Installing of Custom Creatures?
#1
Posté 07 janvier 2011 - 07:41
Trying to install a wererat and having a few problems can’t get my creature to appear. I found its appearance in the first tab of Properties (at the top, ‘appearance’) but when I go to Properties/Basic tab/Creature Appearance, I cannot find the model. Does this make any sense? Please ask questions, thank you.
alupinu
#2
Posté 07 janvier 2011 - 07:59
For starters:
Make sure the creatures gender is set to "none" under the basics tab.
#3
Posté 07 janvier 2011 - 10:18
dno
#4
Posté 08 janvier 2011 - 06:30
ArtEChoke wrote...
Could be a bunch of things. It sounds like your 2da is ok. Are you using a .hak, or override?
For starters:
Make sure the creatures gender is set to "none" under the basics tab.
Thanks ArtEChoke, I’m using a hak. Gender set to none? OK. Haven’t tried that yet but will let you know how it goes.
@Dno, Thanks for the suggestion. I did spent a good thirty minutes checking all the names just to make sure that there was no “Rat Were” or anything like that.. But… no dice.
alupinu
...a little while later...
Tried setting the gender to ‘none’ but nothing happen, anything else?
The funny thing is that the ‘appearance’ in ‘properties/basic/appearance’ will flip to Batiri_X2 if the main appearance on the front tab is set to Wererat. Not sure if that means anything.
Modifié par Alupinu, 08 janvier 2011 - 07:07 .
#5
Posté 08 janvier 2011 - 07:40
#6
Posté 09 janvier 2011 - 02:41
If this is the case - in his description text (second paragraph down), there is a link to his master .2da file. You need to download this and put it in your override to access any of the creatures in the pack. After that, the wererat should show up in the appearance dropdown list and work fine (I just tested this myself).
@ koundog1, for the RWS creatures you're having trouble with: in the properties tab for the monster, go to armor set, and change the armor type to naked (no I'm not kidding). Also, make sure the gender is set to none (as above, I just tested this out myself).
#7
Posté 09 janvier 2011 - 03:09
Or I'll start from scratch with a brand new blueprint and do as you suggested.
Or maybe I'll revist the 2da content.
Is there any way that I can adjust the race to "none?"
Modifié par koundog1, 09 janvier 2011 - 03:13 .
#8
Posté 09 janvier 2011 - 07:03
#9
Posté 09 janvier 2011 - 08:25
@koundog1, are you able to select the creatures in your appearance list, or are they not showing up at all? I was assuming (since you were able to select other custom creatures) that you were selecting the appearance, but the monster model wasn't showing up.
If you can't find the appearance selection in the appearance dropdown at all, then you don't have the right .2da for the hak you're using - or its being overridden by something.
Modifié par ArtEChoke, 09 janvier 2011 - 08:26 .
#10
Posté 09 janvier 2011 - 09:59
-------------------------
It's not my overrides. It looks like I emptied that a while back.
-------------------------
It looks like my appearances 2da is the problem. I found all the missing models at the end of the list with missing string_ref's. I'm going to give them a value of 190001 and up for these main models:
Gealtenous_Cube
Ooze
Hammerhead_Shark
Mako_Shark
Myconid
Still it leaves me desiring the Stirge which I wanted to swarm down on unsuspecting players.
----------------------------
I'm not sure I'm going to be able to get this to work.
kind of a shame since I really could have used the Stirge and Naga models. I'm glad the tiger works though.
Modifié par koundog1, 09 janvier 2011 - 10:49 .
#11
Posté 10 janvier 2011 - 01:14
You can get this to work.
Which hak are you using, Pains or RWSs?
Modifié par ArtEChoke, 10 janvier 2011 - 01:14 .
#12
Posté 11 janvier 2011 - 11:45
I'm using RWS. I know that a while back when I was more familiar with haks and 2DAs I combined the RWS Creature Conversion Project with a single hak I want to use for my adventure. Proper credits will be given of course.
#13
Posté 12 janvier 2011 - 05:05
koundog1 wrote...
Sorry for the delay, I have really long shifts this week at work.
I'm using RWS. I know that a while back when I was more familiar with haks and 2DAs I combined the RWS Creature Conversion Project with a single hak I want to use for my adventure. Proper credits will be given of course.
What I suggest is that you make a brand new blank mod for trouble shooting purposes.
- Make a brand new mod, and make a brand new empty override folder.
- Attach the RWS creature hak through module properties.
- Make a new blank area, turn on viewable skeletons
- Instead of doing a new blueprint, just place a mindflayer (could be any creature but the mindflayer is the first creature on the monster menu)
- select mindflayer and in the first tab under properties change the appearance to stirge - do this one first because no extra steps are needed (gender, armor set, etc). The stirge should work right off.
- if that works, select the stirge and change the appearance to naga. What should happen, is your model will dissapear, and be replaced only by the nagas visible skeleton.
- go to the creature's armor set tab, and set armor to naked. The creature should then become visible in the armor set preview (but not the creature preview, or in the actual area)
- go to the basics tab, and set the gender to none. The creature should become visible in both the creature properties preview and the area.
If it works on a brand new blank mod, but not in your in-progress mod, then yes, you have a hak conflict, or you need to download a new version of RWSs appearance.2da
#14
Posté 11 juin 2013 - 03:37
Having the same problem with Mimic from Pain's. Just re-applied the Appearance.2da file from his site, and nothing. Tried the gender trick, still not appearing in Basic tab (model appears in toolset just fine, but only in the Appearance Wizard and on the Properties tab as far as lists go; Under preview and Armor there's my chest...when I paint one down, there he is. When I run the module...nothing.
Can't be a hak conflict as I don't use haks (I unpack them into an Override folder in my Campaign folder; this worked for mimic in rotLT; but for some reason's Pain's pack isn't working with it).
the 2da file is sitting in the campaign folder with the placeables file (which works just fine). I'm wondering if it's still trying to use the old Appearance.2da; I hope not, seeing as I would have to redo all of Pains 2da by hand at that point.
Any advice besides the gender trick and armor trick?
#15
Posté 11 juin 2013 - 03:53
#16
Posté 11 juin 2013 - 04:08





Retour en haut







