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Would you like a more military presence on the Normandy for ME3?


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#51
BiancoAngelo7

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ShepardOsiris wrote...

Schneidend wrote...

The turians already have Thanix Cannons on limited deployment as of the start of ME2. The Normandy is actually a late arrival to the Thanix Cannon party, so we can only assume such a mighty weapon is going to see much wider use by ME3.


  Yeah, but thier expense, power usage, and the fact that nobody actually believes the Reapers are real would tend to suggest they aren't going to be galaxy wide by ME 3.   Anyway, who knows, we're getting way off into the realm of total hypotheticals now.  They may be a key weapon, or mostly meaningless when it comes down to it.  I kind of think it's going to take more than a few hundred ships with Thanix canons to take out that fleet of Reapers. 



To me it doesn't really matter that the Turians or anyone else doesn't believe in the Reapers. Firepower is firepower. And more of it is always a good thing.

And Yeah I agree that a few hundre ships isn't gonna cut it for takin out te reapers.

That's why I always play nice to the geth and Flotilla  :P

#52
Fozz20

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I would like there to be an option to rejoin the Alliance fleet. I did miss the military presence on the ship in the second game. They could make it a choice near the beginning of the game then it could change the way the story unfolds.

Modifié par Fozz20, 08 janvier 2011 - 08:19 .


#53
Schneidend

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I don't understand this desire to get Shepard buried under bureaucracy again. The entire narrative point of Shepard becoming a Spectre was to get him out of official Alliance duty.

#54
BiancoAngelo7

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Schneidend wrote...

I don't understand this desire to get Shepard buried under bureaucracy again. The entire narrative point of Shepard becoming a Spectre was to get him out of official Alliance duty.


No yeah, I wasn't saying that he should just be a military soldier again, I meant just add some mechs or drones on the ship that give it that "ready to defend the ship, sir" feeling.

My main point of evidence being when you activate "salvage" in the AI core and the guard doesn't even have a weapon on him. :/

I just think that after killing so many mechs, it would look cool and feel cool to have some of my own mechs on the Normandy under my control (EDI's control but whatever)

#55
Lunatic LK47

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Schneidend wrote...

I don't understand this desire to get Shepard buried under bureaucracy again. The entire narrative point of Shepard becoming a Spectre was to get him out of official Alliance duty.


Uh, Shepard was more or less drafted into Spectre-ship in the first place because he/she's the chosen one before the ****storm with Saren.

#56
Destroy Raiden_

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SR 2’s layout doesn’t work for guards like ME’s did. I liked the guards too felt more militaristic and unless 3 gets a stairwell as part of it’s upgrade I don’t see what they’ll be guarding EDI can stop anyone from going to the bridge or Captain’s quarters who shouldn’t be there.

#57
aeetos21

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Unless BW feels it necessary to give you a new ship in ME3, which I feel would be bad for the storyline as its something they have already done and is quickly getting old, then no - it'd be counterproductive to impose military formality on a ship like the SR2. Half of the crewmembers never served in the Alliance and don't know the first thing about military protocol - but they do know everything about their rank and station on board the Normandy, well enough to steer it through several encounters with the collectors.



In short if it isn't broke don't fix it. Speculating on the events of ME3... all we have is a teaser trailer and a very brief synopsis that may or may not change in the coming months.

#58
Undertone

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Absolutely agree with OP. I thought it was ridiculous that we gather professionals with somewhat questionable or dubious loyalty to the mission and there was no security to handle them. Obviously there was never an intention of any of the companions to betray Shepard but it still brakes off immersion somewhat.

"Mkay Subject Zero and "Salvage from the wreckage", the moment I "recruited" you I am 100% sure that you are not going to do anything bad on my ship." Sure Miranda and Jacob are loyal to the mission and dedicated but who's to say no of the other companions is going to be unproblematic and not cause any damage. The lack of any security seems extremely odd, despite the small chances of the Normandy ever being boarded. Considering it was established that the stealth system doesn't work on the Collectors with SR-1 being blown up, somebody must have thought - hey we might get disabled and boarded (or destroyed again) ?

So yes SR-1 was much better - better atmosphere, better colors/lighting. I am all up for bringing the "military" feel. We are at war after all. SR-2 seems like a pleasure cruiser, not a vessel meant for recon/war or whatever military purpose. Also considering what happened with half the crew (no spoilers right) somebody should incorporate a measure or design change or something to deal with that issue happening again.

To be honest with ME2 the Normandy becomes practically useless. The whole benefit or advantage of the ship in ME1 and it's entire purpose of it was stealth. Infiltrating the enemy lines without being spotted and so on. As we saw the Collectors are "immune" to the stealth technology it uses. And considering with whom the Collectors are connected, do you honestly think their "contacts" don't possess the same technology or method of spotting the Normandy.

