Busomjack wrote...
David Gaider will mop the floor with these Bioware haters who are trashing Dragon Age II's graphics.
I don't see why anyone's opinion needs to wipe the floor with anyone else's.
Busomjack wrote...
David Gaider will mop the floor with these Bioware haters who are trashing Dragon Age II's graphics.
Addai67 wrote...
Anyway, enough complaining. When I looked at screens from Skyrim today, I realized that that was what I was hoping for in DA2 and it's not the game the devs made, so I'll like it or lump it and wait for that game's release.
Busomjack wrote...
I think I may need to give Bayonetta a rest and finally open up the sealed copy of Darksiders that has been sitting in my Xbox360 pile for the last 3 months.
crimzontearz wrote...
it is not "just" the style....
it's kind of a feel that it gives when I look/play
also the motives. Foreboding, tall structures that seem to loom down over you.
Oppressive "art" forms, the "edges, points and blades. The Comicbook-come-to-life feel of some of the characters......I particularly love this last one
Modifié par Maria Caliban, 09 janvier 2011 - 04:43 .
Modifié par crimzontearz, 09 janvier 2011 - 04:52 .
You can look up in DAO, in PC version at least -- you move the camera close to the character and when it gets close enough it starts to look upward. I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.Maria Caliban wrote...
One is that the player can't look up. In Darksiders, you can come to the entrance of a giant cathedral and tilt the camera until you're peering upward and can see how it towers above you and seems to reach the clouds. In DA:O you get eye level and you can pull back and look down.
Modifié par tmp7704, 09 janvier 2011 - 04:53 .
tmp7704 wrote...
You can look up in DAO, in PC version at least -- you move the camera close to the character and when it gets close enough it starts to look upward. I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels resulted in the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.Maria Caliban wrote...
One is that the player can't look up. In Darksiders, you can come to the entrance of a giant cathedral and tilt the camera until you're peering upward and can see how it towers above you and seems to reach the clouds. In DA:O you get eye level and you can pull back and look down.
drahelvete wrote...
There's a much easier way to do it.
Just right click and move the mouse forward.
Guest_Puddi III_*
potato, potatodrahelvete wrote...
tmp7704 wrote...
you move the camera close to the character
There's a much easier way to do it.
Just right click and move the mouse forward.
ErichHartmann wrote...
Addai67 wrote...
Anyway, enough complaining. When I looked at screens from Skyrim today, I realized that that was what I was hoping for in DA2 and it's not the game the devs made, so I'll like it or lump it and wait for that game's release.
Pretty graphics don't guarantee anything accept pre-release hype (Crysis is guilty as charged). I'm all for cutting edge technology but there is no guarantee new engines will run smoothly.
Gameinformer.Bryy_Miller wrote...
Wait, when did they release screenshots?
tmp7704 wrote...
I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.
Sure, but that applies to DA2, as well. I know they look better than anything I've seen for DA2, early or late. But the art style is just more to my liking- the LOTResque look that everyone apparently abhors.ErichHartmann wrote...
Addai67 wrote...
Anyway, enough complaining. When I looked at screens from Skyrim today, I realized that that was what I was hoping for in DA2 and it's not the game the devs made, so I'll like it or lump it and wait for that game's release.
Pretty graphics don't guarantee anything accept pre-release hype (Crysis is guilty as charged). I'm all for cutting edge technology but there is no guarantee new engines will run smoothly.
Great, now i'm picturing the Kirkwall chantry done like Sistine Chapel. Except the painting is a never-ending orgy, with elves.Brockololly wrote...
Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!
Addai67 wrote...
Sure, but that applies to DA2, as well. I know they look better than anything I've seen for DA2, early or late. But the art style is just more to my liking- the LOTResque look that everyone apparently abhors.
Brockololly wrote...
tmp7704 wrote...
I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.
Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!
Modifié par drahelvete, 09 janvier 2011 - 05:50 .
Brockololly wrote...
tmp7704 wrote...
I believe the devs actually said something to the effect the side-effect of tactical view and the 'removable top' way of creating the levels was the ceilings being not very interesting, something that can be changed in DA2 with its more limited camera.
Oh yes, I cannot wait to be floored by the amazing ceilings that await me in DA2! Totally worth getting rid of iso view for some hot ceiling action!
Guest_Puddi III_*
Modifié par Atakuma, 09 janvier 2011 - 06:00 .
Atakuma wrote...
It's not about the ceilings. They did it so they didn't have to design encounters around two very different camera systems.