Aller au contenu

Photo

Elder Scrolls 5 gameplay pictures


68 réponses à ce sujet

#26
slimgrin

slimgrin
  • Members
  • 12 451 messages

Capt. Obvious wrote...

They already said that they are using a new engine?


Yes.

#27
CihanSan

CihanSan
  • Members
  • 126 messages
THIS IS TOTALLY EPIC...

#28
Jonp382

Jonp382
  • Members
  • 1 375 messages
Thanks Shinobi. Can anyone give a stab at the interface section? I'm finding it hard to read.

#29
Guest_Capt. Obvious_*

Guest_Capt. Obvious_*
  • Guests

slimgrin wrote...

Capt. Obvious wrote...

They already said that they are using a new engine?


Yes.


Sorry, I meant that as a statement, not a question.

#30
chunkyman

chunkyman
  • Members
  • 2 433 messages
Bah Stroke... So awesome! gerr,,,

#31
Ghost Lightning

Ghost Lightning
  • Members
  • 10 303 messages
:D:D:D:D:D:D this looks amazing.

#32
element eater

element eater
  • Members
  • 1 326 messages
thanks for posting these a pleasant surprise

#33
drunken pyromaniac

drunken pyromaniac
  • Members
  • 8 098 messages
Hot damn, those look awesome!

#34
chunkyman

chunkyman
  • Members
  • 2 433 messages
Level scaling confirmed... I'm bashing my head in with a rock...
:sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick::sick:

Modifié par chunkyman, 08 janvier 2011 - 03:49 .


#35
Busomjack

Busomjack
  • Members
  • 4 131 messages
Level scaling huh?

Terrific. Does that mean we're going to have rats that are tougher to beat than dragons then?

Graphically the game is impressive but I am disappointed by the level scaling.  I'll still buy the game assuming everything else turns out alright but I hope there is a mod or something to get rid of the level scaling.

Modifié par Busomjack, 08 janvier 2011 - 03:52 .


#36
Serillen

Serillen
  • Members
  • 251 messages
I didn't mind the level scaling so much because there were caps on Oblivion to what a monster could scale to. A rat could never go above double digits if I remember right. Monsters would instead get replaced by a tougher mob type after you hit a certain level. What I'm really hoping for is better running animations, better facial ones too for that matter and a leveling system where you cant gimp yourself unless you spend 20+ minutes grinding specific skills.

#37
chunkyman

chunkyman
  • Members
  • 2 433 messages
Here's some info I found if anyones interested, it confirms level scaling...

"Game Informer’s first look at Bethesda Softworks’ Elder Scrolls V: Skyrim has hit subscribers, thus making its way onto the net. The scans are out, and while we can’t tell you were to find them, we can tell you about some important pieces of intel.

Leveling

Skyrim‘s level system works on a 1-50 scale. Though, level 50 isn’t the limit; when you reach level 50, you’ll gain experience much slower, making leveling a much more difficult process.

Each time a player levels, they’ll earn extra health. Additionally, they can also pick one of the following traits to boost: stamina, health, or magic.

There’s no class selection at the start of the game. Every skill a player earns will help contribute to their overall level. Every time a player levels, new perks (a la Fallout 3) are unlocked.

Level-scaling makes a return. Meaning: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”

Skills

There are 18 skills for players to learn, which is three down from Oblivion and eleven down from Morrowind.

Skills will try and accommodate the player who wants to put their focus into a single profession, as well as allow room for players who prefer to do a little bit of everything.

The mysticism skill is gone. The enchanting skill is still present.

Story

The game is set in the Nord region of Skyrim, 200 years after the events of Oblivion. The player, as one of the dragonborn, is called upon to stop the prophetic return of the dragons. The player’s mentor is one of the last blades.

The world includes five massive cities. Its dungeons — caves, underground areas, etcetera — will have more variation than past games.

Conversations

Conversations do not zoom into the person’s face, anymore. They’re more realistic in Skyrim; the person you’re talking to will do things such as walk around, perform tasks whilst in conversation, glance at you every now and then, etc.

Faces are heavily improved. They don’t look like crap, anymore.

Combat

Combat is more dynamic and tactical; each hand is assigned a function (ex: magic in one hand, a weapon in the other). The team is putting a lot of care into the different feel of each weapon in the player’s hands. They’re also putting a heavy emphasis on improving combat in Skyrim.

Enemies include: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, mammoth, saber-toothed cats, and other creatures.

Questing

Quests, like combat, also boast a more dynamic feel. You’ll be assigned quests depending on how you develop your character. For example: a frequent magic user may be approached by another mage and assign you a quest. Had you been a frequent melee fighter, the mage would not have approached you.

To better suit the player, quests will be modified depending on what you’ve done (see level scaling above, or the following example). An example: you must rescue a girl from a certain location. This location will be in an area you’ve yet to visit with enemies that are of or near your level in order to have the player visit a new location and be combatant with challenging enemies.

Also of note: in Oblivion, if you dropped an item, it would stay there forever. Depending on where you drop items in Skyrim, different events could happen. Another example: if you drop a dagger in a town, a young boy might pick it up and find you to return. Or in a different situation: a group of men could find it and fight over who gets to keep it.

Engine

The engine is completely new. Snow falls dynamically, trees and branches move independently according to the wind, and water flows beautifully.

There are dynamic shadows, as well.

Other Stuff

The third-person view has been improved. These improvements are clearly displayed in the screenshots the magazine provides (which we cannot publish).