= SR-2 is completely useless.

Modifié par Undertone, 09 janvier 2011 - 03:19 .


#59
Lunatic LK47

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Undertone wrote...


So yes SR-1 was much better - better atmosphere, better colors/lighting. I am all up for bringing the "military" feel. We are at war after all. SR-2 seems like a pleasure cruiser, not a vessel meant for recon/war or whatever military purpose. Also considering what happened with half the crew (no spoilers right) somebody should incorporate a measure or design change or something to deal with that issue happening again.


I hated the lighting in the first Normandy. It really made checking your Shepard's appearance a freaking chore to carry out. I shouldn't have to waste an hour to get to the Citadel just to make sure I gave my female Shepard the right eye color/face shape.

Modifié par Lunatic LK47, 09 janvier 2011 - 06:36 .


#60
Nightwriter

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I do not want more military presence so much as I want more of a sense of life and activity.

The guards on the SR1 gave us more of a sense of that because we noticed the empty spaces when they were gone. So it is not that I want more guards. I want more people, and I want more activity.

#61
Archontor

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According to cannon everyone in the alliance military gets hand to hand training and i think some pistol training- ergo all we realy need to do is arm everyone all the time- what could go wrong

#62
adam_grif

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Military guards posted everywhere would totally ruin the loveboat feel that the SR2 has going on. Don't get your Military SciFi all over my poor man's dating sim!

#63
Siegdrifa

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Undertone wrote...

= SR-2 is completely useless.


Ah, just to make things clear, the SR1 is destroyed because he is less usefull than SR2.
Like i said in my post, normandy 1 seem to carry more men and having guard on every door but never do anything about finghting make them out of place.
The normandy 2 carry your squade mate for action, and other crew member to operate the ship, there is no unusefull staff onboard like the first normandy.

Modifié par Siegdrifa, 09 janvier 2011 - 03:52 .


#64
Pwner1323

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Unless it's Cerberus Commandos wearing armor with the logo on them I don't want them on my ship.




#65
Ill Logic

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Captain_Obvious_au wrote...

Absolutely agree with the OP. Those touches of having the guards salute when you're going through the doors to the bridge, and the voice over when you're coming back onboard saying "Commanding Officer aboard, XO Pressely stands relieved" etc were great for immersion. They made it feel like you were actually important, that the people around you actually cared that you were there.


I agree with this, it really made you feel like a Commanding Officer. 

#66
Schneidend

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Lunatic LK47 wrote...

Uh, Shepard was more or less drafted into Spectre-ship in the first place because he/she's the chosen one before the ****storm with Saren.


That is the plot reason. The reason why it is important for the narrative of the trilogy is that it keeps people from wondering why Shepard is not arrested, demoted, or killed for doing whatever the hell he wants.

#67
Undertone

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Siegdrifa wrote...

Undertone wrote...

= SR-2 is completely useless.


Ah, just to make things clear, the SR1 is destroyed because he is less usefull than SR2.
Like i said in my post, normandy 1 seem to carry more men and having guard on every door but never do anything about finghting make them out of place.
The normandy 2 carry your squade mate for action, and other crew member to operate the ship, there is no unusefull staff onboard like the first normandy.


SR-1 was destroyed because it's stealth systems weren't working against the enemy. Why would "you-know-who" spent billion credits on SR-2 is completely illogical considering that the enemy is immune to that. The whole deal behind SR is it's stealth technology. Otherwise the ship is just a typical "fighter" class ship and nothing special, durable or useful.

Thus ME2 renders the SR completely useless. We should have gotten a different ship better handled to deal with bigger ships, not a copy (albeit slightly better copy).

Modifié par Undertone, 09 janvier 2011 - 05:38 .


#68
ShepardOsiris

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Undertone wrote...

SR-1 was destroyed because it's stealth systems weren't working against the enemy. Why would "you-know-who" spent billion credits on SR-2 is completely illogical considering that the enemy is immune to that. The whole deal behind SR is it's stealth technology. Otherwise the ship is just a typical "fighter" class ship and nothing special, durable or useful.

Thus ME2 renders the SR completely useless. We should have gotten a different ship better handled to deal with bigger ships, not a copy (albeit slightly better copy).



 SR-1 and SR-2 are "Frigate" not "Fighter" class vessels.  The SR-1 wasn't destroyed simply because it's stealth systems weren't good enough, the ship as a whole just had no chance against the Collectors. SR-1 weapons, armor, manueverability, all lacked for that opponent.  That's why it was destroyed.  

