Aller au contenu

Photo

Friendship/Rivalry Points


119 réponses à ce sujet

#1
highcastle

highcastle
  • Members
  • 1 963 messages
Alright, I've been pretty diligent with following the news about DA2 and the changes therein. I'm pretty excited about the implementation of a rivalry system, but I'm curious to know what this means for gifts. I know gifts are down purely to character-specific items rather like Alistair's amulet or Morrigan's grimoire, but does giving one only provide friendship points? What if you're pursuing a rivalry with a character and you want to hand them their long lost salad spinner? Will this earn you rivalry points, or will it mean you'll be hanging on to all gifts unless you're headed the friendship route?

I'm also curious about how approval points will be meted out in general. In DA:O, they're both tied to actions you take as well as the way you speak to NPCs. I've heard it said that characters no longer respond with approval points if they're spoken to kindly versus aggressively, that approval is tied firmly to actions. What about those companions who don't come with us everywhere? It seems they might fall behind in the friendship/rivalry department, especially with no more generic gifts to throw at them in my vain quest to make everyone like me.

If anyone's played enough of the demo to puzzle out how these issues might resolve themselves, or if a dev would be so kind as to clarify, I'd be super happy. I think the rivalry system has a lot of potential, I'm just curious about the mechanics involved.

#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

highcastle wrote...
I know gifts are down purely to character-specific items rather like Alistair's amulet or Morrigan's grimoire, but does giving one only provide friendship points? What if you're pursuing a rivalry with a character and you want to hand them their long lost salad spinner? Will this earn you rivalry points, or will it mean you'll be hanging on to all gifts unless you're headed the friendship route?


Gifts give either friendship or rivalry, depending on what path you're currently on. The difference is in how the gift is received-- a rival might wonder what your motives are, or take the gift in the wrong way. It really varies depending on the character in question.

What about those companions who don't come with us everywhere? It seems they might fall behind in the friendship/rivalry department, especially with no more generic gifts to throw at them in my vain quest to make everyone like me.


So long as you do those companions personal quests (for which they'll need to come along), you'll still get plenty of opportunities for rivalry or friendship. The personl quests are the biggest source of those points. But overall, yes, it'll be more difficult if you don't otherwise adventure with them much.

#3
andar91

andar91
  • Members
  • 4 752 messages
I like that character interactions vary from npc to npc since, assuming they all have very different personalities, they would react very differently to certain things and have different levels of trust and suspicion towards you.

#4
Anzer

Anzer
  • Members
  • 742 messages
Ooh, a quick answer from Mr. Gaider himself!



Looks like my parties will be comprised mainly of characters I'm interested in, as opposed to an "optimal" party make up. Still, very looking forward to see what Bioware comes up with.

#5
The Elder King

The Elder King
  • Members
  • 19 630 messages

David Gaider wrote...

So long as you do those companions personal quests (for which they'll need to come along), you'll still get plenty of opportunities for rivalry or friendship. The personl quests are the biggest source of those points. But overall, yes, it'll be more difficult if you don't otherwise adventure with them much.


So it's better to change often the party, to complete easier the friendship/rivarly path of every companion?

#6
TJPags

TJPags
  • Members
  • 5 694 messages
I don't know much about this system, or even really understand it (Posted Image).  I never played ME or ME2, so the whole paragon/renegade thing doesn't help me understand it.

That said, I do like the fact that interactions with companions aren't tied to approval (assuming I understand that right).  I found it odd that, for instance, Alistair didn't seem to want to find his sister unless you buttered him up enough.  I mean, Morrigan may not like my Warden, but who else is she going to ask to go kill Flemeth for her?

So, while I have no problem with characters approving or disappoving of things you do or say - makes real-world sense, to me - I do hope that this new system works more like a 'respect' thing, than an "I like you thing" when it comes to getting additional quests/conversation options/romance options.

#7
Dardove

Dardove
  • Members
  • 65 messages
The more I hear about this system the more I like it. Can't wait to try it first hand.

#8
The Elder King

The Elder King
  • Members
  • 19 630 messages

TJPags wrote...

I don't know much about this system, or even really understand it (Posted Image).  I never played ME or ME2, so the whole paragon/renegade thing doesn't help me understand it.

