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What do you REALLY want in ME3?


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#51
Captain Crash

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As Zaifon said get some of those RPG customisations back. ME2 went a bit too far in cutting back to bare bones.



Big ask (although it shouldnt be) is getting femshep to have her own animations like she did in ME.

#52
BiancoAngelo7

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Lunatic LK47 wrote...


A MUCH better galaxy map, the one in ME1 had graphics that were 1,000 times better than the one in ME2.


Uh, almost all of the planets were the same. ME2's planets at least had a few visible craters when in the Galaxy Map.

Planet mining/scanning must be COMPLETELY overhauled (I don't say removed cuz they already said its in)


Uh, The scanning is fine, and they fixed the mining problems with the patch.

Ammo mods as items, not as "powers" (keep them easily accessible for combat, but switching ammo is NOT a power, unless its warp ammo)


I was already turned off by the first game's ammo mods. I ended up using either Incendiary, Polonium, or Sledgehammer rounds. Nothing else worth using *AT ALL*.


Dude, relaunch ME1 and go look at the planets in the galaxy map. They are beautiful works of art, every single last one of them. In ME2 we got the same red/orange gas giants and grey/green balls over and over again that looked like utter crap compared to ME1 because they had to have that basketball globe look to be ready for the mining scanning thing. They could do a best of both worlds and let us have a really nice atmospheric look when opening the planet like in ME1 and then go to a globe look for the planet scanning and ming thing.

When i say they need to completely overhaul the scaning and ming minigame, I don't mean that it was horrible, maybe I should have written more clearly that I think they need to revisit how they integrate it into the gameplay. Instead of having EVERY single planet available for scanning and mining (which is kinda unbelievable imo) make it more game contextual, where perhaps certain planets can be mined, and that maybe opens up some planet exploration like in ME1 but improved, therefore mining involves more than just rotating a ball endlessly for 200 element zero resources. What I meant to say was make it better, both in terms of game context, integration and game play.

As for ammo mods, it's your choice whether you like them or not, but trying to pass them off as "powers" is just ridiculous. Changing ammo types is NOT a power. They just got lazy making powers for the characters. Especially the soldier class. The only ammo mod that is a power is warp ammo.

As to all your other points, whether you disagree or agree that's your opinion and you're welcome to it, I wasn't trying to say that my way is the only way that ME3 should be if it's going to be a good game. But personally these are the things I would want in ME3, especially considering that many if not all of them were things that I and many others were expecting in ME2 as natural progression from ME1, instead of gutting and "streamlining" so many things that ME2 basically feels and plays like a completely different game in many circumstances.

#53
Onyx Jaguar

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phat 1ewts and hot s3x

#54
Lunatic LK47

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[quote]BiancoAngelo7 wrote...


[quote]When i say they need to completely overhaul the scaning and ming minigame, I don't mean that it was horrible, maybe I should have written more clearly that I think they need to revisit how they integrate it into the gameplay. Instead of having EVERY single planet available for scanning and mining (which is kinda unbelievable imo) make it more game contextual, where perhaps certain planets can be mined, and that maybe opens up some planet exploration like in ME1 but improved, therefore mining involves more than just rotating a ball endlessly for 200 element zero resources. What I meant to say was make it better, both in terms of game context, integration and game play.[/quote]

Thing is, ME1's planet exploration was just outright tedious because of the constant bombardment of mountainous terrain. I'm not interested in going through that for the thousandth time running through my six Shepards just to tag that mineral deposit planet-side. If exploring the planet meant me only driving to my destination and nothing else, I MIGHT be more receptive to it.

[quote]As for ammo mods, it's your choice whether you like them or not, but trying to pass them off as "powers" is just ridiculous. Changing ammo types is NOT a power. They just got lazy making powers for the characters. Especially the soldier class. The only ammo mod that is a power is warp ammo.[/quote]

I'm not saying you're wrong at all. Thing is Soldiers already got Adrenaline Rush playing "bullet-time" for them. What else do you want them to be, Jet Li with Arnold Schwarzenegger's muscle mass? Weapon skills are removed for a good reason since ME1's system was just non-sensical especially when we're playing a Special Forces soldier (i.e. the cream of the crop soldier, not the average jarhead.). As for the ammo-powers, this was done so that we wouldn't have to navigate through too many menus just to switch ammo types, and ME1 was just outright tedious no thanks to a ****ty inventory system.

