"Level-scaling makes a return." NOOOO!!
"There are 18 skills for players to learn, which is three down from Oblivion and eleven down from Morrowind." I already disapproved of the 'streamlining' in this area from Morrowind to Oblivion. This is very disappointing.
Everything else seems very positive, but the scaling is very unfortunate. I would have liked them to implement an alternate 'mode,' similar to Fallout:NV. Where things are essentially more realistic and difficult. It would be cool to turn off things like 'level scaling' (which for me detracts from immersion greatly) and 'fast travel,' and add considerations for nourishment, injuries, etc. I know some people would not enjoy that, but for those that miss the more unforgiving and authentic feel of Morrowind it would be awesome.
Either way, that's a definite pre-order.
Modifié par Pwnsaur, 08 janvier 2011 - 05:24 .




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