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Who's gonna be an evil/jerk/anti-hero Hawke?


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101 réponses à ce sujet

#51
SaberBloodwork

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*raises hand*

#52
Augustei

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Magnus_The_Red wrote...

The most fun I ever had when playing Origins was when I was being a total bastard to everyone.
Most of my Wardens were selfish, manipulative, arrogant, rude, greedy and borderline psychotic. And it was playing as those Wardens that I had the best playthroughs with.

Here are some of my favourite bits;


Hardening and romancing Leliana, then destroying the Urn of Sacred Ashes in front of her.

Sacrificing Isolde with Blood Magic and then make a deal with the Demon, totally screwing Arl Eamon over.

Seducing Gheyna and then bragging about it to Cammen. His reaction was hilarious.

Betraying Allistair at the Landsmeet. This is without doubt one of the highlights of DA:O.

Despite all my evil deeds, still being "The Hero of Ferelden".


I could go on but i'm sure you already get the jist of what i'm saying.
I'm so looking forward to being just as mean and heartless in DA2 as I was in Origins. How 'bout you lot?


I will be a very anti-social bastard to people, treat people including my companions badly and yeah essentially be the anti-hero. He will be of a Neutral-Evil Allignment

#53
Ortaya Alevli

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Evil I don't know, but he'll definitely take no sh*t.

#54
Liablecocksman

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Ortaya Alevli wrote...

Evil I don't know, but he'll definitely take no sh*t.


Is that some sort of clever way to circumvent the censorship filter?
Censoring yourself in order to not be censored... Ingenious.
Thank God, I would never have known what the sentence "Evil I don't know, but he'll defenitely take no ****." would have meant. You may very well have saved me the minutes I would have spent thinking, wondering, pondering - hell, I might even have rolled up into fetal-position on the floor, afraid and anxious that the world I have known for many years was falling down around me, and I could no longer understand my fellow man.

On topic:
YES.
Several times.
First run will be a quite completionist, and later one(s) will just be to wind everyone up, killing as many people as possible.

#55
Ortaya Alevli

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Liable****sman wrote...

Ortaya Alevli wrote...

Evil I don't know, but he'll definitely take no sh*t.


Is that some sort of clever way to circumvent the censorship filter?
Censoring yourself in order to not be censored... Ingenious.
Thank God, I would never have known what the sentence "Evil I don't know, but he'll defenitely take no ****." would have meant. You may very well have saved me the minutes I would have spent thinking, wondering, pondering - hell, I might even have rolled up into fetal-position on the floor, afraid and anxious that the world I have known for many years was falling down around me, and I could no longer understand my fellow man.

On topic:
YES.
Several times.
First run will be a quite completionist, and later one(s) will just be to wind everyone up, killing as many people as possible.

*clap clap clap*

Will you be here tomorrow, too?

#56
Skellimancer

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Yep. Evil all the way. Wonder what companions will leave/die this time.

#57
marshalleck

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I won't be if it's just random acts of cruelty with no purpose and no underlying motivation. The "unpredictable psycho" just doesn't appeal to me. I just can't take those playthroughs seriously; they cease to be coherent stories, and become more a pastiche of "let's see how awful everything can possibly turn out." An experiment.

Modifié par marshalleck, 09 janvier 2011 - 03:36 .


#58
Liablecocksman

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Ortaya Alevli wrote...
*clap clap clap*

Will you be here tomorrow, too?

Ooogily-ooogily-ooogily-oo!
There is an ever-so-small possibility, guy.
It has been my pleasure.

Please remember to pay the standard fare, consisting of bits of string, wood, dead budgerigars and maybe a few asparagus. Thank you. Uh-ah-uh-ah.

marshalleck wrote...

I won't be if it's just random acts of cruelty with no purpose and no underlying motivation. The "unpredictable psycho" just doesn't appeal to me. I just can't take those playthroughs seriously; they cease to be coherent stories, and become more a pastiche of "let's see how awful everything can possibly turn out." An experiment.


Can you give any examples of such in DA:O. "Random acts of cruelty" that is, with no "purpuse" or "underlying motivation".

I can't really think of any.