  "You know who" didn't have very much information to go on about the enemy and what was needed to fight it when the SR-2 was being built, so they did exactly what should have been done. They built a ship that was better in every way possible, larger ship yet with better stealth, more power, more space, and so on. 

  Most importantly though, it was built to cope.  With upgradablity and it's own research and engineering department along with manufacturering capablities, it allows the crew to learn about the enemy on the fly, and then adapt as needed.  The SR-1 was the ship that didn't quite fit the SR moniker,  SR-2 is almost exactly the ideal of what a Stealth Recon ship should be.   Advanced communications, advanced survey and monitoring equipment, and once the enemy has been evaluated, the ship can research and produce new technology to deal with the threat, as well as both withstand an assault and properly defend itself.    

#69
Schneidend

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Undertone wrote...

Thus ME2 renders the SR completely useless. We should have gotten a different ship better handled to deal with bigger ships, not a copy (albeit slightly better copy).


Stealth systems still work against everybody else, which you fight far more often than the Collectors. Shepard is skirting the edges of galactic law. A stealth ship is perfect.

#70
Undertone

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ShepardOsiris wrote...

Undertone wrote...

SR-1 was destroyed because it's stealth systems weren't working against the enemy. Why would "you-know-who" spent billion credits on SR-2 is completely illogical considering that the enemy is immune to that. The whole deal behind SR is it's stealth technology. Otherwise the ship is just a typical "fighter" class ship and nothing special, durable or useful.

Thus ME2 renders the SR completely useless. We should have gotten a different ship better handled to deal with bigger ships, not a copy (albeit slightly better copy).



 SR-1 and SR-2 are "Frigate" not "Fighter" class vessels.  The SR-1 wasn't destroyed simply because it's stealth systems weren't good enough, the ship as a whole just had no chance against the Collectors. SR-1 weapons, armor, manueverability, all lacked for that opponent.  That's why it was destroyed.  

  "You know who" didn't have very much information to go on about the enemy and what was needed to fight it when the SR-2 was being built, so they did exactly what should have been done. They built a ship that was better in every way possible, larger ship yet with better stealth, more power, more space, and so on. 

  Most importantly though, it was built to cope.  With upgradablity and it's own research and engineering department along with manufacturering capablities, it allows the crew to learn about the enemy on the fly, and then adapt as needed.  The SR-1 was the ship that didn't quite fit the SR moniker,  SR-2 is almost exactly the ideal of what a Stealth Recon ship should be.   Advanced communications, advanced survey and monitoring equipment, and once the enemy has been evaluated, the ship can research and produce new technology to deal with the threat, as well as both withstand an assault and properly defend itself.    


Whatever the class is, it's still isn't supposed to have any chance against a big class of a cruiser with very few exceptions (we are going to buid the Death Star and put a weakness so you can kill it in one shot) in sci-fi.

If the stealth system worked on the enemy, armor and weapons are not needed. So my statement still stands unchanged. That's the whole advantage of the ship over all the other ships. And ME2 killed it. And "You know who" should have figured oh wait stealth doesn't work, why do we need a copy of something that doesn't work by default (SR being renowned for it's stealth system) and make it a little bit better, something that's already flawed. And don't tell me SR-2 is better in terms of armor or shielding (besides maybe against a few boxes of debree :P ) cause that laser would have ripped out the ship in half again if not only for Joker plot "restored" crazy flighting moves. As for weapons, the Normandy takes out the cruiser without the Thanix cannon too, which are it's traditional weapons, which SR-1 had as well. So pretty much the SR-1 is military ship that in ME2 lost all purpose (while pretty awesome in ME1) and SR-2 is a pleasure hotel ship that is a little bit better version of something that already doesn't work.

And sure I will concede that it may still work against the rest of the galaxy but Shepard's main task and job isn't fighting a few batarians here and there or whatever but fighting the "real threat". Uhm they obviously have a big ship that can detect stealth and you are sending the same ship (a little bit better) with stealth technology that as proven already don't work? That seems to be completely illogical.

#71
Vendrin

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Honestly, I don't need armed Red Shirts in my ship. However it bugs me when I have highly trained operatives/assasins and more on board, and shep feels the need to "activate" salvage or a certain large pod, and does it himself or one guard. He should have jacob and garrus and a few others ready to go with gun pointed. No new models needed, no real dialogue other then a "yes sir" from jacob and a "understood" from garrus, and it would be so much better.

#72
Siegdrifa

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Undertone wrote...

ShepardOsiris wrote...

Undertone wrote...

