway, even if not stripped of armor yet.



Can't really recall a mission where LOKI were my biggest problem, tbh.

#37
Bozorgmehr

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oOmpie wrote...
Iirc Area Overload tends to mess with LOKI big time anyway, even if not stripped of armor yet.


Overload does nothing when used on an armored LOKI (only a tiny amount of damage like all powers do).

#38
oOmpie

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I can't recall tbh, I though it staggered them. But like I said, I never paid too much attention to them or I am simply put off by the overdose of Normal and Veteran runs I have done before.

#39
Bozorgmehr

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oOmpie wrote...

I can't recall tbh, I though it staggered them. But like I said, I never paid too much attention to them or I am simply put off by the overdose of Normal and Veteran runs I have done before.


I don't know if Overload staggers LOKI's, could be - stuff like Throw, Pull and Slam do stagger armored LOKI's, for example. But Overload doesn't overheat their weapon system - that will only work when Overload is used on unprotected enemy (even a tiny bar of defenses will block effect).

The Warpbombs you've mentioned do work nicely though - crawling mechs are no threat whatsoever :)

#40
ryoldschool

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I played Jacob's loyality mission last night and since I had just read this thread I went with Tali for the AI hack. If you have squad powers turned on ( I always do with Soldier and vanguard ) every time I would get a LOKI down to health and apply the AI hack, instantly Jacob would pull said Loki. Did it 5 times in a row. Well at least that part of the game AI system is working fine! So don't forget to turn off auto squad powers.

#41
swn32

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Shooting their legs off with phalanx works pretty well.

Modifié par swn32, 11 janvier 2011 - 09:52 .


#42
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they ****** me off on insanity.ive found that either combos squad wise helps is miranda and tali,garrus and miranda,Legion and tali seem to be the best for them.but still a pain in the ass.speically on that random side quest where you have to kill 3/4 of them before the destory the 20 some crates

#43
oldag07

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INVAYNED wrote...

they ****** me off on insanity.ive found that either combos squad wise helps is miranda and tali,garrus and miranda,Legion and tali seem to be the best for them.but still a pain in the ass.speically on that random side quest where you have to kill 3/4 of them before the destory the 20 some crates


The M-920 Cain makes that mission way too easy.



#44
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Bozorgmehr wrote...

oOmpie wrote...

I can't recall tbh, I though it staggered them. But like I said, I never paid too much attention to them or I am simply put off by the overdose of Normal and Veteran runs I have done before.


I don't know if Overload staggers LOKI's, could be - stuff like Throw, Pull and Slam do stagger armored LOKI's, for example. But Overload doesn't overheat their weapon system - that will only work when Overload is used on unprotected enemy (even a tiny bar of defenses will block effect).

The Warpbombs you've mentioned do work nicely though - crawling mechs are no threat whatsoever :)


They can hug your leg and fry it when you're not looking. :-(

Talk of staggering protected LOKI's, I wonder if it's even worth it. If I stagger a Scion I cancelled a Shockwave. If I stagger a LOKI, I cancelled a few pistol/SMG shots.

Area Reave=>Pull=>Warp combo does work well. But it almost requires you to take Reave, which prevents you from taking anything else. Pull also seems to bug on mechs more often than on organics, dunno why.

#45
Bozorgmehr

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iOnlySignIn wrote...

They can hug your leg and fry it when you're not looking. :-(

LOL, yeah they can still do their nastiest attack if you get to close. I only get hit by the explosion when killing them :)

Talk of staggering protected LOKI's, I wonder if it's even worth it. If I stagger a Scion I cancelled a Shockwave. If I stagger a LOKI, I cancelled a few pistol/SMG shots.

Staggers are very important game mechanic. I use them very often (melee mostly though). Powers like Throw, Pull, Slam and NS are one a < 2 s cooldown; stagger effect last 1 s (easily) and can buy time to move around. Down to health it can make the difference between life and death - one Shuriken salvo can take away half Shep's health bar, for example.

Area Reave=>Pull=>Warp combo does work well. But it almost requires you to take Reave, which prevents you from taking anything else. Pull also seems to bug on mechs more often than on organics, dunno why.

If Shep is Adept or Sentinel (s)he already has Warp, Infiltrators and Engineers can use Incinerate (and they can Hack mechs too), Soldiers ARush strips and/or kills mechs fast, and Vanguards can Charge to get their shields back should LOKI's manage to take it down in the first place. No need to take Reave IMHO.

#46
CroGamer002

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LOKI Mechs hard?

X-D



They are easy, just what they are often in large numbers which brings the challenge.