#59
marshalleck

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Liable****sman wrote...

Ortaya Alevli wrote...
*clap clap clap*

Will you be here tomorrow, too?

Ooogily-ooogily-ooogily-oo!
There is an ever-so-small possibility, guy.
It has been my pleasure.

Please remember to pay the standard fare, consisting of bits of string, wood, dead budgerigars and maybe a few asparagus. Thank you. Uh-ah-uh-ah.

marshalleck wrote...

I won't be if it's just random acts of cruelty with no purpose and no underlying motivation. The "unpredictable psycho" just doesn't appeal to me. I just can't take those playthroughs seriously; they cease to be coherent stories, and become more a pastiche of "let's see how awful everything can possibly turn out." An experiment.


Can you give any examples of such in DA:O. "Random acts of cruelty" that is, with no "purpuse" or "underlying motivation".

I can't really think of any.


Murder knifing the wounded soldier in the Korcari Wilds comes to mind. Oh wait, you're just putting him out of his misery, doing him a favor. Riiiight. 

And a caveat, I've no problem with taking ruthless decisions. One of my favorite parts of DAO was letting Isolde sacrifice herself for my mage to gain entrance to the Fade, where he bargained Connor's body to the desire demon in exchange for learning the secrets of blood magic.

Modifié par marshalleck, 09 janvier 2011 - 03:47 .


#60
Liablecocksman

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marshalleck wrote...

Murder knifing the wounded soldier in the Korcari Wilds comes to mind. Oh wait, you're just putting him out of his misery, doing him a favor. Riiiight.

Alright, but you get to loot his body afterwards.

You weren't killing him just for the sake of killing someone, but because you're wearing starter gear that is absolute rubbish.

Oh alright, I'll accept that one as a rather pointless act of violence, but do you know of one further into the game? The one you're mentioning is simply there for telling the player that companions react differently to different actions taken by the player. Compared to ways you can make Alistair lose favour later in the game, he is remarkably calm about you killing a wounded soldier for no point other than because you feel like it. (You lose 3, right? or 5?) That's because it's simply setting precedent.

And a caveat, I've no problem with taking ruthless decisions. One of my favorite parts of DAO was letting Isolde sacrifice herself for my mage to gain entrance to the Fade, where he bargained Connor's body to the
desire demon in exchange for learning the secrets of blood magic.

What? A "caveat"?
While I would argue that the decision to sacrifice Isolde is by no means ruthless, you still cannot equate "ruthless" with "act of violence with no underlying motive or agenda".

Modifié par Liablecocksman, 09 janvier 2011 - 03:52 .


#61
marshalleck

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Liable****sman wrote...

Oh alright, I'll accept that one as a rather pointless act of violence, but do you know of one further into the game?


Settle down and give me some time here. You're asking me to recall every minute of a ~30 hour game from memory, a game which I haven't played in months. ^_^

Modifié par marshalleck, 09 janvier 2011 - 03:56 .


#62
Liablecocksman

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marshalleck wrote...

Liable****sman wrote...

Oh alright, I'll accept that one as a rather pointless act of violence, but do you know of one further into the game?


Settle down and give me some time here. You're asking me to replay every minute of a ~30 hour game from memory, a game which I haven't played in months. ^_^


Oh come now, I can have my 82-year old, senile grandmother recount every action I ever took in the game, and I've never even told her!

Modifié par Liablecocksman, 09 janvier 2011 - 03:56 .


#63
marshalleck

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I should have posted in this thread a few days from now, because I was just about to start another playthrough where my character would take the most destructive path through the game.

#64
Liablecocksman

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marshalleck wrote...

I should have posted in this thread a few days from now, because I was just about to start another playthrough where my character would take the most destructive path through the game.


My claim is that there isn't one.
You can, at best, be "ruthless" - but you cannot be "pointlessly evil", which is your gripe in this thread.

#65
raziel3080

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Skellimancer wrote...

Yep. Evil all the way. Wonder what companions will leave/die this time.


Apparently by virtue of the friendship/rivalry thing going on in this game...they won't leave you. All the companions will still follow you because they respect you atleast that is what Gaider said in the friendship/rivalry points thread late last night...

