redzin wrote...
Uszi wrote...
The system is super, super easy to fix:
Do not make the difficulty of the persuasions increase relative to total available paragon/renegade points. Make them have set difficulties, i.e. if I am 80% Renegade I will always successfully talk Miranda and Jack down.
That wouldn't fix the problem entirely; it would still encourage people to polarize themselves heavily. A fix is only a fix if it would allow people to choose freely when faced with seperate, unrelated choices.
Well, true. But, It would fix the system's most agregious problem.
As people have said though, it's not terribly difficult to achieve high scores in both persuasions.
Also, if Bioware wants to argue that you *should* be encourage to polarize, then I still feel like an aggregate point check vs available point check would better satisfy both party's then the current system.
Actually I find it very interesting that there *is* mixed opinion on things: I found 14 threads on the issue (some super old, locked, etc) but a lot of people seemed to like the ME2 system better. Which is confusing for me, personally.
redzin wrote...
General_Mayhem wrote...
My
tentative suggestion is to make all dialogue options available at all
times. I don't think this would really take anything from the game. I
never felt a sense of accomplishment from being able to choose a
dialogue option because I had a high paragon score or had poured points
into a skill.
I absolutely agree with this.
And this also remains the most elegant solution, imo.
Modifié par Uszi, 08 janvier 2011 - 09:45 .





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