I've played through Mass Effect 1 countless times (both the PC and XBox versions) and Mass Effect 2 4-5 times (only the PC version), and while the sequel is no doubt greatly improved, there are a few changes that I don't feel were completely thought through. I'm only gonna talk about the changes to the morality system, because it's really the only thing that I feel didn't improve at all (and I also don't want to clutter the thread).
The Problem:
In ME 1 the Paragon/Renegade scores didn't have any real effect on anything. In ME 2 the morality scores affect your ability to persuade people. Higher Paragon/Renegade scores unlock new options in conversations. In addition, if you aren't very, very persuasive then it's impossible to ensure the survival of your entire team.
In other words, if you don't have a very high Paragon or Renegade score, then some of your team members will die (due to low loyalty).
So why is that a problem? It's a problem because to get a high Paragon/Renegade score, you have to perform a certain set of actions. Essentially, when a player is faced with a choice then the player should ideally think "Hmm, what do I feel is the right thing to do in this situation?" but because the player is forced to collect a high amount of Paragon/Renegade points the player will instead think "Hmm, how do I get the most do-gooder/douchebag points in this situation?"
And not only that, it also forces players to focus exclusively on either the do-gooder or the douchebag points - you have to always pick the Paragon or always pick the Renegade option to get enough points in either.
Some examples: Being anti-Cerberus and pro-genophage will, respectively, gain Paragon and Renegade points. Being pro-Rachni and anti-Geth is also "contradictory". With the system in ME2 you couldn't make many of these "contradictory" choices, unless you were willing to sacrifice some team members. You have to follow either the Paragon or Renegade paths, which is sad because the game works excellent without this restriction.
TL;DR version / Summary: the need to have a high amount of Paragon or Renegade points has reduced decision making to remembering whether you want the red or the blue points.
My Suggestion:
Simply disconnect the ability to persuade from the morality compass, like it was in ME1. Addtionally I feel the morality compass would make more sense with just one bar; it goes up on "paragon" actions and down on "renegade" actions. (Or just scrap the morality compass completely like in Dragon Age...)
I hope I exlained the issue properly, and sorry if it was a bit rant-ish.
Modifié par redzin, 07 janvier 2011 - 05:07 .





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