There is an option to remove the heads-up-display (HUD) for players who want the entire screen to be taken advantage of.

Players can sprint if they feel like going fast. Or they could fast-travel, allowing them to transport to any previously visited location on the map.

Dragons can attack a town, meaning that towns may (we’re guessing) also be open to other creature attacks. You can also duel an NPC in town, western style, if you’d like."

Modifié par chunkyman, 08 janvier 2011 - 04:06 .


#38
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

Conversations



Conversations do not zoom into the person’s face, anymore. They’re more realistic in Skyrim; the person you’re talking to will do things such as walk around, perform tasks whilst in conversation, glance at you every now and then, etc.



Faces are heavily improved. They don’t look like crap, anymore.




Thank the gods. Zoomed in conversations are horrible.

#39
Serillen

Serillen
  • Members
  • 251 messages
Heh, boo they keep dropping spell schools and mashing most of the homeless spells into a different school. Also I really hope the enchanting skill is nowhere near what it was like in Morrowind, I liked how they handled it in oblivion though. No pain of a skill to level up

#40
slimgrin

slimgrin
  • Members
  • 12 451 messages
Third person being improved is what I wanted to hear. To me, all the info sounds good.

#41
drunken pyromaniac

drunken pyromaniac
  • Members
  • 8 098 messages
Whle the graphics are nice, I sure hope they don't focus too much on the graphics to the detriment of the story this time around.

#42
HoonDing

HoonDing
  • Members
  • 3 012 messages
Nothing wrong with level scaling if executed well (e.g. Baldur's Gate 2). In Skyrim it is going to be like in Fallout 3, not Oblivion.

Modifié par virumor, 08 janvier 2011 - 04:35 .


#43
jackkel dragon

jackkel dragon
  • Members
  • 2 047 messages
The dynamic quest selection and item drop features sound interesting. I hope they're actual features rather than events though.



I'm a big fan of streamlining, but eventually there's going to be a skill for each of the three major roles and nothing else...



But combat/dialogue/character imporvements make me incredibly happy. So far, the only thing that could make this game more interesting is a confirmation of a construction set.



Is it wrong I get a Beowulf vibe from the story though?

#44
HoonDing

HoonDing
  • Members
  • 3 012 messages
I'm happy I can play an actual Viking dual-wielding axes and wearing a horned helmet.

#45
Sigma Tauri

Sigma Tauri
  • Members
  • 2 675 messages

drunken pyromaniac wrote...

Whle the graphics are nice, I sure hope they don't focus too much on the graphics to the detriment of the story this time around.


A dead king and civil war between secessionists and Imperial loyalists have potential for some interfaction politics. I'm hoping they don't remove politics to focus on killing demons like in Oblivion. The Battle for Castle Kvatch still irritates me for being so unsatisfying.

#46
NvVanity

NvVanity
  • Members
  • 1 517 messages

virumor wrote...

Looks like the Draugr from Bloodmoon are back.

Seeing the face of that woman pretty much confirmed it's no longer Gamebryo engine, right? Normally I always roll a Dunmer first, but considering the backstory I might actually roll a Nord now.



YES YES YES! Draugr's were my favorite undead enemies!


Despite the outrage over on the Bethesda forum at some of the stuff said*. I'm greatly looking foward to Skyrim.

*Outrage Includes: 18 skills instead of 21 (dumbing down argument), Sprinting and Perks (durr Skyrim is fallout with swords), Duel Wielding (Combination of stolen from Dragon Age and making it less RPG), and that you no longer choose your class at the beginning of the game (which really was more of choose 7 skills you would like to have higher in the beginning).

#47
vometia

vometia
  • Members
  • 2 721 messages

NvVanity wrote...

*Outrage Includes: ... durr Skyrim is fallout with swords

It's a reasonable concern, though: especially considering that Fallout 3 is Oblivion with guns, that means that Skyrim is Oblivion with guns only with the guns taken away and replaced with swords.  What an outrage! :lol:

#48
NvVanity

NvVanity
  • Members
  • 1 517 messages

vometia wrote...

NvVanity wrote...

*Outrage Includes: ... durr Skyrim is fallout with swords

It's a reasonable concern, though: especially considering that Fallout 3 is Oblivion with guns, that means that Skyrim is Oblivion with guns only with the guns taken away and replaced with swords.  What an outrage! :lol:


You should see the arguments. The perk ones make me laugh. "It ruins the point of leveling up", cause you know having your skill increase over time in a certain skill and getting a perk that actually does something (come on, forward power attacks, side, backwards with swords, did anyone actually use those or just keeping swinging?).

Or the 'It's not an RPG anymore". It's not an RPG if you don't have skills for everything after all! How dare Bethesda combine Athletics and Running and remove Mysticism (the mage skill with the fewest type of spells) and integrate them into the other ones. Who does Bethesda think they are? The makers of Oblivion? I don't think so! [/sarcasm]

Also forget the mention the magazine didn't mention a Construction Set.


Stay out of the modding forums. THEY ARE NOT HAPPY.

#49
vometia

vometia
  • Members
  • 2 721 messages
I think I'll stay away out of fear of facepalming myself into a stupor...



Though I must confess to being a little twitchy about the construction set, and was noticeably impatient at the late appearance of Geck for FO3. But we all need our pet subjects to get outraged about!

#50
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
Did the interviewers even ask about a construction set? I can't imagine why one won't be provided.