- Item sets for each base class (granting a set completion bonus, as well as other item properties)
- Dragon Age: Origins style consumables for those who enjoyed DA's approach to healing and alchemy in general (all credit goes to BioWare, of course!)
- 'Persistent' spell rings that automatically buff you on equipping (and debuff you on unequipping); should be a time saver!
- Weapon runes (mainly for moderate to high magic modules) that allow enchanting of a weapon with elemental damage of varying strength
Perhaps the thing I'm most proud of about the MMP though is the fact that is extremely accessible, no haks or overrides are required, all you need to do is import the .erf of the latest version into your module and then drag-and-drop the items into your module or loot table. Similarly, there are no lore or setting-specific references in the names or descriptions (with a few, usually obvious, exceptions). So if you think it might interest you, please take a look and consider voting.
Thanks for reading,
Apep
LINK
http://nwvault.ign.c...s.Detail&id=140 ' class='bbc_url' title='Lien externe' rel='nofollow external'> http://nwvault.ign.c...s.Detail&id=140
(Disclaimer: The MMP is essentially about saving time and effort in the creation of NWN2 playable content, it's certainly not groundbreaking, nor do I take credit for everything that is included. I did put these together, but sometimes other individuals or groups have contributed either creatively or practically, and I do my best to identify them where I can, and if I have failed to do so at any point I apologise in advance and urge you to contact me to discuss it. Cheers!)





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