Aller au contenu

Photo

Will the graphics be a step up from Dragon Age:Origins?


252 réponses à ce sujet

#176
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Busomjack wrote...

David Gaider will mop the floor with these Bioware haters who are trashing Dragon Age II's graphics.


I don't see why anyone's opinion needs to wipe the floor with anyone else's.

#177
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

Addai67 wrote...



Anyway, enough complaining. When I looked at screens from Skyrim today, I realized that that was what I was hoping for in DA2 and it's not the game the devs made, so I'll like it or lump it and wait for that game's release.




Pretty graphics don't guarantee anything accept pre-release hype (Crysis is guilty as charged). I'm all for cutting edge technology but there is no guarantee new engines will run smoothly.




#178
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Busomjack wrote...

I think I may need to give Bayonetta a rest and finally open up the sealed copy of Darksiders that has been sitting in my Xbox360 pile for the last 3 months.


Do it.


crimzontearz wrote...

it is not "just" the style....

it's kind of a feel that it gives when I look/play

also the motives. Foreboding, tall structures that seem to loom down over you.


I doubt DA 2 will do this as well as Darksiders. BioWare games always feel 'flat' compared to games like Darksiders, Prince of Persia, and many action titles for two related reasons.

One is that the player can't look up. In Darksiders, you can come to the entrance of a giant cathedral and tilt the camera until you're peering upward and can see how it towers above you and seems to reach the clouds. In DA:O you get eye level and you can pull back and look down. The Jailer is the same size as a Pride demon, but when I face something larger than me in DA:O my instinct is to pull the camera back so I can see more of it. The Pride demon is now small and I'm looking down on it. I'm not going to register that as 'impressive' or 'overwhelming.'


Oppressive "art" forms, the "edges, points and blades. The Comicbook-come-to-life feel of some of the characters......I particularly love this last one


I agree on the jaggedness. The more horrific organic shapes also remind me of the fleshy masses I found at the end of the Deep Roads. Hope they make a return.

Modifié par Maria Caliban, 09 janvier 2011 - 04:43 .


#179
crimzontearz

crimzontearz
  • Members
  • 16 789 messages
well, I'm not saying the 2 are identical....I am saying tho that they remind me of one another....also remember I am a console player, I cannot pull the camera back, the Pride demon always towered over me


also


MARK HAMILL IN DA3!!!!!

Modifié par crimzontearz, 09 janvier 2011 - 04:52 .


#180
drahelvete

drahelvete
  • Members
  • 1 191 messages
What? Perhaps you can't look up if you play it on console, but you can in the PC version.

#181
tmp7704

tmp7704
  • Members
  • 11 156 messages

Maria Caliban wrote...

One is that the player can't look up. In Darksiders, you can come to the entrance of a giant cathedral and tilt the camera until you're peering upward and can see how it towers above you and seems to reach the clouds. In DA:O you get eye level and you can pull back and look down.

You can look up in DAO, in PC version at least -- you move the camera close to the character and when it gets close enough it starts to look upward. I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.

Modifié par tmp7704, 09 janvier 2011 - 04:53 .


#182
drahelvete

drahelvete
  • Members
  • 1 191 messages

tmp7704 wrote...

Maria Caliban wrote...

One is that the player can't look up. In Darksiders, you can come to the entrance of a giant cathedral and tilt the camera until you're peering upward and can see how it towers above you and seems to reach the clouds. In DA:O you get eye level and you can pull back and look down.

You can look up in DAO, in PC version at least -- you move the camera close to the character and when it gets close enough it starts to look upward. I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels resulted in the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.


There's a much easier way to do it.
Just right click and move the mouse forward.

#183
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages

drahelvete wrote...

There's a much easier way to do it.
Just right click and move the mouse forward.


And you will realize that Thedas has a moon. :happy:

#184
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Yeah, I'd say I spent a good portion of the game with the right mouse button held down.

#185
tmp7704

tmp7704
  • Members
  • 11 156 messages

drahelvete wrote...

tmp7704 wrote...

you move the camera close to the character


There's a much easier way to do it.
Just right click and move the mouse forward.

potato, potato Posted Image

#186
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Hmm.

You're right. I guess I just never used it.

Posted Image
Posted Image

Maybe because the darksiders environments were more interesting to me?

Posted Image
Posted Image

Or because there were giant hangie monsters that devour you if you step under them?