#66
drahelvete

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raziel3080 wrote...

Skellimancer wrote...

Yep. Evil all the way. Wonder what companions will leave/die this time.


Apparently by virtue of the friendship/rivalry thing going on in this game...they won't leave you. All the companions will still follow you because they respect you atleast that is what Gaider said in the friendship/rivalry points thread late last night...


They can still leave (and probably try to kill you) if you make a Big Decision that they find abhorrent (like Leliana if you defile the sacred ashes). They won't leave due to negative approval, however.

Modifié par drahelvete, 09 janvier 2011 - 04:16 .


#67
Eclipse_9990

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Being ruthless I can agree with and accept.. But pointless evil like some people want is just plain idiotic to me.. You gain nothing of value from it. I can get doing something bad if there's something to be gained from it.

But to be an ***hole for no purpose whatsoever than to make other peoples lives miserable.. That's idiotic and a waste of time to me, and can never accept it..

Modifié par Eclipse_9990, 09 janvier 2011 - 04:18 .


#68
raziel3080

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drahelvete wrote...

raziel3080 wrote...

Skellimancer wrote...

Yep. Evil all the way. Wonder what companions will leave/die this time.


Apparently by virtue of the friendship/rivalry thing going on in this game...they won't leave you. All the companions will still follow you because they respect you atleast that is what Gaider said in the friendship/rivalry points thread late last night...


They can still leave (and probably try to kill you) if you make a Big Decision that they find abhorrent (like Leliana if you defile the sacred ashes). They won't leave due to negative approval, however.


Ahh...okay, I see... so there is a negating factor to pulling another urn of sacred ashes type even n choice...looks like if that shows up in the game again I may have to do another reload after I grab that particular trophy...

#69
Selene Moonsong

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I am generally not a fan of playing an evil path in a game, but will eventually try out the evil path a after playing through a few times, just as I did with Jade Empire (which actually turned my stomach, but I did complete it).



I'd rather see evil done properly instead of simply being a jerk to everyone and committing random acts of violence like kicking puppies and random slayings without rhyme, reason, or just for fun.

#70
surfgirlusa_2006

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I'll try to do it on my second playthrough (I need to finish it in Origins first, though).



The worst I was in DA:O so far was to have my male mage basically be a man ****, where he seduced Morrigan, Zevran, and Leliana right in a row (and in about 45 minutes). Ironically, this is the only playthrough where I managed to maintain relationships with both Morrigan and Leliana without either one trying to break it off.

#71
Schneidend

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My Hawke's jerkassitude will certainly border on evil, occasionally.



"Look, lady, there's no time for another solution. I have to kill your stupid kid to shut up that horrible The Exorcist impression."

#72
slimgrin

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The whole evil/douchbaggery bit is overdone in Bioware's games. While I like being ruthless in rpg's, I also like for there to be a sold story-based reason for it.

#73
Thiefy

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Eh, depends on the situation i think. if it serves Hawke's purposes and she wants to do it, why not?



Kind of like when my "goodie" warden needed some money and she took on that job of throwing those bodies in the well at denerim.



I wouldn't purposesly have Hawke go out of her way to be mean or evil for the sake of it without any reason or benefit, like defiling the Sacred Ashes.

#74
Eclipse_9990

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Thief-of-Hearts wrote...

Eh, depends on the situation i think. if it serves Hawke's purposes and she wants to do it, why not?

Kind of like when my "goodie" warden needed some money and she took on that job of throwing those bodies in the well at denerim.

I wouldn't purposesly have Hawke go out of her way to be mean or evil for the sake of it without any reason or benefit, like defiling the Sacred Ashes.


I wouldnt describe defiling Andraste's ashes as pointless evil.. I mean you got something out of it and the player knew it.. .

#75
Guest_distinguetraces_*

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Curious to see what the "tough/gruff" personality is like.



I find being evil depressing, so I won't be going for any "let's just slaughter all the elf villagers!" choices, but I could go for a LadyHawke who was a hard-boiled badass in her manners as a contrast my never-takes-anything-seriously magician GentHawke.