Now that an all-rogue party seems possible, I find myself asking an attendant gameplay question: if all members of the party can stealth, will we still be annoyingly pulled out of stealth by a zillion cutscene triggers regardless of whether or not we could have been noticed by any creatures involved in the cutscene?
It happened to me a lot in DA:O (and even more so in Awakening, IIRC) that my rogue would drop into stealth and scout ahead, only for her stealth to be dispelled and the whole party teleported to her position when she hit a cutscene trigger. Now, believe me, I understand the importance of having triggers for plot moments. But if there's stealth in the game, then the game should be able to handle stealth properly. It's a real immersion-breaker when it doesn't. Before, I could pseudo-justify the situation by imagining that someone heard Alistair's armour clunking way back where I left him or somesuch, but in a party of stealthy badasses...?
Of course, since companions have unique skill trees now, maybe not all rogues will get stealth. But it would be so magnificent to have an all-stealthy, all-rogue party and to have cutscenes triggered differently when everyone's moving stealthily.
EDIT: I'll repost this as a separate topic, since it's not especially relevant to the character-reveal.
Modifié par Estelindis, 07 janvier 2011 - 02:36 .