SR-1 was destroyed because it's stealth systems weren't working against the enemy. Why would "you-know-who" spent billion credits on SR-2 is completely illogical considering that the enemy is immune to that. The whole deal behind SR is it's stealth technology. Otherwise the ship is just a typical "fighter" class ship and nothing special, durable or useful.

Thus ME2 renders the SR completely useless. We should have gotten a different ship better handled to deal with bigger ships, not a copy (albeit slightly better copy).



 SR-1 and SR-2 are "Frigate" not "Fighter" class vessels.  The SR-1 wasn't destroyed simply because it's stealth systems weren't good enough, the ship as a whole just had no chance against the Collectors. SR-1 weapons, armor, manueverability, all lacked for that opponent.  That's why it was destroyed.  

  "You know who" didn't have very much information to go on about the enemy and what was needed to fight it when the SR-2 was being built, so they did exactly what should have been done. They built a ship that was better in every way possible, larger ship yet with better stealth, more power, more space, and so on. 

  Most importantly though, it was built to cope.  With upgradablity and it's own research and engineering department along with manufacturering capablities, it allows the crew to learn about the enemy on the fly, and then adapt as needed.  The SR-1 was the ship that didn't quite fit the SR moniker,  SR-2 is almost exactly the ideal of what a Stealth Recon ship should be.   Advanced communications, advanced survey and monitoring equipment, and once the enemy has been evaluated, the ship can research and produce new technology to deal with the threat, as well as both withstand an assault and properly defend itself.    


Whatever the class is, it's still isn't supposed to have any chance against a big class of a cruiser with very few exceptions (we are going to buid the Death Star and put a weakness so you can kill it in one shot) in sci-fi.

If the stealth system worked on the enemy, armor and weapons are not needed. So my statement still stands unchanged. That's the whole advantage of the ship over all the other ships. And ME2 killed it. And "You know who" should have figured oh wait stealth doesn't work, why do we need a copy of something that doesn't work by default (SR being renowned for it's stealth system) and make it a little bit better, something that's already flawed. And don't tell me SR-2 is better in terms of armor or shielding (besides maybe against a few boxes of debree :P ) cause that laser would have ripped out the ship in half again if not only for Joker plot "restored" crazy flighting moves. As for weapons, the Normandy takes out the cruiser without the Thanix cannon too, which are it's traditional weapons, which SR-1 had as well. So pretty much the SR-1 is military ship that in ME2 lost all purpose (while pretty awesome in ME1) and SR-2 is a pleasure hotel ship that is a little bit better version of something that already doesn't work.

And sure I will concede that it may still work against the rest of the galaxy but Shepard's main task and job isn't fighting a few batarians here and there or whatever but fighting the "real threat". Uhm they obviously have a big ship that can detect stealth and you are sending the same ship (a little bit better) with stealth technology that as proven already don't work? That seems to be completely illogical.


You are in a bad mood because the game doesn't give us mission where stealth system is actualy usefull ^^
It doesn't change the fact it's still a better ship than the first.

#73
BiancoAngelo7

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Vendrin wrote...

Honestly, I don't need armed Red Shirts in my ship. However it bugs me when I have highly trained operatives/assasins and more on board, and shep feels the need to "activate" salvage or a certain large pod, and does it himself or one guard. He should have jacob and garrus and a few others ready to go with gun pointed. No new models needed, no real dialogue other then a "yes sir" from jacob and a "understood" from garrus, and it would be so much better.


This could also be a good idea.

Either having mechs or drones around or your squadmates doing something more than just staying in the same room all the time doing (most cases) nothing, it would make more sense if your squad were active like they are in the cut scenes both in ME1 and ME2.

#74
The Unfallen

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Nightwriter wrote...

No. I really would not like this.

I am tired of hearing supposed ex military types on the forums lecturing me on proper military protocol and who does or does not qualify as a proper XO and what is and isn't military doctrine and proper chain of command and blah blah blah.

This would just feed the problem that is Them.


Just ignore "them" then and enjoy the game.

I personally would, it makes more sense in the SSV Normandy is the most advanced warship in the Alliance fleet to have guards adamantly protecting it from falling into the wrong hands.

#75
BiancoAngelo7

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That Yellow Bastard wrote...

Nightwriter wrote...

No. I really would not like this.

I am tired of hearing supposed ex military types on the forums lecturing me on proper military protocol and who does or does not qualify as a proper XO and what is and isn't military doctrine and proper chain of command and blah blah blah.

This would just feed the problem that is Them.


Just ignore "them" then and enjoy the game.

I personally would, it makes more sense in the SSV Normandy is the most advanced warship in the Alliance fleet to have guards adamantly protecting it from falling into the wrong hands.


Exactly.