Hi there,
i ve just started to play around with the toolset and i have been using a couple of manual to help me out.
However i ve ran into a couple of issues so far:
1 the water function in the editor is not working anymore...it use to as intended but not anymore...terrain, texturing and grass works perfectly though... i close and reopen the toolset, started a new area from scratch...nothing.. i dig a hole then click on Water i ve got the 3 circles on my map but when i click on nothing happens ... Bizarre...
2 i created a NPC (barbarian lev 1 and equip him with weapon and stuff) plus i made him hostile...but he does not want to attack my character when playing the module... he s flag as "bad guy" and when i run the mouse icon on him it shows the attack option. I can obviously attack him and kill him but he does not do anything... another mystery
thank you
few queries
Débuté par
readymeal
, janv. 08 2011 10:07
#1
Posté 08 janvier 2011 - 10:07
#2
Posté 08 janvier 2011 - 10:16
1. Make sure the water display is turned on (the box at the top of the screen should be lit up) and make sure your water level is higher than your terrain level (check the water tab under terrain).
2. Make sure the NPC has some scripts. Brand-new creatures don't have scripts attached, but if you look at a pre-made creature, you can export their scripts into a generic script set, and then import those script to your new NPC.
2. Make sure the NPC has some scripts. Brand-new creatures don't have scripts attached, but if you look at a pre-made creature, you can export their scripts into a generic script set, and then import those script to your new NPC.
#3
Posté 08 janvier 2011 - 10:21
Ha.... thank you very much...the water display got somehow turned off... DOH
i ll give a try to the scripting now
Cheers,
i ll give a try to the scripting now
Cheers,
#4
Posté 08 janvier 2011 - 10:34
alright then all sorted.. i was picking a NPC...as showed in many manuals.... i should have picked humanoid...
Thank you again for your help
Thank you again for your help
#5
Posté 10 janvier 2011 - 08:45
Another instance where an Area sanity check plug-in would be useful, at least in terms of finding creatures without scripts.
I'm just saying...
I'm just saying...
Modifié par rjshae, 10 janvier 2011 - 08:45 .





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