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Would you like a more military presence on the Normandy for ME3?


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#26
Zulu_DFA

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No more left hand salutes, please. This is all.

#27
BiancoAngelo7

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LOL holy crap I never noticed that happening in the game. I'm no military buff, but even I know that you never do that. lol



Well, if they give us droids and drones, they cant salute anyway.



Well, the mechs could... lol that would be awesome, mechs saluting you on your ship, epic.

#28
ShepardOsiris

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What is this now, the Death Star? If you want it this way, fine, it's your fantasy, no harm done, but just think about what your suggesting for a minute. ***** Major Spoilers Ahead*****



It's a light armored stealth Recon ship for the 20th time. It doesn't even touchdown for most missions or even dock with other ships most of the time. Why in creation would you arm it to the teeth on the inside on the 1 in 1 million chance that this advanced stealth ship is gonna get boarded? It took an elaborate plan and virus by the most advanced race in the galaxy to shut the ship down long enough to board and they still didn't capture it.



On top of that, yeah, that's just what I want, automated and synthetic internal security firepower, when your going up against a race of synthetic beings with vastly superior technology that thrives on gaining control of enemies and thier systems and turning them against you. This is also a major strategic disadvantage, because if your ship get's infiltrated and siezes control of all your overabundant security, good luck taking back your ship. These systems would also be outside of EDI's control before Joker gives her full access.



And lastly power isn't unlimited, the other upgrades you do to the ship like the shields and thannix cannons, are major extra draws on the Normandy's systems, the last thing in the world one would want to do, is clog up processing time and drain precious power from critical systems, just to support a defense network your unlikely to ever need, and posses a security risk in and of itself.

#29
Archontor

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Zulu_DFA wrote...

No more left hand salutes, please. This is all.


It's 200 years in the future....things change

#30
Archontor

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ShepardOsiris wrote...

What is this now, the Death Star? If you want it this way, fine, it's your fantasy, no harm done, but just think about what your suggesting for a minute. ***** Major Spoilers Ahead*****

It's a light armored stealth Recon ship for the 20th time. It doesn't even touchdown for most missions or even dock with other ships most of the time. Why in creation would you arm it to the teeth on the inside on the 1 in 1 million chance that this advanced stealth ship is gonna get boarded? It took an elaborate plan and virus by the most advanced race in the galaxy to shut the ship down long enough to board and they still didn't capture it.

On top of that, yeah, that's just what I want, automated and synthetic internal security firepower, when your going up against a race of synthetic beings with vastly superior technology that thrives on gaining control of enemies and thier systems and turning them against you. This is also a major strategic disadvantage, because if your ship get's infiltrated and siezes control of all your overabundant security, good luck taking back your ship. These systems would also be outside of EDI's control before Joker gives her full access.

And lastly power isn't unlimited, the other upgrades you do to the ship like the shields and thannix cannons, are major extra draws on the Normandy's systems, the last thing in the world one would want to do, is clog up processing time and drain precious power from critical systems, just to support a defense network your unlikely to ever need, and posses a security risk in and of itself.


On the whole synthetics thing I'm pretty sure this was meant for after ME2 so EDI always has DIRECT CONTROLL and i'm fairly sure if EDI could be controlled (which i doubt is possible in the first place) she would just dissable life support and vent the airlocks or crash herself or something vastly quicker than gunning people down. 

#31
ShepardOsiris

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Archontor wrote...

On the whole synthetics thing I'm pretty sure this was meant for after ME2 so EDI always has DIRECT CONTROLL and i'm fairly sure if EDI could be controlled (which i doubt is possible in the first place) she would just dissable life support and vent the airlocks or crash herself or something vastly quicker than gunning people down. 


 ****Spoilers Again********
 
     EDI is partially based on Reaper technology, and even EDI doesn't fully understand how she works.  The Reapers built that technology and have a whole lot better knowledge of it than Cerberus does.  You don't think that at least opens the possiblity that if the Reapers where outside of darkspace and had thier full potential up and running, not having to live through Collectors, like the situation will be in ME3, that they could take over EDI and the Normandy?  Or at the very least disable her.  That's a big enough gamble on it's own, but loading up the ship with weaponry that could be turned against you in such an instance, that's asking for trouble. 