#55
BiancoAngelo7

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^



Dude, I think you may have misunderstood me.



For planet exploration, even though I loved it, I'm the first to say just like you did, that they needed to improve and refine it. Instead they just cut it. There were flaws and weak parts to it, but it had great potential. That's what I meant, and also that it could be incorporated into the mining thing to make it all a better experience.



About the weapon skills, I think we may have gotten lost in translation, I agree with you that weapon skills don't make sense. I agree that the way you activate ammo mods in ME2 is better, but I also think that they shouldn't be skills. Every ammo mod except for warp ammo should be an item or upgrade you activate LIKE a power, but doesn't take up a skill tree in your "squad" menu where you level up.



Basically what I meant to say was



a) improve mining with Improved version of planet exploration from ME1 and



B) Make ammo mods powers but not skills (activate through power menu but not one of your skills to level up)





We actually agree on both things, there was just some miscommunication.

#56
Lunatic LK47

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BiancoAngelo7 wrote...

For planet exploration, even though I loved it, I'm the first to say just like you did, that they needed to improve and refine it. Instead they just cut it. There were flaws and weak parts to it, but it had great potential. That's what I meant, and also that it could be incorporated into the mining thing to make it all a better experience.


Just wondering, is the resource gathering going to be the same as ME2 mining-wise in your proposed solution? What places of interests would you propose if we were able to explore the landable planets?

About the weapon skills, I think we may have gotten lost in translation, I agree with you that weapon skills don't make sense. I agree that the way you activate ammo mods in ME2 is better, but I also think that they shouldn't be skills. Every ammo mod except for warp ammo should be an item or upgrade you activate LIKE a power, but doesn't take up a skill tree in your "squad" menu where you level up.


In this case, what other skills can we feasibly give the soldiers? As for the ammo mod system as an item, how do we exactly equip the load-out? Do we change it via the armory? If yes, I'd be for it.

#57
Pwner1323

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Take over cerberus: nuff said

#58
PennyParade

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 Personally, I like where they are going with the story, in fact I feel ME2 was more epic, had better characters and the plot was fine (considering we should be looking at the whole story and not just a piece) the overall is just peachy... 
However, I felt in both games small details were missing.. ME2 had some, with the custom captains quarters (I almost died when I could get Boo <3 ) and banter amongst the crew/character conflics which I'd love to see more of.

though I felt there were small things missing.. for instance for the whole game you hear about children, yet there isnt even a human child seen once when you are on a couple planets were it'd be reasonable to see at least a few. They did it in BG2.  and I know thats super specific, but had I seen children running, or a family with a baby it'd give me a more sense of realism and a true sense of urgency..its just just the same 10 generic adults.. which brings me to another want:

More facial/ hair options!!! Why is it that my crew looks like cool different people, but my Femshep looks like the other 10 adults.. I mean really.

Female Aliens, why is it only the humanoid races have femals.. I understand Krogan (there better be at -least- one in 3) and even Solarians have a weird ratio..but other then that I feel like its lazy programing.

Also they had better let you continue some romances with different consequences/rewards/quests.. BG2 Throne of Bhaal did something really cool like that and theres no reason why it continuing romances cant happen here.
 

and lastly: Joker romance kthnx. 

#59
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 Other than Miri? I want to be able to crouch :lol:

#60
Rhadeon

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A few things:


Squads:


Personality:


1.    Personal unique power (RPG Specialization)

 
I would like to have something similar to a talent tree for each squad, not the simple two mastery path choices in ME2 where it does not really feel that it did much since most of them are just pluses on old skills and passives  which are mostly universal (Throw, lift, etc). I would like something that reflects the personality of each squad; a single power cumulated in training from one or the other talent tree. For example, CQC talent tree or long range talent tree for Thane. If you choose CQC, then you have a few mini talents to specialize and finally ending with a unique powerful move that reflect those training points spent. (Something like WoW’s talent tree but obviously smaller). This should be considered strictly on tactical grounds, so one ultimate skill and some passive improvements that change the gameplay for that character to suit the need in combat. So you tailor according to each character’s strength and what you want and need a teammate to be. And this should be only available for loyal and on high character levels.  


