Jaulen wrote...
Well considering that Sebastian was not originally intended as a main party member character like Shale was (he was built on a seperate budget under DLC instead of main game...Bioware confirmed on another thread) I don't see the problem....
I also don't see the problem with Bioware saying hey! Preorder this game and get the Upgraded version at the Regular version price.....
And the whole idea of Shale having to pay for her if you didn't buy new was...hello piracy and game borrowing! Gives Bioware and EA an avanue to recoup some lost revenue....
I think you are misunderstanding. Shale's existance in DAO before she became DLC is largely irrelevant. As is Seb's existance before he became DLC. It's all about how each one is handled.
Generally speaking, there's nothing wrong with Bioware offering up these characters as incentives for purchase. I'm not claiming it's an issue. And if it curbs piracy (which I don't believe it does, but that's neither here nor there) then that's great too.
But what's happening here is that Bioware has removed the external incentive to buy DA2 new that DAO came with.
If you bought DAO new, then you got Shale and for free. If you bought DAO used, you didn't get Shale unless you paid $15 for her.
If you pre-order DA2, then you get Seb and he's free. Fantastic; it's a fine incentive. But now, If you buy DA2 new, then you don't get Seb unless you pay $7 for him and if you buy DA2 used, then you don't get Seb unless you pay $7 for him. Both new and used have been made the exact same, whereas with DAO, new copies got additional content.
Now the new copies that cost $60 have no additional content to set them apart from the used copies that cost $40. So a gamer buying new without preordering pays $67-ish for everything while a gamer buying used would pay $47-ish. To me, this is likely to drive more gamers to used copies, as one is cheaper and there is an additional cost either way.
Modifié par Erode_The_Soul, 07 janvier 2011 - 08:29 .