#32
BiancoAngelo7

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@ShepardOsiris



Look, I wasn't formulating some super thought out exact way that the Normandy should be in ME3. I was just saying I would like a few mechs or drones on the ship to give it a badass ready to fight feel.



No need to go into super details about why it wouldn't or would work.

#33
Archontor

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ShepardOsiris wrote...

Archontor wrote...

On the whole synthetics thing I'm pretty sure this was meant for after ME2 so EDI always has DIRECT CONTROLL and i'm fairly sure if EDI could be controlled (which i doubt is possible in the first place) she would just dissable life support and vent the airlocks or crash herself or something vastly quicker than gunning people down. 


 ****Spoilers Again********
 
     EDI is partially based on Reaper technology, and even EDI doesn't fully understand how she works.  The Reapers built that technology and have a whole lot better knowledge of it than Cerberus does.  You don't think that at least opens the possiblity that if the Reapers where outside of darkspace and had thier full potential up and running, not having to live through Collectors, like the situation will be in ME3, that they could take over EDI and the Normandy?  Or at the very least disable her.  That's a big enough gamble on it's own, but loading up the ship with weaponry that could be turned against you in such an instance, that's asking for trouble. 


Well i already showed a few examples of how she could kill everyone without weapons so adding turrets only makes her more usefull if she isn't controlled at most she would be able to kill individual crewmen.  

If you'd rather we could have double lock system: a crewman (or perhaps just shepard) uses vocal comands letting EDI activate the weapons this means if she went rogue she would need someone to unlock weapons for her to use them, in the event of enemy takeover the enemy would be unable to activate the weapons even if they had some way of replicating the voice comands EDI could block them out

#34
james1976

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If Shepard rejoined the Alliance, then I wouldn't mind seeing a military presence on the Normandy. Otherwise I'd say it wouldn't exactly fit unless more people rallied to his cause to serve under him alone.

#35
Captain_Obvious_au

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ShepardOsiris wrote...

On top of that, yeah, that's just what I want, automated and synthetic internal security firepower, when your going up against a race of synthetic beings with vastly superior technology that thrives on gaining control of enemies and thier systems and turning them against you.

Exactly what I was thinking - it's like building a bomb and placing it in front of you just because you want it to blow up in your face.

Archontor wrote...

Zulu_DFA wrote...

No more left hand salutes, please. This is all.


It's 200 years in the future....things change

True, which is why the salute has always been the right hand since the time of Ancient Rome. Oh, wait...

#36
ShepardOsiris

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Archontor wrote...

Well i already showed a few examples of how she could kill everyone without weapons so adding turrets only makes her more usefull if she isn't controlled at most she would be able to kill individual crewmen.  

If you'd rather we could have double lock system: a crewman (or perhaps just shepard) uses vocal comands letting EDI activate the weapons this means if she went rogue she would need someone to unlock weapons for her to use them, in the event of enemy takeover the enemy would be unable to activate the weapons even if they had some way of replicating the voice comands EDI could block them out


   Alright, fine, I know how everyone can be happy.  Just make it a research upgrade and conversation decision with potential side effects.   Then you can have your total overkill mobile, and I still have the option of not taking a major risk.   You have your little tin men saluting you when you walk by, and I have piece of mind.  Agreed?

#37
Siegdrifa

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I felt more comfortable in the second normandy than in the first.

Don't know if it's directly related to less "guard" in the ship, but it make me felt they were totaly out of place in ME1, mostly because they are useless.
Guarding doors, for what? aren't we in the "same boat", no point guarding a door, plus they never take part in fighting.

In the second normandy there is only the crew to operate the ship and all other are squad mate, i don't see any unusefull guard or fighter (exept when activating legion).

If they made a good use of it in ME3, why not, but i'm not a fan of military presence and if i could choose, the "quietness" of the second normandy suit me better.
I would have prefered some squad mate walking around and more diologue involved between themself.

Modifié par Siegdrifa, 08 janvier 2011 - 05:50 .


#38
Archontor

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Captain_Obvious_au wrote...

ShepardOsiris wrote...

On top of that, yeah, that's just what I want, automated and synthetic internal security firepower, when your going up against a race of synthetic beings with vastly superior technology that thrives on gaining control of enemies and thier systems and turning them against you.

