But your example of becoming corrupted would still only be a reaction to circumstances (there has -at the very least- to be an opportunity to get yourself corrupted).Legion-001 wrote...
But NEVER once in the story do you EVER get to be the one to instigate evil, never once do you get to be the master of evil(being corrupted by a demon and becoming a leader of the blight) as opposed to some foolish adventurer who gets a 'somewhat' evil choice.
Maybe what you're asking for is more of a rephrasing of some actions ("I searched for a demon, found one inhabiting the child and made a deal" -which was, by the way, what I did more or less, I saw this brat more as an opportunity to go through with something I had wanted to do all along, though again more out of selfishness than evil- as opposed to "I tried to help that kid, found a demon in there who offered me something, I took it") than a real change, but leading the Blight into battle (apart from the fact that this is simply not possible due to the very nature of a Blight) would require them to write an entire second storyline just for that one option, a much more extensive change than for example KOTOR, where every planet more or less had a good/evil switch at the end with little consequence for other planets, here they'd have to design the entire game twice to give you that possibility.





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