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Will the graphics be a step up from Dragon Age:Origins?


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#26
marshalleck

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sub·jec·tive

a : characteristic of or belonging to reality as perceived rather than as independent of mind



More people should be familiar with this word.

#27
Hel

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Ninotchka wrote...

The DA2 surrounding environments look less gritty yet still detailed but the characters themselves (those revealed) have a Sims 3 style pudding face complex which is disappointing. They look so puffy, less realistic and with no distinguishing features.

For instance, Sebastian's facial skin in the teaser video was so smooth it looked flat and cartoonish, whereas in DA:O you could see wrinkles, frown lines, facial discolourations and even pores on many npcs and companions.


Like the wrinkles shown on Flemeth's face in the screenshot below? ;)

Posted Image

Edit: I've just downloaded the HD version of the teaser video and watched it again. The characters' faces still have a good amount of details, just like in Origins. I can clearly make out the wrinkles, pores and difference in skin complexion between Sebastian's face and Grand Cleric Elthina's. Not to mention that the characters' teeth are a step up from the first game's.

Modifié par Helekanalaith, 08 janvier 2011 - 09:16 .


#28
DarthCaine

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From the Sebastian trailer, they look like absolute crap to me.

#29
Amyntas

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I don't see a difference in quality compared to Origins, neither positive nor negative. The new art style is a matter of taste, i guess. I'm not a big fan.

#30
magicwins

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You do realize this is the question EVERYONE and their MUMs is asking?



(props to anyone who gets the reference)

#31
schnitzeljaeger

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there CAN'T be that much a difference because they are limited to the same engine and they set the consoles requirements as the standard. The PC will have the advantage of higher overall resolution (1080p) but that doesn't matter if the texture resolution is low! However, they have better animations now which is a very big plus because it adds to the immersiveness of the whole game (natural characters).

#32
Ninotchka

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Helekanalaith wrote...

Like the wrinkles shown on Flemeth's face in the screenshot below? ;)

Posted Image

Edit: I've just downloaded the HD version of the teaser video and watched it again. The characters' faces still have a good amount of details, just like in Origins. I can clearly make out the wrinkles, pores and difference in skin complexion between Sebastian's face and Grand Cleric Elthina's. Not to mention that the characters' teeth are a step up from the first game's.


I guess some of us detail fiends have to wait until we get our hands on the game to get a true impression of whether DA2 is a step-up graphically from DA:O.

In this screenie, Flemeth looks like she's been visiting the same Botox clinic as Nicole Kidman - her forehead is as smooth as a baby's bottom :lol:

#33
The Masked Rog

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Why do people complain about it looking cartoonish? Isn't that pretty much their goal?

#34
Great_Horn

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Because it should be a dark RPG, not the impression walking thru the rainbow.

#35
Ryzaki

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Yes and if its "darker and edgier" than Origins it shouldn't look more cartoony than Origins does.

#36
The Masked Rog

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Fine, you don't like it being cartoony and that's your opinion ad you are entitled to it. But saying it is cartoony is a compliment to the devs because they have succeeded in their goal.

#37
Ryzaki

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Did the devs ever say they wanted it to look cartoony?

And really the whole game has a really jrpg design style feel to it. Which while fine for JRPGs for a BW game just feels...off.

Modifié par Ryzaki, 08 janvier 2011 - 11:04 .


#38
The Masked Rog

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Ryzaki wrote...

Did the devs ever say they wanted it to look cartoony?

And really the whole game has a really jrpg design style feel to it. Which while fine for JRPGs for a BW game just feels...off.

They said they had gone for a more stylized look and also a bit more colourful. They seem to have hit the right tone for it. And I don't think a dark RPGs has to look like someone dropped a bucket of brown paint over it. Why can't it be colourful? I mean a lot of dark things happen in real life and the real world doesn't look brown.

#39
Marionetten

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Graphics? Debatable.



Animations? Yes. Oh, yes.

#40
Ryzaki

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The Masked Rog wrote...

They said they had gone for a more stylized look and also a bit more colourful. They seem to have hit the right tone for it. And I don't think a dark RPGs has to look like someone dropped a bucket of brown paint over it. Why can't it be colourful? I mean a lot of dark things happen in real life and the real world doesn't look brown.


There's a line between colorful and anime. They crossed the line into anime styled in my opinion.


Edit: Though while I feel the graphics got worse the animations are very much improved.

Modifié par Ryzaki, 08 janvier 2011 - 11:10 .


#41
nightcobra

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Ryzaki wrote...

The Masked Rog wrote...