Exactly what I was thinking - it's like building a bomb and placing it in front of you just because you want it to blow up in your face.

Archontor wrote...

Zulu_DFA wrote...

No more left hand salutes, please. This is all.


It's 200 years in the future....things change

True, which is why the salute has always been the right hand since the time of Ancient Rome. Oh, wait...


yes well i must remind you that in those 200 years we have changed more about ourselves and our planet then all of human history before that so it makes a salute seem pretty inconsequential.
Also it's not technicaly a military vessal, this could be a subtle way of showing it (either in universe or as a meta example)  the Allience and could do it to show that they are their own military with their own way of doing it unlike any before because they are unlike anything before (i.e a truely international space based army/navy that works with and against aliens)- i.e using military style actions a little different to make it their own salute

#39
Captain_Obvious_au

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How is going to galactic spaceflight whilst using projectile weapons a greater leap than going from swords and chariots to nuclear weapons, lasers, and spacecraft (modern weapons)?

#40
Archontor

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Captain_Obvious_au wrote...

How is going to galactic spaceflight whilst using projectile weapons a greater leap than going from swords and chariots to nuclear weapons, lasers, and spacecraft (modern weapons)?


genetic modifications, biotics alien contact geneticaly uplifting animals (before we contacted the citadel)  and being able to make things (somehow) out of thin air via omni tools. I'd say that's a big change.

#41
Archontor

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ShepardOsiris wrote...

Archontor wrote...

Well i already showed a few examples of how she could kill everyone without weapons so adding turrets only makes her more usefull if she isn't controlled at most she would be able to kill individual crewmen.  

If you'd rather we could have double lock system: a crewman (or perhaps just shepard) uses vocal comands letting EDI activate the weapons this means if she went rogue she would need someone to unlock weapons for her to use them, in the event of enemy takeover the enemy would be unable to activate the weapons even if they had some way of replicating the voice comands EDI could block them out


   Alright, fine, I know how everyone can be happy.  Just make it a research upgrade and conversation decision with potential side effects.   Then you can have your total overkill mobile, and I still have the option of not taking a major risk.   You have your little tin men saluting you when you walk by, and I have piece of mind.  Agreed?


2 Things:

1.There's no need to be insulting.
2. the ship fires superheated metal near the speed of light (thanks to expert calibration.) and one of my personal weapons is basicaly a mini-nuke- I think we crossed overkill a long time ago.

#42
JamieCOTC

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I actually prefer the design and atmosphere of the SR1. While adding servicemen here and there would be nice, anything to improve the atmosphere of the SR2 would be welcome.

#43
ShepardOsiris

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Archontor wrote...

2 Things:

1.There's no need to be insulting.
2. the ship fires superheated metal near the speed of light (thanks to expert calibration.) and one of my personal weapons is basicaly a mini-nuke- I think we crossed overkill a long time ago.


  Wasn't trying to be insulting, just lighthearted, sorry you took it that way.   

  How are either of the weapons systems your talking about anywhere near overkill, when they can't even take out the enemies you need them too?  Can the the Thannix Cannon even dent a reaper?  No, and the Cain?  Please, first, it's not actually a mini nuke, read the codex.  Second, it can't even take out a gunship or a heavy mech, and ammo is ridiculously low for it.  Neither is anywhere near overkill.   Thier lacking if anything.   Meanwhile installing an overcomplicated, unnessary and potentially dangerous security system just for the sake of having it, is overkill.   

#44
Schneidend

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Shepard is an ex-special forces operative who no longer has any official ties to the Alliance military and runs a team of elite civilian specialists.

A more "military feel/presence" would be counterproductive to what I think Bioware was trying to achieve from the moment you became a Spectre.

ShepardOsiris wrote...
Can the the Thannix Cannon even dent a reaper?  No...


Well, we don't know this yet. Presumably, a Thanix Cannon is the only thing that CAN harm a reaper because the reapers' whole plan is to have galactic civilizations develop predictable technologies like mass accelerators that fire slugs. My guess is that the reapers don't have the shields to properly protect themselves against their weapon of choice, because they never expected a civilization to live long enough to salvage a dead reaper.

Modifié par Schneidend, 08 janvier 2011 - 06:40 .