2.    Mission for items

Perhaps make side missions that will grant team members with special items which should be very helpful in the final battle. Should be tied into the story and maybe something of a squad personal mission but the result should satisfy gameplay and plot. (Vague, I know but just a suggestion for whatever its worth)

 


Talents:



1.     Bring back ME1 talents system


I love how much freedom that the ME1 system grants the player where you can do whatever you want to increase
the power of abilities. This always goes for bringing back the varieties of talents for use in combat of the first game. I was disappointed that the second game only had limited abilities for team members. We should be able to make decision on what skills to put into actual combat and not having too little and too dictated nor too much and with everything on screen. (Something like Guild wars where you have limited space for a bigger pool of abilities.)

 

Vehicles:


1.   Bring vehicles back in a limited manner. (Already being said but just have to repeat for the universe’s sake!)

 
Involve vehicles mainly for missions like Feros and Noveria of ME1 and make exploration more scripted. (Unfortunately there’s no way to go around this. I appreciate non-linear approach but something like Mako exploration just doesn’t really work the way of ME1. I personally wasn’t as annoyed by it but it certainly felt boring at times. I mean there is no way to fully flash out an entire planet. IN summation, appreciate ME1 effort but not strictly workable! (Mordin in me talking)

 
Hammerhead was interesting but the controlling of it seems abit flimsy. (And shouldn’t there be a hover compensation system when descending down from an elevated position? Every time the Hammerhead goes to the ground, I thought it is going to break in half.


Also would be nice to have roles in the vehicle. So Sheppard on the main driving and shooting, other teammates should be given roles like Tali on repair or Garrus on the second laser turret. (For the next point, if there would be space fight, then this is a must have in my book. Someone gotta be R2-D2.)

 

2.    Space fight! (Why the hell not?!) (And since it seemed that it is most likely in the final game?)

I remember way back I played a game called freelancer which was incredibly fun. I mean surely ME is not a space simulation game but in limited fashion it would be very cool. Again this might be a lot of work but if a game from 2003 can do it, why not ME3? I don’t think it’s considerate to ask for a full fledge space fight system inside ME3 but wouldn’t it be epic to have a space fight mission at the very end against the invading reapers. I want that particular moment that is imprinted in my mind from Freelancer where you know the overwhelming odds are stacked against you and while you are being overwhelmed by enemy fighters, fires from large frigates and capital ships. The epicness kicks in when all of a sudden you start to feel the sense of the significance of what your action, of what is at stake when all of your “virtual friends” you make along the way in the game are fighting besides you and they may lose their life any minute. You push yourself emotionally as the player to do the best you possibly can to do what you must. That game might seem crude in some respects comparing to what we have now but that sense of emotion that is triggered is priceless. Another benefit for having a space section is to further immense the player in the world of ME, to let them feel the scale of a human against the space of the universe. Everything you do there is significant because of the very fact that you are insignificant in comparison to the universe if you catch my drift.

 
Then the biggest thing that I really wish to have or improved is:



Customization:



Equipments:



1.  Bring back squad customization on armor and weapon like ME1


2.  Bring back the inventory of ME1 to an extent.

Surely the hoarding menu was really unrealistic but everything in ME2 was too simplified in my opinion. I personally like the traditional aspect of deciding if you have to part way with an item because your inventory is full and regret you didn’t clean your bag before your adventure but I understand people’s frustration with the hoarding aspect.


So I suggest either:

Bring back omni-gel of the old. (Bring back ME1 droprate)

Once you pick up a weapon/armor, it stays in your inventory as a single item. (Like ME2) All subsequent pickups of the same would automatically be turned into omni-gel that can go toward repairing your weapon armor. (Bring in durability)

Or

Being able to salvage items for research or resources.