That said, I do like the fact that interactions with companions aren't tied to approval (assuming I understand that right).  I found it odd that, for instance, Alistair didn't seem to want to find his sister unless you buttered him up enough.  I mean, Morrigan may not like my Warden, but who else is she going to ask to go kill Flemeth for her?

So, while I have no problem with characters approving or disappoving of things you do or say - makes real-world sense, to me - I do hope that this new system works more like a 'respect' thing, than an "I like you thing" when it comes to getting additional quests/conversation options/romance options.


It's completely different system from tre paragon/renegade system. ME system is for Shepard's alignment, DA2 system is for the companion's relationship with Hawke.
If I remember well, to advance in some romance/dialogue you must have an high approval. Even a lot of companion's side quest are based on approval (Leliana, Sten, Oghren for sure, maybe even Wynne).

#9
Estelindis

Estelindis
  • Members
  • 3 700 messages
Given that we can't bring all characters everywhere with us, will the average playthrough where we always take Character X to areas we deem appropriate for him or her but otherwise stick to a certain preferred party of characters be enough to make friends or rivals of all our party members? (As it was in Origins for pretty much everyone except Sten - and you could still become his friend, but you missed out on a fair few flavour conversations.) Or will that take multiple playthroughs where we bring a few characters pretty much everywhere with us just in case there's something important for them in any given area?

Modifié par Estelindis, 08 janvier 2011 - 10:07 .


#10
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

hhh89 wrote...
If I remember well, to advance in some romance/dialogue you must have an high approval. Even a lot of companion's side quest are based on approval (Leliana, Sten, Oghren for sure, maybe even Wynne).


That's true for Origins. In DA2, all companion quests can be done regardless of your approval (they're useful more for determining approval than originating from it). There is still relationship dialogue based on your approval, though, but it can be either rivalry- or friendship-based in its character.

#11
XX-Pyro

XX-Pyro
  • Members
  • 1 165 messages
Do Bethany/Carver have their own personal quests? I can't imagine how that would be incorporated considering Hawke should know basically all about their lives, however that's not enough of a reason to keep me from asking.

#12
The Elder King

The Elder King
  • Members
  • 19 630 messages

David Gaider wrote...

hhh89 wrote...
If I remember well, to advance in some romance/dialogue you must have an high approval. Even a lot of companion's side quest are based on approval (Leliana, Sten, Oghren for sure, maybe even Wynne).


That's true for Origins. In DA2, all companion quests can be done regardless of your approval (they're useful more for determining approval than originating from it). There is still relationship dialogue based on your approval, though, but it can be either rivalry- or friendship-based in its character.


Thanks for the news Mr.Gaider;)

Modifié par hhh89, 08 janvier 2011 - 10:12 .


#13
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
Are Bethany/Carver even permanent party members ? :whistle:

Modifié par _Loc_N_lol_, 08 janvier 2011 - 10:10 .


#14
TJPags

TJPags
  • Members
  • 5 694 messages

David Gaider wrote...

hhh89 wrote...
If I remember well, to advance in some romance/dialogue you must have an high approval. Even a lot of companion's side quest are based on approval (Leliana, Sten, Oghren for sure, maybe even Wynne).


That's true for Origins. In DA2, all companion quests can be done regardless of your approval (they're useful more for determining approval than originating from it). There is still relationship dialogue based on your approval, though, but it can be either rivalry- or friendship-based in its character.


This makes sense to me, and this little snippet actually explains the system better than a lot of what I;d read before.

Does sound interesting.  Very interesting.  And more "real".

#15
XX-Pyro

XX-Pyro
  • Members
  • 1 165 messages

_Loc_N_lol_ wrote...

Are Bethany/Carver even permanent party members ?


*SPOILERS*

One of them is, the other dies depending on what class Hawke is.

(Hawke=Warrior/Rogue, Bethany lives. Hawke=Mage, Carver lives.)