#45
Ghost Warrior

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Yes,I'd like more military presence,like in ME1.First Normandy was perfect - size,lights,atmosphere and crew.It's more formal,and since this is a war I want a lot of armed guards.

#46
Archontor

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ShepardOsiris wrote...

Archontor wrote...

2 Things:

1.There's no need to be insulting.
2. the ship fires superheated metal near the speed of light (thanks to expert calibration.) and one of my personal weapons is basicaly a mini-nuke- I think we crossed overkill a long time ago.


  Wasn't trying to be insulting, just lighthearted, sorry you took it that way.   

  How are either of the weapons systems your talking about anywhere near overkill, when they can't even take out the enemies you need them too?  Can the the Thannix Cannon even dent a reaper?  No, and the Cain?  Please, first, it's not actually a mini nuke, read the codex.  Second, it can't even take out a gunship or a heavy mech, and ammo is ridiculously low for it.  Neither is anywhere near overkill.   Thier lacking if anything.   Meanwhile installing an overcomplicated, unnessary and potentially dangerous security system just for the sake of having it, is overkill.   


Oh, right sorry to make a fuss over it then.

also i said baasicaly a mini nuke because it behaves like one (i.e the radiation sign on it and the mushroom cloud.)  and i should  add you CAN use it to hit a merc- definitely overkill.

The thanix would be considered overkill if  not for these reapers, just like an anti boarding system might be considered overkill before certain thing happened.

I must conceide though that making it optional would be a good idea.

Modifié par Archontor, 08 janvier 2011 - 06:51 .


#47
ShepardOsiris

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Schneidend wrote...

ShepardOsiris wrote...
Can the the Thannix Cannon even dent a reaper?  No...


Well, we don't know this yet. Presumably, a Thanix Cannon is the only thing that CAN harm a reaper because the reapers' whole plan is to have galactic civilizations develop predictable technologies like mass accelerators that fire slugs. My guess is that the reapers don't have the shields to properly protect themselves against their weapon of choice, because they never expected a civilization to live long enough to salvage a dead reaper.


  True, but we don't really know one way or the other yet.  Even if it can damage a reaper, considering what it took to bring Sovereign down, it's likely going to take more than one ship with Thanix cannons to do real damage, and considering the power draw of the cannon, it's up in the air, how long fire can be maintained.  


"also i said baasicaly a mini nuke because it behaves like one (i.e the radiation sign on it and the mushroom cloud.)  and i should  add you CAN use it to hit a merc- definitely overkill.

The thanix would be considered overkill if  not for these reapers, just like an anti boarding system might be considered overkill before certain thing happened.

I must conceide though that making it optional would be a good idea."

 
I see what your saying, from that point of view, I guess it's overkill.  I'm just coming from the view that the Reapers are the target, all the advances, upgrades, weaponry, your building all this technology ultimately to try and deal with them, it's effectiveness against them and thier higher level minions is where it's power needs to be judged.  From that perspective, I just don't see any weapons we have yet as overkill.  But point taken. 

 I support the option for those that want it, it just doesn't fit my sense of what fits the ME universe, but even still, I don't want to take the option away for people who do want that sort of thing. 

Modifié par ShepardOsiris, 08 janvier 2011 - 07:07 .


#48
Schneidend

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The turians already have Thanix Cannons on limited deployment as of the start of ME2. The Normandy is actually a late arrival to the Thanix Cannon party, so we can only assume such a mighty weapon is going to see much wider use by ME3.

#49
ShepardOsiris

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Schneidend wrote...

The turians already have Thanix Cannons on limited deployment as of the start of ME2. The Normandy is actually a late arrival to the Thanix Cannon party, so we can only assume such a mighty weapon is going to see much wider use by ME3.


  Yeah, but thier expense, power usage, and the fact that nobody actually believes the Reapers are real would tend to suggest they aren't going to be galaxy wide by ME 3.   Anyway, who knows, we're getting way off into the realm of total hypotheticals now.  They may be a key weapon, or mostly meaningless when it comes down to it.  I kind of think it's going to take more than a few hundred ships with Thanix canons to take out that fleet of Reapers. 

#50
Schneidend

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I subscribe to the school of thought that if you fired Shepard out of a Thanix Cannon he'd solo the entire reaper fleet. So, yes, I doubt much can come of this discussion.