They said they had gone for a more stylized look and also a bit more colourful. They seem to have hit the right tone for it. And I don't think a dark RPGs has to look like someone dropped a bucket of brown paint over it. Why can't it be colourful? I mean a lot of dark things happen in real life and the real world doesn't look brown.


There's a line between colorful and anime. They crossed the line into anime styled in my opinion.


Edit: Though while I feel the graphics got worse the animations are very much improved.


to me that line has yet to be crossed...by a long shot.

#42
The Masked Rog

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Ryzaki wrote...

The Masked Rog wrote...

They said they had gone for a more stylized look and also a bit more colourful. They seem to have hit the right tone for it. And I don't think a dark RPGs has to look like someone dropped a bucket of brown paint over it. Why can't it be colourful? I mean a lot of dark things happen in real life and the real world doesn't look brown.


There's a line between colorful and anime. They crossed the line into anime styled in my opinion.


Edit: Though while I feel the graphics got worse the animations are very much improved.

Abd there aren't any dark animes out there? Really? They are all fairy tales?

#43
Seagloom

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I despised how drab areas looked in Origins. It was so prevalent that even the Brecilian Forest and Denerim felt drab despite both locations being bathed in sunlight. I know Thedas is a bit darker than the typical fantasy world, but that does not mean it should have all color and personality drained from it. Beauty and life can flourish even there. The enviroments in Sebastian's trailer reminded me of JE and KotOR. Not that it was as colorful as the former, nor do I think it should be, but I liked how alive that location looked. The area looked filthy, while still having color. That is what I wanted Denerim to be.



On that note, I do find the graphics underwhelming. The animation in that scene was great, but those textures were hideously bad. Sadly, I agree they look worse than Origins. For the most part I like what I have seen of DA2's art direction, but those textures need a swift kick in the pants.

#44
The Masked Rog

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Seagloom wrote...

I despised how drab areas looked in Origins. It was so prevalent that even the Brecilian Forest and Denerim felt drab despite both locations being bathed in sunlight. I know Thedas is a bit darker than the typical fantasy world, but that does not mean it should have all color and personality drained from it. Beauty and life can flourish even there. The enviroments in Sebastian's trailer reminded me of JE and KotOR. Not that it was as colorful as the former, nor do I think it should be, but I liked how alive that location looked. The area looked filthy, while still having color. That is what I wanted Denerim to be.

On that note, I do find the graphics underwhelming. The animation in that scene was great, but those textures were hideously bad. Sadly, I agree they look worse than Origins. For the most part I like what I have seen of DA2's art direction, but those textures need a swift kick in the pants.

Yeah, the textures could use a little upgrading though I'll admit I like the "plain" effect they seem to have for being so low res. It looks slightly... I don't know how to explain it but some scenes have a neat "2D" effect to them.

#45
Great_Horn

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Actually I don`t care about character animation that much. For me it is important to bring the player into the world, thru making a very fitting environment. And to this point I haven’t got a good impression. To what we saw in the Blightlands, there is nothing. No buildings nor crumbled walls, no signs of a war, no people who been killed by the darkspawn, no other fleeing people ..hope they prove me wrong.



Playing with the contrast could be an option to focus more on the character, but that isn`t enough IMO.


#46
The Masked Rog

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I've just watched Sebastian's trailer again and the textures are a bit inconsistent. The clothing of the cleric looks incredibly detailed, while Sebastian is horribly low-res.

#47
nightcobra

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 i love good use of color in games, most recent example of what i like to see would be enslaved with it's uses of red, blue, green, grey, yellow, etc... like this:

Posted Image

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#48
Gibb_Shepard

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By the looks of it the animations have been vastly improved. No more "stiff face", that creeped me the hell out in DAO. The graphics, however, look like ****. Kind of disappointing, but a game doesn't need good graphics to be awesome.

#49
Ninotchka

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nightcobra8928 wrote...

 i love good use of color in games, most recent example of what i like to see would be enslaved with it's uses of red, blue, green, grey, yellow, etc... like this:

Posted Image


Everyone loves colour, but keeping a colour scheme within the theme/period of the game genre is something else altogether. 

I thought DA:O was one of the most visually breathtaking games ever made. The graphics, textures and colours were so faithful to the story being told.  I am glad it did not cater to people who might be bored easily with the gritty medieval colour schemes and textures used in it.

But this is all aside from the original point of this thread. :huh:Colour use is one thing, graphic quality another.

#50
Gunsmith Cat

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For better or for worse, i took a screenshot of DA:O i made and slapped it next to a Sebastian shot. The background graphics of the DA:O shot are improved by a hd mod, but the character is unchanged.



http://img18.imagesh...8/5898/da2o.jpg





Posted Image