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Morrigan romance ending.


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#1
arolas6622

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 I don't know who thought of this ending when making the game, they must have been going through a bad break up. but this ending is BY FAR the worst romance ending i have ever come across. 

IMO I thought it was a load of crap.  now i know romances are what ppl look for in a game, but to me its a really big part in forming character and a big part of an rpg. 

after i found out that all that crap i went through to get her romantic with my character was for nothing i felt no intentions on finishing on that character, i went thru the last bit with cheats.. it didnt even say at the end with all the writing that he had found her. 

I hope for the love of god that the other romance line is better. 

LEARN to romance better bioware.

Modifié par arolas6622, 13 novembre 2009 - 02:03 .


#2
arolas6622

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 any1 else feel this way about the ending, maybe not to my extent but still? just wondering..

#3
BFBHLC

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Not all romances are "good" and "happy". I thought it was a bitter sweet end.

#4
GregorLightbringer

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Naw. They are just playing up to her character. That's all. A caniving heartless woman like her "mother". Though she DOES show some sentiment if you romanced her.

#5
Vilegrim

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Bitter sweet, well written and emotional.

#6
Livemmo

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Honestly, I found it ...right. I mean, she knew all along why she was there. She knew she shouldnt be doing what she was doing and we dont know why she wanted that kid.. and you knew all along that she was either gonna stab you in the back or just dip out. So yea...



I found it right.

#7
Vilegrim

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that and when she says 'I'm sorry..' the voice acting is awesome.

#8
Flamin Jesus

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Absolutely not in the slightest, quite the opposite in fact.

I agree that the ending wasn't happy, but that says nothing about how good it was. It was well written, in character, and had closure (To some extent, that is, of course it also included the biggest plot hook for future content, but still more closure than the usual romances that just sort of go on after you've "romanced" the characters). It may not be a happy fluffypillow feel good romance (Not that such a romance would make much sense for a character like Morrigan), but it was for all intents and purposes a good one, unless you define the quality of a romance solely by the degree of senseless happyness it brings to all participants, in which case you'll probably find the bored-housewife corner of the bookstore to contain a staggering amount of first class literature.

Modifié par Flamin Jesus, 13 novembre 2009 - 02:38 .


#9
Legion-001

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Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.

#10
Livemmo

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Legion-001 wrote...

Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.


I do believe the only time they've ever actually got that part right was with the Jade Empire ending. Then again, most of those characters annoyed the hell out of me the entire game, so not to spoil anything, but I was glad to be rid of them.

#11
kisskukollon

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arolas6622 wrote...

 I don't know who thought of this ending when making the game, they must have been going through a bad break up. but this ending is BY FAR the worst romance ending i have ever come across. 

IMO I thought it was a load of crap.  now i know romances are what ppl look for in a game, but to me its a really big part in forming character and a big part of an rpg. 

after i found out that all that crap i went through to get her romantic with my character was for nothing i felt no intentions on finishing on that character, i went thru the last bit with cheats.. it didnt even say at the end with all the writing that he had found her. 

I hope for the love of god that the other romance line is better. 

LEARN to romance better bioware.

So romance in your opinion should be
1) talk
2) give flowers
3) talk
4) give fancy stuff
5) ****
6) happy for the rest of their lives?

Yes because that would really fit DA:O and a character like Morrigan...

#12
Flamin Jesus

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Legion-001 wrote...

Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.

That may be because unmotivated "evil" as a concept makes about as much sense as unmotivated "good". You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL?  Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?
Or on the same subject, someone who was actually GOOD, not just nice
or afraid of some negative karmic consequences or altruistic, but mindlessly, pointlessly good?
I'm glad they mostly (though unfortunately not completely) did away with that simple black/white morality where you're either the knight in shining armor or the depraved monster.

Modifié par Flamin Jesus, 13 novembre 2009 - 02:35 .


#13
arolas6622

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yeah i guess ur all right in the sense it is quite fitting for her character. and it kinda fits in with the whole "dark" feel to the game. but still wasnt my idea of an idea romance ending lol :P but all in all it was a good game tho.

#14
arolas6622

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[/quote]--
kisskukollon wrote..
So romance in your opinion should be
1) talk
2) give flowers
3) talk
4) give fancy stuff
5) ****
6) happy for the rest of their lives?
[/quote]--

lol that not exactly what i was getting at. just the massive twist in loyalty was like a kick in the sack lol.

Modifié par arolas6622, 13 novembre 2009 - 02:40 .


#15
Livemmo

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[quote]arolas6622 wrote...

[/quote]
So romance in your opinion should be
1) talk
2) give flowers
3) talk
4) give fancy stuff
5) ****
6) happy for the rest of their lives?
[/quote]

lol that not exactly what i was getting at. just the massive twist in loyalty was like a kick in the sack lol.[/quote]

If you didnt think she was either going to betray you or dip out theres something wrong with you lol. The entire game I was just waiting for a dagger in the back from that woman, sadly it really never came.