Weapons:

 1.   Use the armor customization system in ME2 for weapons where you can have modular parts for certain weapons. (I would really love this. Commander Shepard has the right to show off his badass personal weapons.
 
Let the players design their own guns from parts

You can just have a few premade parts, just give us the
ability to mix a match. (Like Modern Warfare 2 multi-player.)

 

2. Make some weapon Ammo-less. Keep ammo for heavy weaponry.

Personally ME2 weapons just killed the futuristic feelingfor me. I would like to have the thermal clip as an add-on that prolong firing instead of making it like a must have. So shorten firing frequency by default and adding heatsinks (permanent with less capacity or dispensable with greater capacity) to increase frequency.   

This also goes for more weapon and armor accessories both for look and function.


3. Take out ammo type as talent instead make ammo researchable (Already mentioned by others but must be stressed)

I didn’t see the point of making ammo as talent since it’s more of a technological issue. So take it back like ME1 where you have it as add-on to your weapons (with no duplicates) and make you have to research for more powerful editions of the ammo types.

I mean I might be abit wanton for wanting it all but I wish for some of that strategy game R&D damnit! :)

 

That’s about it. Gameplay wise, all I really want is customization as voiced by others. Another note, please dazzle us with a great story. In a way, the story would be more important than anything I have said here.  I really enjoyed ME1, M2 I have doubts about but hopefully we will see the whole elephant by the end of the year. (Let’s break that first one great, second one meh and third one horrible vicious cycle of trilogies.) A lot of what I have said has been said so take it for what they are worth. I know it is in a way late for these suggestions because a lot of things are set in stone but for your benefit, here are my worthless loonie…maybe less than that. Good Games.

Modifié par Rhadeon, 12 janvier 2011 - 01:05 .


#61
BunnyisCthulhu

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1. The option to cure Thane.



2. The option to remove the Cerberus logo from the Normandy and it's crew. I hated it soooooo much.



3. The squad to have more dialogue and develop more. Romances as well.



4. To have the loose ends tied up as best as possible.



5. To be able to play still after the final battle/mission and see the consequences of your actions. I'm aware it's seriously unlikely but I can dream :)

#62
Soapy010

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I want to be with a full team, Normandy, and developed romance from the start of the game.

#63
patocerda

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 Pretty much all the great suggestions in the wishlist thread, some in here, and my own personal ones: INTERACTION in your squad and the stuff alike, and an epic romance (and I really mean it, with drama, banter, you know) throughout the game with Liara :wub: (or your LI, for that matter) let's hope external influences (I´m looking at you Fox) stay out of sight this time, and BioWare nails it accordingly.

#64
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ilostmycookie wrote...

TALI'S. REAL. FACE.

No more of this camera turning away while sheperd smirks.


YES PLEASE.
AND LIARA T'SONI as LI

#65
slimgrin

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I want it to combine the improved gameplay of ME2 with the rpg elements, quality writing, and unique atmosphere of ME1.

#66
Spazza

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The return of vehicle exploration, and even...dare i say this....an option to buy different ships to travel in, I love the Normandy and all, but it's getting kinda boring ;)

#67
shinobi602

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1.) BRING BACK SQUADMATES
2.) Find out the origins and truth about the Reapers
3.) In depth romance
4.) Long game
5.) Multiple endings (perfect ending, sad ending, etc)
6.) Show Tali's face
7.) More armor/weapon customization

And Miranda and Ash :wub:

Modifié par shinobi602, 09 janvier 2011 - 09:02 .


#68
Cheesy Blue

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[quote]ilostmycookie wrote...

TALI'S. REAL. FACE.

Modifié par Cheesy Blue, 09 janvier 2011 - 09:07 .


#69
Pwner1323

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Vehicle exploration is said to return: Don't want

Modifié par Pwner1323, 09 janvier 2011 - 09:20 .


#70
MassEffect762

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I'll settle for an awesome story at this point, the rest is just meh and I'm tired.