Posted Image

Modifié par Maria Caliban, 09 janvier 2011 - 05:17 .


#187
crimzontearz

crimzontearz
  • Members
  • 16 789 messages
hmm?

#188
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

ErichHartmann wrote...

Addai67 wrote...

Anyway, enough complaining. When I looked at screens from Skyrim today, I realized that that was what I was hoping for in DA2 and it's not the game the devs made, so I'll like it or lump it and wait for that game's release.


Pretty graphics don't guarantee anything accept pre-release hype (Crysis is guilty as charged). I'm all for cutting edge technology but there is no guarantee new engines will run smoothly.


Wait, when did they release screenshots?

#189
Atakuma

Atakuma
  • Members
  • 5 609 messages

Bryy_Miller wrote...

Wait, when did they release screenshots?

Gameinformer.

#190
Brockololly

Brockololly
  • Members
  • 9 032 messages

tmp7704 wrote...
 I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.


Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!

#191
biostarfan

biostarfan
  • Members
  • 60 messages
while on the subject of graphics, I was wondering if a graphics-person could let me know how the framerate of gameplay will fare on the PS3.

#192
Addai

Addai
  • Members
  • 25 850 messages

ErichHartmann wrote...

Addai67 wrote...

Anyway, enough complaining. When I looked at screens from Skyrim today, I realized that that was what I was hoping for in DA2 and it's not the game the devs made, so I'll like it or lump it and wait for that game's release.


Pretty graphics don't guarantee anything accept pre-release hype (Crysis is guilty as charged). I'm all for cutting edge technology but there is no guarantee new engines will run smoothly.

Sure, but that applies to DA2, as well.  I know they look better than anything I've seen for DA2, early or late.  But the art style is just more to my liking- the LOTResque look that everyone apparently abhors.  :whistle:

#193
tmp7704

tmp7704
  • Members
  • 11 156 messages

Brockololly wrote...

Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!

Great, now i'm picturing the Kirkwall chantry done like Sistine Chapel. Except the painting is a never-ending orgy, with elves.

#194
Brockololly

Brockololly
  • Members
  • 9 032 messages

Addai67 wrote...
Sure, but that applies to DA2, as well.  I know they look better than anything I've seen for DA2, early or late.  But the art style is just more to my liking- the LOTResque look that everyone apparently abhors.  :whistle:


What I love about Skyrim is how people look like people and not piles of melting wax or Botoxed up action figures! :o

I'm willing to see how DA2 shapes up visually (especially if they're polishing it up now), but if I end up enjoying the game I feel it will be in spite of its graphics and visuals, not because of them. Which is a shame as I really had hoped they'd go more along the Origins path of trying to look realistic as opposed to the kind of fake cartoonish look it seem stuck with now. 

#195
drahelvete

drahelvete
  • Members
  • 1 191 messages

Brockololly wrote...

tmp7704 wrote...
 I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.


Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!


Imagine if Michelangelo had been stuck with iso view. No Sistine Chapel for you!

Edit: Whatthe... Posted Image'd

Modifié par drahelvete, 09 janvier 2011 - 05:50 .


#196
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Brockololly wrote...

tmp7704 wrote...
 I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.


Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!


Oh yeah, I filed that comment under lamest excuse of the year.

#197
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
You know, if there were an important ceiling they could have always revealed it in a cutscene. Like you walk into a room, bam it's a cutscene showing this important and possibly gorgeous ceiling. I mean how often are the ceilings that important, really? Unless we'll actually see the spiders crawling around on the ceiling, which would actually be pretty badass... but I highly doubt that will happen.

#198
Atakuma

Atakuma
  • Members
  • 5 609 messages
It's not about the ceilings. They did it so they didn't have to design encounters around two very different camera systems.

Modifié par Atakuma, 09 janvier 2011 - 06:00 .


#199
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Atakuma wrote...
It's not about the ceilings. They did it so they didn't have to design encounters around two very different camera systems.


Correct. And the ceiling thing is not about simply having a pretty ceiling to look at but, rather, the ability to design a level with more "vertical" space in mind because we don't need to worry about putting a camera up there.

#200
The Big Nothing

The Big Nothing
  • Members
  • 1 663 messages
The faces look different for once--I take solace in that. I'm loving the stylized look.



Every ancillary character in Bioware games has a very generic face, all permutations of the same general visage, so this is a step-up.