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What do you REALLY want in ME3?


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#126
Kakistos_

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As a Biotic Adept, I want ALL the biotic powers, not one additional bonus power. I would also like to see squade mates interact more. Tali and Garrus have so much history together and yet they never acknowledge each others existence. And I would also love to Lift a Geth Colossus and Warp it to death again.

Edit: I stand corrected on the Tali/Garrus interaction.

Modifié par Kakistos_, 18 janvier 2011 - 05:39 .


#127
RedKnight410

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Pwner1323 wrote...

RedKnight410 wrote...

The Big Nothing wrote...

Nudity. Lots of nudity.


I don't know about lots but ME2 took a step back from ME1 in this regard and I for one was saddened by this action. If they really want to deliver on their promise of a darker more visceral ME3 we are going to need real love scenes, not that ME2 crap, but not nudity for the sake of nudity.

Yes to alien ******:alien:


And this is why people think gamers are sex starved maniacs with no lives.

Image IPB


It's an art form that should be able to be expressed and appreciated. Thank you EA for taking over and sensoring because of politicians out to make a name for themselves.

#128
Dreggon

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Legion romance.

#129
FenixFire

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Inspiring voice acting. Shepard was just a pain to listen to after a while because he/she was SO BLAND. Rest was good though.

#130
Legion153

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Zaeed massani MUST return to ME3! He's gonna pull the legs of sum reapers and punch them in their black holes! Image IPB

#131
Dexi

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LimeD wrote...

1. Remove ammo powers, instead make ammo a research upgrade or purchaseable upgrade (like current weapon upgrades). Before each mission allow Shepard to choose maybe 2 or 3 ammo types to bring along for the mission. Of course, allow the ammo to be switchable on the fly by each squadmate.

This frees up squad skill slots for more active skills (which imo would be more fun and tactical to use). In the current implementation I've seen most people just use 1 or 2 ammo powers at the beginning of the mission and never change, making ammo powers mostly passive abilities that are set and then forgotten.


3. Change powers from having shared cooldowns to having a short global cooldown and a longer individual cooldown.

Too many powers in me2 are rendered useless because the shared cooldowns prevent you from casting other powers (i.e. throw prevents use of pull which is most of the time a much more useful power). This leads to many classes simply spamming just one power constantly rather than tactically using all of their powers.


6. Make clips either much more common, replenish when out of combat or infinite.

One of the biggest things I appreciated from me1 was that I never needed to look around for ammo between firefights. Which became a big problem for me in me2. I think this removes from the immersion of raiding a base because alot of time is spent looking for spare clips after a battle in preparation for the next rather than advancing through the base like you should be.


1 and 3 = exactly what I tried to cover and say > http://social.biowar...index/5731152 < here...

Full support for those! 6 is also good :D 

Modifié par Dexi, 16 janvier 2011 - 01:37 .


#132
Dexi

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And I would also love to Lift a Geth Colossus and Warp it to death again.


Too much Force-Unleashed-like imo... :-S 
Actually I can see this happening in a couple of years..

TAKE THE FATE OF THE HUMAN ALLIANCE IN AN EPIC AND OVER THE TOP EXPERIENCE!!!1! BIOTIC UNLEASHED! 

Modifié par Dexi, 16 janvier 2011 - 01:40 .


#133
masterkajo

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A kick as Salarian Spectre! Like a big one and totally strong and badass looking.