SonofMacPhisto wrote...
Like with my preferences, it's totally tailored to how I play. I blast away with everything, totally oblivious to shield strength. Once it goes down, that's my cue to chill out for a second and regroup!
Yeah, it doesn't really matter how much shield you have, if your shield is up you're good to go. "Shield's down" moments will make Shep indestructible for a brief moment, giving you time to either kill / disable the remaining enemies or get cover.
Extra Power Damage is useless - if your Warp can insta-strip (normal level) enemies [like Vorcha, LOKI's and Collectors], it'll do. Having the insta-defense stripping part covered (armor and barriers only), also means your Warp bombs will insta-kill ragdolled enemies (health : defenses ratio is ~ 1:1).
All extra damage isn't going to help in any way; powerful enemies [like Krogan, Collector Assassins and Guardians] cannot be insta-stripped nor insta-killed using Warp (bombs). A 10-20% Power Damage increase is insufficient to strip defenses/kill enemies faster, i.e using less Warp (bombs) to get the job done. The only enemies the extra Power Damage makes a difference are Thresher Maw, Praetorian, Oculus, Colossus and Human Reaper - to kill them using only Warp will save a couple of shots (like 30 vs 34 for example). Not worth it IMHO.
Merchant2006 wrote...
Fantabulous. I'd heard that it did work for the soldier but for some reason had silly doubt as to whether it applied to all classes. Thanks.
The extra Ammo Power Damage isn't very good either. Early game it's nice, but with a couple of Weapon Damage Upgrades the added damage becomes pretty small. An extra 10% Warp Ammo damage bonus will be like plus 1-2 % total damage late-game. You will and cannot notice the difference.
Modifié par Bozorgmehr, 08 janvier 2011 - 07:49 .