#16
Legion-001

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Flamin Jesus wrote...

Legion-001 wrote...

Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.

That may be because unmotivated "evil" as a concept makes about as much sense as unmotivated "good". You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL?  Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?
Or on the same subject, someone who was actually GOOD, not just nice
or afraid of some negative karmic consequences or altruistic, but mindlessly, pointlessly good?
I'm glad they mostly (though unfortunately not completely) did away with that simple black/white morality where you're either the knight in shining armor or the depraved monster.

The only problem with that is it leaves the game meandering mindlessly between them whilst still mostly keeping to the 'good' side IE save the village, help the mages, kill the werewolves, ETC I'd like just once for bioware to make a game where I can actually set up secret alliances with various shady and evil characters throughout the game and at the end take over the kingdom, alone(without Alistair)... Another good idea would be if the PC could willingly allow demonic possession and gains the ability to use some very evil and destructive magics (like corrupting or possessing others).
No matter what happens in the game, you ALWAYS have to save the kingdom their way... Ultimately no matter what you do or what choices you make, you're always good like it or not.

Modifié par Legion-001, 13 novembre 2009 - 02:42 .


#17
Flamin Jesus

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[quote]arolas6622 wrote...

[/quote]
So romance in your opinion should be
1) talk
2) give flowers
3) talk
4) give fancy stuff
5) ****
6) happy for the rest of their lives?
[/quote]

lol that not exactly what i was getting at. just the massive twist in loyalty was like a kick in the sack lol.[/quote]

Be happy, some people have to pay handsomely for a decent kick in the sack. :lol:
But come on, was it SO unexpected? She admitted she was a lying ****, she warned you that this wouldn't end happy, others tried to talk you out of it, she had you kill her own mother who AGAIN pointed out that she was a lying ****. Maybe it's because this entire relationship felt eerily familiar for me, but I didn't expect it to end well (Though, naturally, men -including me- seem to have a particular talent of convincing themselves that everything will work out fine in the end, despite mile high warning signs).

Modifié par Flamin Jesus, 13 novembre 2009 - 02:43 .


#18
arolas6622

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nah wasnt exactly unexpected lol. but w/e everyone has opinions and i do see that it was keeping to her character. ahwell not everything can happen the way we want it huh :P lol

#19
Phalanix

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LOL, I thought the Morrigan romance was kind of funny as to how much it reminded me of my first gf. Going through the romance with Morrigan was like re-living a chapter of my life I didn't need to be reminded of. I'm staying the hell away from Morrigan with my subsequent play throughs...



I don't know what's more depressing, this game or Demon's Souls. =P

#20
Maria Caliban

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Flamin Jesus wrote...

You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL?  Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?


I knew a man who molested his daughter. Far beyond 'jerk' and not clinically or conventionally insane. I've *heard* about far worse. The majority of people who kill, rape, or do incredably harm are not insane.

#21
Flamin Jesus

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Legion-001 wrote...

Flamin Jesus wrote...

Legion-001 wrote...

Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.

That may be because unmotivated "evil" as a concept makes about as much sense as unmotivated "good". You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL?  Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?
Or on the same subject, someone who was actually GOOD, not just nice
or afraid of some negative karmic consequences or altruistic, but mindlessly, pointlessly good?
I'm glad they mostly (though unfortunately not completely) did away with that simple black/white morality where you're either the knight in shining armor or the depraved monster.

The only problem with that is it leaves the game meandering mindlessly between them whilst still mostly keeping to the 'good' side IE save the village, help the mages, kill the werewolves, ETC I'd like just once for bioware to make a game where I can actually set up secret alliances with various shady and evil characters throughout the game and at the end take over the kingdom, alone(without Alistair)... Another good idea would be if the PC could willingly allow demonic possession and gains the ability to use some very evil and destructive magics (like corrupting or possessing others).
No matter what happens in the game, you ALWAYS have to save the kingdom their way... Ultimately no matter what you do or what choices you make, you're always good like it or not.


I don't know about that, I sold a child's soul to a demon for personal gain, I had the opportunity to defile the most sacred relic and healing force in the known world for a promise of personal power, I could ensure the enslavement of innocents to fuel my armies, I could slaughter a tribe of nomads, I could sacrifice a hundred innocents to steal their lifeforce, and so on.
Admittedly, in the end it's all for "the greater good", but so would be bagging the kingdom for yourself, in a way, as long as you handle the darkspawn afterwards, and not handling the darkspawn would be more suicidal than evil.
And at some point you just have to remember that it's still a CRPG, an entire shadow campaign to become supreme ruler of Ferelden that 5 of 6 origins couldn't even benefit from (I'd like to see the landsmeet support an elf, dwarf or mage on the throne :lol:) is a lot of work, CRPG's simply don't have a gamemaster that can adapt to your choices, every permutation of every idea you may have (And believe me, there were cases in which I wanted to act entirely different than the options I was presented with), but all in all, there are some pretty bad things you can do to get the job done, and considering that you are bound to the blight by blood, walking away from it all (the only really "evil" thing you could do) seems an impossible thing for your character to do.

