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A Rod Placeable: Request


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#1
Morbane

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I have tried a few options to try and simulate a Rod as a placeable. Unfortunately I haven't been able to get decent results. I was hoping that one of you builder/designers could throw one together. It simply needs to have the main cylinder part and ideally a small sphere on either end - the coup de grace would have the cylinder and spheres independently tintable. I have no idea what kind of time is involved but if someone was interested it would really add something to my module - Tomb of Horrors. Lastly the Rod could be on a slight angle, as if leaning on something.

Thanks for any consideration...:innocent:

#2
Morbane

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Maybe I am asking in the wrong way - after all what kind of contribution would this Rod request be if I would be the only one using it?

So I will try to do it myself.

But now I ask; Does anyone know of a good Blender tutorial - one that follows the path of a total newb trying to make something for NWN2? Or is there a good renderer/3d application that would suit my needs/knowledge base better?

Modifié par Morbane, 09 janvier 2011 - 09:38 .


#3
Dann-J

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For a long rod, you could sink a shovel into the ground far enough to hide the bottom end.

For a shorter rod; one of the ironfist hammer models is on a slight angle. The same could be done to it to hide the head.

The handle of the device in the Skein in MotB is also quite rod-like, although not on an angle. I've used it as a club pick-up model (since it actually is a copy of one of the club models).

Modifié par DannJ, 09 janvier 2011 - 09:45 .


#4
kamalpoe

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wood fence post with one of the orb placeables (there are a couple, the soulhousing is one)

#5
DM Wired

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A pitchfork works too.

Do you really mean placeable or are you talking about an item?

Modifié par DM Wired, 09 janvier 2011 - 11:53 .


#6
ArtEChoke

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Morbane wrote...

But now I ask; Does anyone know of a good Blender tutorial - one that follows the path of a total newb trying to make something for NWN2? Or is there a good renderer/3d application that would suit my needs/knowledge base better?


Tazpn's importer/exporter page says it supports Gmax 1.2 - Blender is very likely a better application, but gmax is a lot like 3ds max and I think you'll get more help from the locals regarding that. You could make a good argument for either.

#7
Shaughn78

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Kivinen's Placeable Items

You should be able to scale the staves to rod sizes. I believe they also use the tint maps of the items so you will be able to do some coloring. finally you can have they lay flat on a table, stand upright,hang or lean up against stuff.

Modifié par Shaughn78, 10 janvier 2011 - 05:38 .


#8
Morbane

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Thanks everyone - some really creative possibilities in here.



@ArtEChoke

I will try Gmax - I have always wanted to try modeling. So starting with something as basic in form as this rod idea might be a good place to start.



Cheers all




#9
Morbane

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@Shaughn

I will look at the item placeables more closely - but in fact i was going to use Kiniven's scripts to allow the PC to pick up the Rod - I have a blueprint for it already and formerly the PC would acquire it through a conversation - but this direction is much more interactive and prevents giving away too much about the nature of this facet of my mod.