*ENDSPOILERS*

#16
crimzontearz

crimzontearz
  • Members
  • 16 788 messages
 Friendship:
-Hawke: Hey isabela I got you something *tosses her brand new buckled armor-sexy-outfit*
-Isabela: oh Hawke....that is gorgeous. Are you goiong to turn around while I put it on or are you going to bring your sweet lil ass over here and help me with it?
-Hawke: :o


Rivalrly:
-Hawke: Hey isabela I got you something *tosses her brand new buckled armor-sexy-outfit*
-Isabela:......VERTICAL buckles? are you are you implying I'm FAT????
-Hawke: :whistle:

#17
TJPags

TJPags
  • Members
  • 5 694 messages

XX-Pyro wrote...

_Loc_N_lol_ wrote...

Are Bethany/Carver even permanent party members ?


*SPOILERS*

One of them is, the other dies depending on what class Hawke is.

(Hawke=Warrior/Rogue, Bethany lives. Hawke=Mage, Carver lives.)

*ENDSPOILERS*


One lives, one does, yes, but I don't think it's been confirmed that the one who lives is a permanent, as opposed to temporary, companion.

#18
highcastle

highcastle
  • Members
  • 1 963 messages
Wow, I did not expect an answer quite so soon. I'm glad to see that gifts can still influence rivalries, and in a different manner than they would a friendship. I see lots of replay value with a system like this.

#19
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages
Damn.. Looks like I'll have to balance interesting party members with optimal party builds.. I guess I can alternate between members?

#20
Estelindis

Estelindis
  • Members
  • 3 700 messages

David Gaider wrote...
In DA2, all companion quests can be done regardless of your approval (they're useful more for determining approval than originating from it).

This is great news.  I disliked not being able to further relationships with certain companions in DA:O because I wasn't willing to butter them up.  Thanks for the info. 

crimzontearz wrote...
-Hawke: Hey isabela I got you something *tosses her brand new buckled armor-sexy-outfit*
-Isabela:......VERTICAL buckles? are you are you implying I'm FAT????

Actually, according to QI, it's horizontal stripes that look slimming.  :-)

Modifié par Estelindis, 08 janvier 2011 - 10:30 .


#21
crimzontearz

crimzontearz
  • Members
  • 16 788 messages

Estelindis wrote...

David Gaider wrote...
In DA2, all companion quests can be done regardless of your approval (they're useful more for determining approval than originating from it).

This is great news.  I disliked not being able to further relationships with certain companions in DA:O because I wasn't willing to butter them up.  Thanks for the info. 

crimzontearz wrote...
-Hawke: Hey isabela I got you something *tosses her brand new buckled armor-sexy-outfit*
-Isabela:......VERTICAL buckles? are you are you implying I'm FAT????

Actually, according to QI, it's horizontal stripes that look slimming.  :-)


Isabela's butt thinks otherwise

#22
Xewaka

Xewaka
  • Members
  • 3 739 messages

David Gaider wrote...

Gifts give either friendship or rivalry, depending on what path you're currently on. The difference is in how the gift is received-- a rival might wonder what your motives are, or take the gift in the wrong way. It really varies depending on the character in question.


If I understand this correctly, gifts will always add points to the route you're currently on. Let's assume an hipotetic scenario. Despite former discrepancies (this is, I've progressed into the rivarly path), the last personal mission resolved with a huge hit towards friendship, just shy of turning rivalry into friendship but not quite so. were I to gift this companion whatever, does the gift condiser the later gains and is considered towards friendship, or does it unmake the effort - grants rivalry points - as I haven't quite yet reached the turning point?

#23
Estelindis

Estelindis
  • Members
  • 3 700 messages

crimzontearz wrote...
Isabela's butt thinks otherwise

Isabela's butt thinks?  This explains so much...

*** +10 Rivalry with Isabela ***

Damn it!

#24
crimzontearz

crimzontearz
  • Members
  • 16 788 messages
hey it could be a good thing....



maybe the rivarly path leads to really hot and steamy angry sex scenes as opposed to the loving and sensual "friendship path" scenes



just a thought

#25
Xewaka

Xewaka
  • Members
  • 3 739 messages

crimzontearz wrote...
hey it could be a good thing....
maybe the rivarly path leads to really hot and steamy angry sex scenes as opposed to the loving and sensual "friendship path" scenes
just a thought

Possibly coupled with evasive looks and uncomfortable silences during the next adventure gathering.
It'd be hilarious.