#22
GregorLightbringer

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Sheesh, just think about how it ends with Liliana.

#23
FlintlockJazz

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It appears they are setting her up for some role in the sequel, Bioware have said it's not the last time we'll see her. She's probably going to kill us all in DA:O2 or something.

#24
Legion-001

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Flamin Jesus wrote...

Legion-001 wrote...

Flamin Jesus wrote...

Legion-001 wrote...

Bioware's idea of the 'evil'(more like grouchy) path in DA:O is pretty damn poor as well, at no point in the game have I ever felt that my character was being truly evil... Being a jerk yes, but evil? No, not by a long shot.

That may be because unmotivated "evil" as a concept makes about as much sense as unmotivated "good". You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL?  Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?
Or on the same subject, someone who was actually GOOD, not just nice
or afraid of some negative karmic consequences or altruistic, but mindlessly, pointlessly good?
I'm glad they mostly (though unfortunately not completely) did away with that simple black/white morality where you're either the knight in shining armor or the depraved monster.

The only problem with that is it leaves the game meandering mindlessly between them whilst still mostly keeping to the 'good' side IE save the village, help the mages, kill the werewolves, ETC I'd like just once for bioware to make a game where I can actually set up secret alliances with various shady and evil characters throughout the game and at the end take over the kingdom, alone(without Alistair)... Another good idea would be if the PC could willingly allow demonic possession and gains the ability to use some very evil and destructive magics (like corrupting or possessing others).
No matter what happens in the game, you ALWAYS have to save the kingdom their way... Ultimately no matter what you do or what choices you make, you're always good like it or not.


I don't know about that, I sold a child's soul to a demon for personal gain, I had the opportunity to defile the most sacred relic and healing force in the known world for a promise of personal power, I could ensure the enslavement of innocents to fuel my armies, I could slaughter a tribe of nomads, I could sacrifice a hundred innocents to steal their lifeforce, and so on.
Admittedly, in the end it's all for "the greater good", but so would be bagging the kingdom for yourself, in a way, as long as you handle the darkspawn afterwards, and not handling the darkspawn would be more suicidal than evil.
And at some point you just have to remember that it's still a CRPG, an entire shadow campaign to become supreme ruler of Ferelden that 5 of 6 origins couldn't even benefit from (I'd like to see the landsmeet support an elf, dwarf or mage on the throne :lol:) is a lot of work, CRPG's simply don't have a gamemaster that can adapt to your choices, every permutation of every idea you may have (And believe me, there were cases in which I wanted to act entirely different than the options I was presented with), but all in all, there are some pretty bad things you can do to get the job done, and considering that you are bound to the blight by blood, walking away from it all (the only really "evil" thing you could do) seems an impossible thing for your character to do.


But NEVER once in the story do you EVER get to be the one to instigate evil, never once do you get to be the master of evil(being corrupted by a demon and becoming a leader of the blight) as opposed to some foolish adventurer who gets a 'somewhat' evil choice.

#25
Flamin Jesus

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Maria Caliban wrote...

Flamin Jesus wrote...

You may be selfless or selfish, just like real humans in the real world, but have you ever met or heard about anyone who was actually EVIL?  Not just a jerk or actually clinically insane, or motivated by something you didn't understand or know, but really mindlessly evil?


I knew a man who molested his daughter. Far beyond 'jerk' and not clinically or conventionally insane. I've *heard* about far worse. The majority of people who kill, rape, or do incredably harm are not insane.

Oh I've known and heard about the same things (I have a family member who used to work very close to the pulse of that kind of thing), but take killing, people may kill in fits of rage, or out of greed, or hate, but those are not unmotivated "evil" crimes, as impossible as it may be to follow their logic, and anyone who kills just for the fun of it (Which is the only nonexistant, hence "evil" motivation) is at the very least sociopathic, which IS a medical condition.
Same thing for pedophilia, if you can't control your behaviour towards children, it's a mental illness, if you CAN technically controll your behaviour towards children but do not care about what you do to them, you lack the ability to emphasize or take enjoyment in the suffering of others, hence are again a sociopath/sadist/whatever and still ill. Rape, again, if your sole motivation is to have someone else suffer, that is quite clearly the effect of a dysfunction, if your 'motivation' is that you only care about your own satisfaction, others be damned, you are selfish, not 'evil' in the fire and brimstone sense.

Of course, this all hinges on a personal definition of what 'evil' exactly means.