Legion-001 wrote...
Flamin Jesus wrote...
Legion-001 wrote...
Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.
That may be because unmotivated "evil" as a concept makes about as much sense as unmotivated "good". You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL? Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?
Or on the same subject, someone who was actually GOOD, not just nice
or afraid of some negative karmic consequences or altruistic, but mindlessly, pointlessly good?
I'm glad they mostly (though unfortunately not completely) did away with that simple black/white morality where you're either the knight in shining armor or the depraved monster.
The only problem with that is it leaves the game meandering mindlessly between them whilst still mostly keeping to the 'good' side IE save the village, help the mages, kill the werewolves, ETC I'd like just once for bioware to make a game where I can actually set up secret alliances with various shady and evil characters throughout the game and at the end take over the kingdom, alone(without Alistair)... Another good idea would be if the PC could willingly allow demonic possession and gains the ability to use some very evil and destructive magics (like corrupting or possessing others).
No matter what happens in the game, you ALWAYS have to save the kingdom their way... Ultimately no matter what you do or what choices you make, you're always good like it or not.
I don't know about that, I sold a child's soul to a demon for personal gain, I had the opportunity to defile the most sacred relic and healing force in the known world for a promise of personal power, I could ensure the enslavement of innocents to fuel my armies, I could slaughter a tribe of nomads, I could sacrifice a hundred innocents to steal their lifeforce, and so on.
Admittedly, in the end it's all for "the greater good", but so would be bagging the kingdom for yourself, in a way, as long as you handle the darkspawn afterwards, and not handling the darkspawn would be more suicidal than evil.
And at some point you just have to remember that it's still a CRPG, an entire shadow campaign to become supreme ruler of Ferelden that 5 of 6 origins couldn't even benefit from (I'd like to see the landsmeet support an elf, dwarf or mage on the throne

) is a lot of work, CRPG's simply don't have a gamemaster that can adapt to your choices, every permutation of every idea you may have (And believe me, there were cases in which I wanted to act entirely different than the options I was presented with), but all in all, there are some pretty bad things you can do to get the job done, and considering that you are bound to the blight by blood, walking away from it all (the only really "evil" thing you could do) seems an impossible thing for your character to do.