#71
awf08

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A choice to sacrifice Shepard to destroy the Reapers and secure the future of the Galaxy.



Returning of all surviving squad mates past and present.



The option to outfit my squad with real armor and not skimpy latex costumes.



My celeb crush Yvonne Strahovski returning to voice Miranda. No matter the financial cost! Also on that note, Chuck returns 1 week from Monday on the 17th, so tune in!

#72
Dreggon

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Couple of quick ones:
  • Thermal clips are now optional. You should pretty much always use them if you have them if you want to keep shooting, because weapons are very inefficient without them. However, if you run out of thermal clips, you aren't completely boned.
  • No heat-sink upgrades. See above; you aren't meant to fire forever, unless you have thermal clips.
  • LI carryover. Tali + Liara = game purchase.
  • Wrist-mounted mini-nukes. There's no reason for this, but it would be totally badass.
  • When you are given the option to air quote at the Turian councilor, you will receive a Charm option, an Intimidate option - both on the left side of the dialog wheel - and a paragon option, a neutral option and a renegade option, all on the right side of the wheel. All of these options say "Air quotes."
  • Conrad Verner revealed to be deep-cover Reaper agent. He is also the last boss.
  • When you're on a planet, MAKE THINGS HAPPEN IN THE BACKGROUND! Most of the time I was playing ME1 I didn't notice anything in the background. It wasn't that I was ignoring it, I just didn't realise it was there, because nothing really drew my eyes towards it. Having a gigantic flash of light off in the distance is going to make me look, and then I'll keep looking.
  • SQUADMATE INTERACTIONS! Taking three different sets of companions and having all six of them say the exact same thing destroys my immersion. They are NOT the same people, so DON'T make them the same!
  • Same sex relationships. Not for humour purposes. Don't give me a flamboyantly-dressed black man decked out in pink silk.
  • Virmire non-sacrificed teammate comes to say hello.
  • Legion attempts romance with EDI. This should be humorous.
  • The Normandy travels through a mass relay and ends up INSIDE a Reaper. This should only happen once, but it would be pretty amazing if it happened.


#73
Lunatic LK47

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Rhadeon wrote...

A few things:


Squads:


Personality:
 
1.     Bring back ME1 talents system


I love how much freedom that the ME1 system grants the player where you can do whatever you want to increase
the power of abilities. This always goes for bringing back the varieties of talents for use in combat of the first game. I was disappointed that the second game only had limited abilities for team members. We should be able to make decision on what skills to put into actual combat and not having too little and too dictated nor too much and with everything on screen. (Something like Guild wars where you have limited space for a bigger pool of abilities.)


Except ME1's system had almost nothing but useless skills that should not have existed (i.e. Weapon and armor skills being the majority of them). I preferred ME2's system just mainly because it made more sense.

 

2.    Space fight! (Why the hell not?!) (And since it seemed that it is most likely in the final game?)

I remember way back I played a game called freelancer which was incredibly fun. I mean surely ME is not a space simulation game but in limited fashion it would be very cool. Again this might be a lot of work but if a game from 2003 can do it, why not ME3? I don’t think it’s considerate to ask for a full fledge space fight system inside ME3 but wouldn’t it be epic to have a space fight mission at the very end against the invading reapers. I want that particular moment that is imprinted in my mind from Freelancer where you know the overwhelming odds are stacked against you and while you are being overwhelmed by enemy fighters, fires from large frigates and capital ships. The epicness kicks in when all of a sudden you start to feel the sense of the significance of what your action, of what is at stake when all of your “virtual friends” you make along the way in the game are fighting besides you and they may lose their life any minute. You push yourself emotionally as the player to do the best you possibly can to do what you must. That game might seem crude in some respects comparing to what we have now but that sense of emotion that is triggered is priceless. Another benefit for having a space section is to further immense the player in the world of ME, to let them feel the scale of a human against the space of the universe. Everything you do there is significant because of the very fact that you are insignificant in comparison to the universe if you catch my drift.


