Aller au contenu

Photo

Will the graphics be a step up from Dragon Age:Origins?


7 réponses à ce sujet

#1
Busomjack

Busomjack
  • Members
  • 4 131 messages
I remember when I heard that Mass Effect 2 was using the same Graphic's enging as Mass Effect 1 I was a little disappointed.
However, upon actually playing Mass Effect 2 I was blown away.  I couldn't believe how much better the game looked despite using the same graphic's engine and it goes to show what a little tweaking can do.

That being said, can anyone confirm any visual improvements in Dragon Age 2 subtle or otherwise?

Modifié par Busomjack, 08 janvier 2011 - 05:20 .


#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages
The biggest graphical improvement is the lighting. Indeed, I've seen Origins levels imported with no other alterations other than that they use the new lighting system and the difference is remarkable.

Beyond that the biggest change is in the art style. The art team is aiming for more color, a more unified look across the entire game and more contrast between the characters and the environment. Whether or not you think that's an improvement is entirely subjective, I suppose. Personally, I liked the look of Origins just fine (even if I could point out things to complain about, not that that's hard to do), but I like the look of DA2 even better.

#3
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

crimzontearz wrote...
how big of a change did other critters go through when being translated into the new art style? I am in particular referring to drakes (I love drakes and the concept behind them)


Depends on the critter. Some were entirely re-done, while others were imported and tweaked, depending on how much work the art team believed they needed. I don't think the drakes have changed overmuch-- a dragon's a dragon, after all.

#4
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Busomjack wrote...
David Gaider will mop the floor with these Bioware haters who are trashing Dragon Age II's graphics.


There's no need to split people into armed camps. It's a big adjustment to make, and not everyone will be willing to make it. I think there's an element at work here of people lumping everything together and rejecting the things that are different based on the fact that they are different, and they would have preferred everything stay the same, but that's understandable. There was apprehension before Origins came out, too, with people throwing up screenshots and making sweeping declarations and such... in the end, the game will have to stand on its own.

I would burst into the "Circle of Life", but I think I've made my point. ;)

#5
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

crimzontearz wrote...
is it bad that  DA2 kinda reminds me of Darksiders art-direction wise?


From looking at screenshots (I've never played it) I would say Darksiders probably goes considerably further in the direction of stylized art than we do, but certainly the color palette they're using seems to be similar.

#6
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Atakuma wrote...
It's not about the ceilings. They did it so they didn't have to design encounters around two very different camera systems.


Correct. And the ceiling thing is not about simply having a pretty ceiling to look at but, rather, the ability to design a level with more "vertical" space in mind because we don't need to worry about putting a camera up there.

#7
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

RohanD wrote...
I don't blame you for this, I'd do the same in your situation, but at least be honest about it.


Why ask for honesty if you're simply going to assume I'm lying? There are always many reasons for every decision such as this one, and the tactical camera had a significant impact on both how we built levels and how we designed the gameplay. If there is a cost savings to be had, then yes-- it was in not attempting to try and do both versions at the same time with the possible effect of making compromises we didn't wish to make any longer.

If you want to see that as a spin on my part, then by all means do so. It's not really something I have anything to do with.

#8
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Yrkoon wrote...
My question is: are these old builds, as someone suggested?  Or is this the actual, final, art decision  and  what we can expect from the finished product?


To be honest, I'm not sure what you're talking about. The heads are across the board, just as they were in Origins, and personally I always thought the skin looked a little "plastic" in Origins (I know that's something the art team has worked on). Perhaps it doesn't translate well in screenshots, I don't know, but I think the heads overall are improved.