Problem with this: Shepard is a Spec-Ops Marine. I don't recall Force Recon Marines/Navy SEALS/S.A.S./Delta Force Operatives flying fighter jets or piloting helicopters. They're more of the "Enter enemy lines, blow **** up, and head home" type of operatives. On top of this, implementing Space combat would sacrifice something out of the core experience. Last thing I want is having a Conrad Verner-caliber glitch just because we shoe-horned space combat into the mix.


1.  Bring back squad customization on armor and weapon like ME1


2.  Bring back the inventory of ME1 to an extent.

Surely the hoarding menu was really unrealistic but everything in ME2 was too simplified in my opinion. I personally like the traditional aspect of deciding if you have to part way with an item because your inventory is full and regret you didn’t clean your bag before your adventure but I understand people’s frustration with the hoarding aspect.


No thanks. ME1 had nothing but consistent useless items up to the point I only hoarded the characters' default armors (except for Tali, who's permanently on Collosus X) , Armax Predator, Collossus armor, and everyone on Spectre X weapons. I even stopped playing Dragon Age Origins just because the inventory was outright tedious. Even Fallout 3 made me quit because of the ****ty inventory. Resident Evil's inventory is better than the current system. Even KOTOR is better than this.


So I suggest either:

Bring back omni-gel of the old. (Bring back ME1 droprate)

Once you pick up a weapon/armor, it stays in your inventory as a single item. (Like ME2) All subsequent pickups of the same would automatically be turned into omni-gel that can go toward repairing your weapon armor. (Bring in durability)


No durability. I gave up on Fallout 3 not only because of ****ty voice acting, ****ty "consequences" but the inventory was tedious. Durability did not enhance my enjoyability of the game, *AT ALL*. I never even liked it in Matrix Online.

Or

Being able to salvage items for research or resources.


Will be fine with this.



Weapons:

 1.   Use the armor customization system in ME2 for weapons where you can have modular parts for certain weapons. (I would really love this. Commander Shepard has the right to show off his badass personal weapons.
 
Let the players design their own guns from parts

You can just have a few premade parts, just give us the
ability to mix a match. (Like Modern Warfare 2 multi-player.)


Would be on this like white on rice, but make the modding system akin to MGS4 (i.e. Some guns can have more mods than others). SOCOM's system was just outright retarded in the sense some of the guns could be installed with multiple mods, but are limited just "cos the game says so."

2. Make some weapon Ammo-less. Keep ammo for heavy weaponry.

Personally ME2 weapons just killed the futuristic feelingfor me. I would like to have the thermal clip as an add-on that prolong firing instead of making it like a must have. So shorten firing frequency by default and adding heatsinks (permanent with less capacity or dispensable with greater capacity) to increase frequency.


I'll have to agree, and was expecting the Thermal Clip system to be similar to Alan Wake's flashlight (i.e. Regen over time, but you can switch batteries if you wanted to.).
 

Modifié par Lunatic LK47, 10 janvier 2011 - 12:58 .


#74
Layzr

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the ability to kill off the other ashley/kaiden character, finish the job that was started in me1

#75
Tachai03

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If this was in ME3, I'd fall in love:

- If I could punch Udina, Ashley and the Turian counselor in the face.
- Garrus, Tali and Legion come back. [The whole squad would be even better]
- RETURN OF THE FLUX DANCE! What's with the caucasian two-step? I want the Flux ass shake!
- No more mining on planets. [I think this one is shot down...]
- NO HORRIBLE DRIVING CONTROLS.
- More missions similar to Samara's loyalty one. I want to interact with NPCs a bit more.
- Wrex comes back!
- Instead of a fugly orange holo load screen, I want elevators. Ones with more NPC dialogue!
- If there were paragade options; ones that gave you paragon and renegade points.
- Better casual and armor outfits/ better Shepard customization.
- More insider jokes, like blasto, and eavesdropping on pedestrians; such as the Quarian and Turian in Ilium, I believe.
- Get rid of the distracting red veins when you're low on health! Go back to the ME1 style of dying alert; red fog slowly clowding the screen.

There's more, but I can't think of them all on the spot.